Is very simple put this in the Unit Odf
BuffHealthEffect ="01"
BuffOffenseEffect ="01"
BuffDefenseEffect ="01"
and this for other Effects
HealthGainEffect ="01"
AmmoGainEffect ="01"
EnergyGainEffect ="01"
DebuffEffect ="01"
InvincibleEffect ="01"
Award Effect Disabling via ODF
Moderator: Moderators
- Warlord28
- 3rd Warning

- Posts: 44
- Joined: Mon May 05, 2008 4:32 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Germany
- Contact:
- DarthHamster
- Rebel Warrant Officer

- Posts: 300
- Joined: Wed Nov 18, 2009 9:09 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Orlando, Florida
- Contact:
Re: Award Effect Disabling via ODF
Does this disable the award rifle?
- Warlord28
- 3rd Warning

- Posts: 44
- Joined: Mon May 05, 2008 4:32 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Germany
- Contact:
Re: Award Effect Disabling via ODF
No only Effects from the Awards,Ammo,Health etc..
- CodaRez
- Field Commander

- Posts: 940
- Joined: Mon May 25, 2009 6:49 am
- Projects :: I would like one.....
- Location: Ride around the world! And I won't give you anything :P
Re: Award Effect Disabling via ODF
To do that, copy the "com_weap_inf_*whatevertheweaponis*" .odf from the "common" side folder.DarthHamster wrote:Does this disable the award rifle?
Rename it something else, and remove these lines inherent in it(the com_blabla should have it. If the weapon .odf doesn't, then it doesn't have an award weapon):
Then have ur custom weapon reference is as a parent.ScoreForMedalsType = <number>
MedalsTypeToLock = <number>
And ur done!
