Endar Spire
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- Fluffy_the_ic
- Hoth Battle Chief

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Re: Endar Spire
Well, I am thirsty... Bring it on!!! jk, but this looks great, I haven't looked at this thread much in a while that I can remember, so 
- Ka-Ching
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Re: Endar Spire
i dont say thatMandeRek wrote:I can't believe people having comments on this, but i guess I'll shut up further before we see loads of Dr.Peppers flying over the screen..Ka-Ching wrote:hmmm the endar spire i remember was...more orange...but still a good likeliness
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Re: Endar Spire
Well, you've got to cope with it. When people don't get things the way they want it, they'll whine and complain. Welcome to the world of modding.MandeRek wrote:I can't believe people having comments on this, but i guess I'll shut up further before we see loads of Dr.Peppers flying over the screen..Ka-Ching wrote:hmmm the endar spire i remember was...more orange...but still a good likeliness
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MandeRek
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Re: Endar Spire
Yeah, sorry -_-, i'll press Preview next time instead of Submit 
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RepSharpshooter
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Re: Endar Spire
No it's red. Go play kotor againKa-Ching wrote:hmmm the endar spire i remember was...more orange...but still a good likeliness
- Ka-Ching
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Re: Endar Spire
cant...my cd got all scratched up and is unistalled

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Hebes24
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Re: Endar Spire

Looks red to me.
- authraw
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Re: Endar Spire
They do look a little more orangey here:

I think it has to do with the lighting. Perhaps this is the scene Ka-Ching was remembering? In any case, I don't think it really matters. This map is going to pwn either way.

I think it has to do with the lighting. Perhaps this is the scene Ka-Ching was remembering? In any case, I don't think it really matters. This map is going to pwn either way.
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Caleb1117
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Re: Endar Spire
Yes, but I think he meant the inside.
It would be cool to have a big high detail hammerhead model that we could place around the map, so if you zoomed out with Freecam, you could see the outside.
It would be cool to have a big high detail hammerhead model that we could place around the map, so if you zoomed out with Freecam, you could see the outside.
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The_Emperor
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Re: Endar Spire
Your less detailed one a bit farther away would be cool already.
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Caleb1117
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Re: Endar Spire
Well I'm improving the model now, I think it needed it.
Since I have a .msh of the Original KotOR model, (ported by the Russians) I'm using it as a refrence, which is about as close of one as I could get. It's real handy to have a 3D refrence, it's way better then using 2D images.
This is what I've got so far:




I still need to remodel, and add the gun turrets, add some stuff underneath the main part of the ship, some sensor things that are behind the head, and add a bunch of further detail, little lumps and such.
Since I have a .msh of the Original KotOR model, (ported by the Russians) I'm using it as a refrence, which is about as close of one as I could get. It's real handy to have a 3D refrence, it's way better then using 2D images.
This is what I've got so far:




I still need to remodel, and add the gun turrets, add some stuff underneath the main part of the ship, some sensor things that are behind the head, and add a bunch of further detail, little lumps and such.
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MandeRek
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Re: Endar Spire
Wow, looks brilliant o.o
Those small details can be added by bumpmap too! And don't give it too much polys, you can reduce on the engines for example
Another great job
Those small details can be added by bumpmap too! And don't give it too much polys, you can reduce on the engines for example
Another great job
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Caleb1117
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Re: Endar Spire
Thanks, I gotta remember bump mapping, since it's so easy to do now.
Yea, it's a bit ridiculously high-poly ATM, but I'll filter it before I export, I'm no good at modeling in a "Economical" fashion, so I'm always using Filter polygons at the end.
Yea, it's a bit ridiculously high-poly ATM, but I'll filter it before I export, I'm no good at modeling in a "Economical" fashion, so I'm always using Filter polygons at the end.
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RepSharpshooter
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Re: Endar Spire
Yay for the Russians
But caleb, don't we just need windows and kotor sides to finish it? I think it's about ready to go otherwise.
But caleb, don't we just need windows and kotor sides to finish it? I think it's about ready to go otherwise.
- Alpha_07
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Re: Endar Spire
real kotor feeling
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Caleb1117
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Re: Endar Spire
As far as I know, yes, Do we even need windows? I don't think you can shoot out, and you certainly can't crawl out.RepSharpshooter wrote:Yay for the Russians![]()
But caleb, don't we just need windows and kotor sides to finish it? I think it's about ready to go otherwise.
I would only want 2 other things:
Deactivated War Droid, MandeRek said he would/has made one.
Sith Star fighter Dome.
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JPI Dictator4life
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Re: Endar Spire
I havent checked whats going on in this thread for a while. Alls looking good. Keep it up.
P.S. Rep, did you get my PM about my part of the DMI map nad my computer crashing?
P.S. Rep, did you get my PM about my part of the DMI map nad my computer crashing?
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RepSharpshooter
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Re: Endar Spire
The problem is that yes you can shoot out of them, lol. Perhaps could we just get some invisible collision that blocks ordinances too? And I think I have the wardroid, the sith fighter dome model would be all that is left. We'd have to resort to animating them in ZE.Caleb1117 wrote:As far as I know, yes, Do we even need windows? I don't think you can shoot out, and you certainly can't crawl out.RepSharpshooter wrote:Yay for the Russians![]()
But caleb, don't we just need windows and kotor sides to finish it? I think it's about ready to go otherwise.
I would only want 2 other things:
Deactivated War Droid, MandeRek said he would/has made one.
Sith Star fighter Dome.
Yes, and thanks for the commentsJPI Dictator4life wrote:P.S. Rep, did you get my PM about my part of the DMI map nad my computer crashing?
- Maveritchell
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Re: Endar Spire
RepSharpshooter wrote:the sith fighter dome model would be all that is left.
Hidden/Spoiler:
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computergeek
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Re: Endar Spire
Aww, I thought I might be able to give you my Sith Starfighter
Anyway, Mav's is MUCH more detailed
Anyway, Mav's is MUCH more detailed
