Vehicle list?

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hammythepig
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Vehicle list?

Post by hammythepig »

So I saw this: (qouted from merios)
Hidden/Spoiler:
Troops
(-=[Added Han and Luke storm and Republic original clones (from campaign Kamino)]=-)

Republic
rep_inf_ep2_rifleman = Ep2-style armour (Geonosis)
rep_inf_ep2_rocketeer
rep_inf_ep2_engineer
rep_inf_ep2_sniper
rep_inf_ep2_jettrooper

rep_inf_ep3_rifleman = Ep3-style armour (all other maps by default)
rep_inf_ep3_rocketeer
rep_inf_ep3_engineer
rep_inf_ep3_sniper
rep_inf_ep3_sniper_felucia = "Biker Scout" armour type
rep_inf_ep3_jettrooper
rep_inf_ep3_officer = Commander

rep_inf_ep2_jettrooper_rifleman = "Original" clones from Kamino
rep_inf_ep2_jettrooper_sniper
rep_inf_ep2_rocketeer_chaingun

CIS
cis_inf_rifleman = SBD
cis_inf_rocketeer
cis_inf_engineer
cis_inf_pilot
cis_inf_marine
cis_inf_sniper
cis_inf_droideka
cis_inf_officer = Magna Guard

Rebel
all_inf_rifleman =
all_inf_rifleman_urban =
all_inf_rifleman_snow = Winter uniform (Hoth)
all_inf_rifleman_fleet = Fleet Trooper uniform (dark w/large helmet)
all_inf_rocketeer
all_inf_rocketeer_snow
all_inf_rocketeer_fleet
all_inf_engineer
all_inf_engineer_snow
all_inf_engineer_fleet
all_inf_pilot
all_inf_marine
all_inf_sniper
all_inf_sniper_snow
all_inf_sniper_fleet
all_inf_wookiee
all_inf_wookiee_snow
all_inf_officer = Bothan spy
all_inf_officer_snow

Imperial
imp_inf_rifleman
imp_inf_rifleman_snow = Snowtrooper uniform (Hoth)
imp_inf_rocketeer
imp_inf_rocketeer_snow
imp_inf_engineer
imp_inf_engineer_snow
imp_inf_pilot
imp_inf_marine
imp_inf_sniper
imp_inf_sniper_snow
imp_inf_dark_trooper
imp_inf_officer

Hero/Jedi

rep_hero_obiwan
rep_hero_anakin
rep_hero_cloakedanakin
rep_hero_macewindu
rep_hero_yoda
rep_hero_aalya = note spelling
rep_hero_kiyadimundi = ditto

cis_hero_countdooku
cis_hero_darthmaul
cis_hero_grievous
cis_hero_jangofett

all_hero_luke_jedi
all_hero_luke_pilot
all_hero_luke_storm
all_hero_hansolo_storm
all_hero_hansolo_tat
all_hero_leia
all_hero_chewbacca

imp_hero_emperor
imp_hero_darthvader
imp_hero_bobafett


Other
ewk_inf_basic = Ewoks
ewk_inf_trooper
ewk_inf_scout
gar_inf_soldier = Naboo royal guard
gar_inf_naboo_queen
gar_inf_temple_soldier = Jedi Temple guard
gar_inf_temple_vanguard
geo_inf_geonosian = Geonosians
geo_inf_acklay
gun_inf_defender = Gungans
gun_inf_soldier
jed_knight_01-04 = Jedi (Temple)
jed_master_01-03
jed_runner
tat_inf_jawa = Jawas and Tuskens
tat_inf_tuskenraider
tat_inf_tuskenhunter
wok_inf_basic = Wookiee
And I was wonedering if the was a Vehicle List, for adding vehicles.
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Maveritchell
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Re: Vehicle list?

Post by Maveritchell »

There isn't, to my knowledge, but you can easily just look at all the side .req files in the assets to see what vehicles are available in the stock sides.
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Re: Vehicle list?

Post by hammythepig »

Well, I thought someone could make one and you (or another admin/mod) could sticky it, or put it in the "Everything you need to know" thread.

Well, for everyone else, I think this is right: (tell me if I'm wrong)
Republic:
Starfighters:
Hidden/Spoiler:
rep_fly_anakinstarfighter_sc
rep_fly_arc170fighter_sc
rep_fly_gunship_sc
rep_fly_jedifighter_sc
rep_fly_vwing
Land vehicles:
Hidden/Spoiler:
rep_hover_fightertank
rep_hover_barcspeeder
rep_walk_atte
rep_walk_atte_nospawn
rep_walk_oneman_atst
CIS:
Starfighters:
Hidden/Spoiler:
cis_fly_droidfighter_sc
cis_fly_droidgunship
cis_fly_greviousfighter
cis_fly_tridroidfighter
Land:
Hidden/Spoiler:
cis_hover_aat
cis_hover_stap
cis_tread_hailfire
cis_tread_snailtank
cis_walk_spider
Empire:
Starfighters:
Hidden/Spoiler:
imp_fly_tiebomber_sc
imp_fly_tiefighter_sc
imp_fly_tieinterceptor
imp_fly_trooptrans
Land:
Hidden/Spoiler:
imp_hover_fightertank
imp_hover_fightertank
imp_walk_atat
imp_walk_atst
imp_walk_atst_jungle
imp_walk_atst_snow
Rebel Allaince
Starfighters:
Hidden/Spoiler:
all_fly_awing
all_fly_xwing_sc
all_fly_ywing_sc
all_fly_gunship_sc
Land:
Hidden/Spoiler:
all_fly_snowspeeder
all_hover_combatspeeder
all_walk_tauntaun
imp_hover_speederbike
Hope this helps! (I know it will help me :wink: )
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Fiodis
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Re: Vehicle list?

