Like the real tatooine from the movie!
Can't wait to play full version!
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I'm assuming he meant the cantina itself, not the loaction.Rends wrote:About the Cantina. I only have a lowres scan from Mos Eisley Encyclopedia layout that i used to create the map layout.
I thought that the Cantina is at the correct location North/East in Mos Eisley (if the top of the bookside is north)

Yes you are right. I missunderstood his posting. My fault.Xavious wrote:I'm assuming he meant the cantina itself, not the loaction.Rends wrote:About the Cantina. I only have a lowres scan from Mos Eisley Encyclopedia layout that i used to create the map layout.
I thought that the Cantina is at the correct location North/East in Mos Eisley (if the top of the bookside is north)


This is the main reason why I said this. All of them look quite the same, so the officer doesn't really have a special differentiation. Mind adding pauldron colours?CodaRez wrote:
Pauldron Colours:
Normal troopers are - black
Lieutenants - white
Squad Leaders - Default orange
Just incase though. Just for a bit of realism, and it won't take much of effort to white/blacken the pauldron only.



Wow!Rends wrote:And the Slave1 even if it´s not finished.Hidden/Spoiler:

actually white is sergeant (in the Star Wars: Empire Comic What sin loyalty? Tk-622 is a sergeant and his pauldron is white)CodaRez wrote:Just noticed, is the orange pauldroned sandtrooper gonna be the main trooper in ur map?Rends wrote:Hidden/Spoiler:
Cus apparently, they are squad leaders, not normal troopers.
Pauldron Colours:
Normal troopers are - black
Lieutenants - white
Squad Leaders - Default orange
Just incase though. Just for a bit of realism, and it won't take much of effort to white/blacken the pauldron only.
And I wasn't from ur time, but I heard u were a LEGENDGreat to see u back. Curious, is this ur closing curtain for ur modding life though?
Btw, ur coruscant city ROCKS!







have you tried a .option file for the msh with -donotmergecollision in it? Worth a try if you haven't.Rends wrote:I tried to fix the collision bug on the smaller dockingbays several times but with no luck yet.
I even made a collsion model but it seems that my XSI model has a bug and i don´t know why.
FragMe! Would be great to have the static Bantha and Dewback with correct collision model!!!

Man you are my hero!FragMe! wrote:have you tried a .option file for the msh with -donotmergecollision in it? Worth a try if you haven't.Rends wrote:I tried to fix the collision bug on the smaller dockingbays several times but with no luck yet.
I even made a collsion model but it seems that my XSI model has a bug and i don´t know why.
FragMe! Would be great to have the static Bantha and Dewback with correct collision model!!!
Will do for the Bantha and Dewback.