CWRM: Outer Rim Sieges: Battle of Mygeeto
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OOM-9
- EJMM
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MartinK
You're right, you mencioned Bacara as a hero, forgot about that... Will that vehicle that Squirrel7Hunter posted be in the map? Just asking, although you could modify the Republic vehicle* (I can't remember the name, but's in the Mygeeto map) to make it look like the new one.
EDIT: *Republic Vehicle*: TX-130
EDIT: *Republic Vehicle*: TX-130
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OOM-9
If I can get ahold of a UT-AT model or something I wouldn't mind UV mapping or whatever to get it into the game, but I have like 200 models in the works and Majin bugging me for a commando, etc.
As to a Beta.... it is already for a beta, I have the map laid out, decorated, atmosphere, wreckage, barriers and AI pathing... yet the AI won't spawn and the CPs are uncappable... untill I fix those it's simply an awsome looking unplayable map.
~OOM-9
As to a Beta.... it is already for a beta, I have the map laid out, decorated, atmosphere, wreckage, barriers and AI pathing... yet the AI won't spawn and the CPs are uncappable... untill I fix those it's simply an awsome looking unplayable map.
~OOM-9
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(GT)superfobio
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JabbaLovesLava
- Sith

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Protector_Pulch
As to General Mundi:
What about a hunt mode ?
That's mighty Mundi (lots of hp, unlimited stamina, enough lightsaber damage for instant kill, strong force push (like in Kotor Assault on Bespin:Cloud City) but Unit count is max. 1)
VS
either
a) United CIS/REP - Galactic Marine, SBD, Clone Sniper, Droid Engineer,Drodikia,Jet Trooper
or
b) REP as 2nd Party and CIS as hostile Neutrals.
What about a hunt mode ?
That's mighty Mundi (lots of hp, unlimited stamina, enough lightsaber damage for instant kill, strong force push (like in Kotor Assault on Bespin:Cloud City) but Unit count is max. 1)
VS
either
a) United CIS/REP - Galactic Marine, SBD, Clone Sniper, Droid Engineer,Drodikia,Jet Trooper
or
b) REP as 2nd Party and CIS as hostile Neutrals.
- Epena
- Old School Staff
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Protector_Pulch
- EJMM
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- minilogoguy18
- Master Bounty Hunter

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Protector_Pulch
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AlPhA29
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OOM-9
The jettrooper in my screen has unlimited fuel, but I am not going to have them, cause AI troopers will fall through the holes and run along the bottom of the gorge and never re-enter combat.
As to progress I am dumbfounded. I am no n00b by any means, I have error tested to the extreme, my CPs refuse to be capturable, and my AI won't even spawn now...
I am at my wit's end, If I have to I'll make it over using the .wld and .ter files to reconstruct it in a new project folder, but it would be better to fix the problem instead of avoid it.
~OOM-9
As to progress I am dumbfounded. I am no n00b by any means, I have error tested to the extreme, my CPs refuse to be capturable, and my AI won't even spawn now...
I am at my wit's end, If I have to I'll make it over using the .wld and .ter files to reconstruct it in a new project folder, but it would be better to fix the problem instead of avoid it.
~OOM-9
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Squirrel7Hunter
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yankeefan05
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- EraOfDesann
- Jedi Admin

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OOM, I already expressed my excitement for your map in my PM's but again I'll say that it looks awesome!
I have one small question. Will you be changing the .tga for the LAAT wreckage? It just seems a little out of place with the greenish-yellow jungle stains on it. Maybe simply changing the tint would make it look more in-place? Just a thought though.
I have one small question. Will you be changing the .tga for the LAAT wreckage? It just seems a little out of place with the greenish-yellow jungle stains on it. Maybe simply changing the tint would make it look more in-place? Just a thought though.
- EraOfDesann
- Jedi Admin

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