Ok i post what i did have.
First :
C:\BF2_ModTools\data_RCR\_BUILD\Sound (munge.bat)
These is under that in the munge.bat
These--- for /R %%A in (*.asfx) do set BANKLIST=!BANKLIST! %%A
--under that
for /R %%A in (*.sfx) do set BANKLIST=!BANKLIST! %%A
for /R %%A in (*.asfx) do set BANKLIST=!BANKLIST! %%A
Next i had put these under !BANKLIST! %%A that in soundmungedir.bat
These --- @for /R %%A in (*.asfx) do @echo Munging %%~nA%%~xA & @soundflmunge -platform %4 -banklistinput %%A -bankoutput %MUNGEDIR%\ %CHECKDATE% -resample %CHECKID% noabort %SOUNDOPT% %BANKOPT% 2>>%MUNGE_LOG% 1>>%SOUNDLOGOUT%
--under that
@for /R %%A in (*.sfx) do @echo Munging %%~nA%%~xA & @soundflmunge -platform %4 -banklistinput %%A -bankoutput %MUNGEDIR%\ %CHECKDATE% -resample %CHECKID% noabort %SOUNDOPT% %BANKOPT% 2>>%MUNGE_LOG% 1>>%SOUNDLOGOUT%
@for /R %%A in (*.asfx) do @echo Munging %%~nA%%~xA & @soundflmunge -platform %4 -banklistinput %%A -bankoutput %MUNGEDIR%\ %CHECKDATE% -resample %CHECKID% noabort %SOUNDOPT% %BANKOPT% 2>>%MUNGE_LOG% 1>>%SOUNDLOGOUT%
Next:
The effects folder ---in C:\BF2_ModTools\data_RCR\Sound\worlds\rcr
with the sounds.(weapon sounds)
Next the rcrcw.asfx.---
in it is this
effects\dc17_rifle.wav -resample xbox 22050 pc 22050
effects\dc17_antiarmor.wav -resample xbox 22050 pc 22050
effects\dc17_sniper.wav -resample xbox 22050 pc 22050
effects\dc17_rifle_reload.wav -resample xbox 22050 pc 22050
effects\dc17_sniper_reload.wav -resample xbox 22050 pc 22050
effects\dc17_sniper_choose.wav -resample xbox 22050 pc 22050
effects\dc17_aa_reload.wav -resample xbox 22050 pc 22050
effects\dc17_aa_choose.wav -resample xbox 22050 pc 22050
effects\dc17_out_of_ammo.wav -resample xbox 22050 pc 22050
effects\dc15s_side_arm_fire.wav -resample xbox 22050 pc 22050
effects\commando_injured_1.wav -resample xbox 22050 pc 22050
effects\commando_injured_2.wav -resample xbox 22050 pc 22050
effects\commando_injured_3.wav -resample xbox 22050 pc 22050
i had ,too renamed
test.req ---to rcr.req with these contents
ucft
{
REQN
{
"str"
"align=2048"
}
REQN
{
"lvl"
"rcrcw"
}
}
testcw.req --- rcrcw.req
with these contens
ucft
{
REQN
{
"bnk"
"align=2048"
"rcrcw"
}
REQN
{
"config"
"rifledc17"
"pistoldc15s"
"antiarmordc17"
"sniperdc17"
"clone_commando_chatter_wound"
"choose_sniper"
"choose_aa"
"reload_aa"
"reload_rifle"
"reload_sniper"
"dc_empty"
}
}
And the rcrcw with these contens
SoundProperties()
{
Name("clone_commando_chatter_wound");
Group("imp_inf_pain_vo");
Inherit("pain_chatter_template");
PlayInterval(0.0);
PlayIntervalDev(0.0);
PlayProbability(0.85);
SampleList()
{
Sample("commando_injured_1", 0.16);
Sample("commando_injured_2", 0.16);
Sample("commando_injured_3", 0.16);
Sample("IICOM416", 0.16);
Sample("IICOM417", 0.16);
Sample("IICOM418", 0.16);
}
}
SoundProperties()
{
Name("pistoldc15s");
Group("weapons");
Inherit("weapon_template");
SampleList()
{
Sample("dc15s_side_arm_fire", 1.0);
}
}
SoundProperties()
{
Name("rifledc17");
Group("weapons");
Inherit("weapon_template");
SampleList()
{
Sample("dc17_rifle", 1.0);
}
}
SoundProperties()
{
Name("antiarmordc17");
Group("weapons");
Inherit("weapon_template");
SampleList()
{
Sample("dc17_antiarmor", 1.0);
}
}
SoundProperties()
{
Name("sniperdc17");
Group("weapons");
Inherit("weapon_template");
SampleList()
{
Sample("dc17_sniper", 1.0);
}
}
SoundProperties()
{
Name("choose_sniper");
Group("weapons_foley");
Inherit("body_movement_template");
SampleList()
{
Sample("dc17_sniper_choose", 1.0);
}
}
SoundProperties()
{
Name("choose_aa");
Group("weapons_foley");
Inherit("body_movement_template");
SampleList()
{
Sample("dc17_aa_choose", 1.0);
}
}
SoundProperties()
{
Name("reload_aa")
Group("weapons_foley");
Inherit("body_movement_template");
SampleList()
{
Sample("dc17_aa_reload", 1.0);
}
}
SoundProperties()
{
Name("reload_rifle")
Group("weapons_foley");
Inherit("body_movement_template");
SampleList()
{
Sample("dc17_rifle_reload", 1.0);
}
}
SoundProperties()
{
Name("reload_sniper")
Group("weapons_foley");
Inherit("body_movement_template");
SampleList()
{
Sample("dc17_sniper_reload", 1.0);
}
}
SoundProperties()
{
Name("dc_empty");
Group("unit_weapon");
Inherit("body_movement_template");
Gain(1.0);
SampleList()
{
Sample("dc17_out_of_ammo", 1.0);
}
}
--In the lua have i put these under these
ReadDataFile("sound\\tan.lvl;tan1cw")
ReadDataFile("dc:sound\\rcr.lvl;rcrcw")
ReadDataFile("SIDE\\rep.lvl",
"rep_inf_ep3_rifleman",
"rep_inf_ep3_rocketeer",
"rep_inf_ep3_engineer",
"rep_inf_ep3_sniper",
"rep_inf_ep3_officer",
"rep_inf_ep3_jettrooper",
"rep_hover_fightertank",
"rep_hero_anakin",
"rep_hover_barcspeeder")
and these is too in the soundmunge.bat
@call soundmungedir _BUILD\sound\worlds\rcr\%MUNGE_DIR% sound\worlds\rcr sound\worlds\rcr\%MUNGE_PLATFORM% %MUNGE_PLATFORM% _BUILD _LVL_%MUNGE_PLATFORM%\sound _BUILD\sound rcr
And there is now the mistake ?

pls help