Post everything from general questions, to modding questions, to map WIPs to releases. (SWBF1 only)
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ShadowMarth03
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by ShadowMarth03 » Sun Jul 31, 2005 4:26 pm
No man, the good blast doors did that whole closing-in-a-diamond thing. Try coding that... Then again, maybe if you put a bunch of doors going different angles...
Astute
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by Astute » Sun Jul 31, 2005 7:56 pm
Well, what if i enlarged the doors and figured out how to slow the animation, then mabye add steam effects when the doors open. Of Course if your talking about the spiral latch kind of doors on the trade fed core ship, thats a no go lol.
Saturn_V
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by Saturn_V » Mon Aug 01, 2005 9:41 am
You might be able to reskin the prison door into something that looks like it's from the Death Star and make a new doorframe for it maybe.
For best results, you'll need new geometry, or wait for Battlefront 2 - the trailer shows the diamond-blastdoors.
Blastdoors early test:
http://www.gametoast.com/~gt1/anim_test3.wmv
-_-
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by -_- » Mon Aug 01, 2005 11:28 am
*looks evilly at Satun_V*
Qdin
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by Qdin » Mon Aug 01, 2005 12:10 pm
*reminds EVERYBODY about, that Saturnlabs is first to animate in almost everything
*
dipstick555
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by dipstick555 » Mon Aug 01, 2005 3:19 pm
...wow...
Qdin
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by Qdin » Mon Aug 01, 2005 4:36 pm
the BEST is, that he's using the SAME AnimationTrigger to open the door, like the Traps
Astute
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by Astute » Tue Aug 02, 2005 11:50 am
hmm, well i'm not using animations, i like my traps to be unpredictable.
Qdin
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by Qdin » Tue Aug 02, 2005 12:46 pm
lol - that's cool
Astute
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by Astute » Thu Aug 04, 2005 12:38 pm
Good to see that my idea got so much attention, and with all i've achomplished and everything, i'd really like to see my traps in an actual map of my own. However, considering how much time its taking just to complete my map, i'm not sure if i'll have time to add the traps.
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by Qdin » Fri Aug 05, 2005 11:28 am
hey - let the good maps take its times
just do as you want