SWBF Series Model Showcase Thread 5th Edition

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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acryptozoo
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by acryptozoo »

a simple cactus that i made
the texture isn't the best but i like it
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by CressAlbane »

I like that cactus. However, some of the "branches" look a little blocky to me; they form almost perfect right angles!
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by Darth-Derkie »

I'm trying to make one of the doors of the Trade Federation Battleship for my first map. It's almost done, except textures and some minor detail. That is of course when it's closed, I wanna animate it later too :p

This is my first "real" model, the stuff I made for some tutorials don't count :p

Screen from the Phantom Menace:
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by THEWULFMAN »

Looks pretty good, you could reduce the number of sides a little on round objects in the future, but it is a good model nonetheless.
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by DarthD.U.C.K. »

@acryptozo: the cactus looks nice overally but in my opinion the UV makes it look implasusible, the rows of pricks should always follow the branches.

@darth-derkie: the door looks really good, keep 'em coming :P
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by Snork »

The cactus would look better if you just made it plain green. Right now it looks really really odd.
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by Darth-Derkie »

THEWULFMAN wrote:Looks pretty good, you could reduce the number of sides a little on round objects in the future, but it is a good model nonetheless.
Sides? You mean the number of subdivisions on the base of the Cylinder? I don't know how I could have done the detail on the door if I hadn't used so many.
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by acryptozoo »

DarthD.U.C.K. wrote:@acryptozo: the cactus looks nice overally but in my opinion the UV makes it look implasusible, the rows of pricks should always follow the branches.
yeah i know but i'm pretty bad at UVing and probably the best i could do currently :cpu:
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by DarthD.U.C.K. »

really? it is pretty easy to UV it with cylindrical subprojections for every horizontal and vertical branchsection.
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by acryptozoo »

DarthD.U.C.K. wrote:really? it is pretty easy to UV it with cylindrical subprojections for every horizontal and vertical branchsection.
probably is but i know little to nothing when it comes to uving :|
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by FragMe! »

Showing off the Otana as well as a question for the Admins.
With previous discussions of what can and cannot be used, in this case textures, is it okay to take pictures of a plasic model (the Millenium Falcon for detail purposes) and add them in as shown in the picture. All the other detail is my favorite ambient occlusion.

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Re: SWBF Series Model Showcase Thread 5th Edition

Post by Maveritchell »

FragMe! wrote:Showing off the Otana as well as a question for the Admins.
With previous discussions of what can and cannot be used, in this case textures, is it okay to take pictures of a plasic model (the Millenium Falcon for detail purposes) and add them in as shown in the picture. All the other detail is my favorite ambient occlusion.
No reason you can't - the model is owned by you, your pictures are licensed to you. And after all - the original Millennium Falcon model was made as a kitbash of other model parts and pieces. You may want to use the pictures as a template for painting your own texture, but that's more of a "learning opportunity" thing than it is any kind of anything close to a rule.
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by Snork »

I am hesitant to be THAT GUY, but would anyone be willing export some player models for me? I have them all set up properly, each in a different scene. If you can't but you know somebody, that'd be swell too. To make this post not all me begging, here are some models I made for the map I'm working on :)



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Re: SWBF Series Model Showcase Thread 5th Edition

Post by Cerfon Rournes »

Snork: Nice models!
@Fragme! Nice!!
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by Lephenix »

Nice job guys !
@Snork: looks like an URSS mod :P
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by Snork »

Hah, not exactly.. :p

Although, that would be a fun map to make. Lenin would kick butt!
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by Anakin »

FragMe! wrote:Showing off the Otana as well as a question for the Admins.
With previous discussions of what can and cannot be used, in this case textures, is it okay to take pictures of a plasic model (the Millenium Falcon for detail purposes) and add them in as shown in the picture. All the other detail is my favorite ambient occlusion.
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me like thats great
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by Marvel4 »

My very first model (WIP), made in SketchUp:
Image
Guess what it is and you'll get a cookie. :wink:
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by DarthD.U.C.K. »

it is a gun!
it looks like a good start, are you going to model the sides also?
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by Marvel4 »

Yes, I'll try to model as much as possible.
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[quote="DarthD.U.C.K."]it is a gun![/quote]
A bit more specific, please. :wink:
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