Post by Fiodis »

There were a few others, such as the Kaadu for the Gungans.
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Re: Vehicle list?

Post by hammythepig »

Okay, more: (I'm not sure if they work, these are just ones I found)

Gungans:
gun_walk_kaadu
nab_bldg_fambaa_shield
nab_bldg_fambaa_generator

Wookies:
wok_hover_catamaran

Naboo Guard:
gar_hover_combatspeeder

And what's a "jed_runner"?
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Re: Vehicle list?

Post by Maveritchell »

hammythepig wrote:And what's a "jed_runner"?
That's a unit, not a vehicle. (Which you can check by looking at its odf). If you want this added to the FAQ, it sure wouldn't hurt if you went through and found which vehicles spawn and work correctly and which don't (all you would need to do would be to set them up in a test map with a vehiclespawn).
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Re: Vehicle list?

Post by hammythepig »

Maveritchell wrote:
hammythepig wrote:And what's a "jed_runner"?
That's a unit, not a vehicle. (Which you can check by looking at its odf). If you want this added to the FAQ, it sure wouldn't hurt if you went through and found which vehicles spawn and work correctly and which don't (all you would need to do would be to set them up in a test map with a vehiclespawn).
Okay, thanks for the info.
I will do this, then get back to you.

If anyone has any I missed, please tell me.
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Re: Vehicle list?

Post by Fiodis »

I'm particularly interested in these two "fambaas" and the Catamaran. The Catamaran I've seen work before; the Fambaas I've never tried but always wondered about. From what I remember, they are the huge animals at the end of Ep1 with the shield generators on their backs, but the "bldg" designation instead of "walker" confuses me. Meh, if they're nonmobile, maybe someone could rig them up with AT-AT anims.
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Re: Vehicle list?

Post by YaNkFaN »

the fambaas are seen in SBF1 they have their own animations already i believe they're in the munged folder in the sbf1 naboo assets in the game they just walk around with the big shield but cannot be used or controlled also they can be killed
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Re: Vehicle list?

Post by hammythepig »

Fiodis wrote:The Catamaran I've seen work before;
When and where? :shock:
YaNkFaN wrote:the fambaas are seen in SBF1 they have their own animations already i believe they're in the munged folder in the sbf1 naboo assets in the game they just walk around with the big shield but cannot be used or controlled also they can be killed
Can ayone think of a way to be able to drive/ride them?
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Re: Vehicle list?

Post by Fiodis »

Why can't they be set to be controlled via odf?

And the Catamarans I saw in theItfactor's Pwnfest Beta map, among other things. Btw, did the full version ever come out?
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Re: Vehicle list?

Post by YaNkFaN »

since it has an animation you just need to create an .odf for it that makes it a vehicle i'm not sure it's that easy though...

and i got the catamaran to work in my map i can send you the link to the .odf i made and i believe a lot of other people got it to work as well.
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Re: Vehicle list?

Post by Fiodis »

Oh, so setting it as a vehicle via ODF would be relativley easy, yes? Problem is, how would you make the shield part of it?....

I admit, a walking shield generator would be awesome.
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Re: Vehicle list?

Post by YaNkFaN »

if you look at the .odf

the shield is the weapon

WeaponName = "nab_weap_bldg_fambaa_generator"
WeaponAmmo = "0"

and the class label is
ClassLabel ="commandarmedanimatedbuilding"

which pretty much means it's a command walking autoturret in simpler terms therefore removing this line

PilotType = "self"

and changing this line to
Controllable = "0"

to

Controllable = "1"

and removing this line

AutoFire = "1"

and adding a turret position i'm not sure if it has a hardpoint or not you should be able to make it controlable but i'm not sure how exactly to make it into a walking turret
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Re: Vehicle list?

Post by hammythepig »

In order to add vehicles to a map, do you need to edit the lua?
Because I can't get them to spawn by just putting the vehicle spawn points down.
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Re: Vehicle list?

Post by Fiodis »

You need to put them in a side and load them in the LUA, yes.
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Re: Vehicle list?

Post by hammythepig »

how?
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Re: Vehicle list?

Post by Fiodis »

Check the Faq thread for details on setting up custom sides.
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Re: Vehicle list?

Post by YaNkFaN »

here's a tut i did for someone else
anyway you need to have a cp and in the part where it says control region put something like cp#_control #= the cp's number. Next make a region and name it cp#_control and put it's properties as the same thing again #= cp's number. Next put this item it should be in you common folder (you'll have to go up a few directories from data_abc/worlds/abc/odf it's in data/abc/common/odfs it's called com_item_vehicle_spawn put that in you map inside the region you just made. Now in the properties window of the vehicle spawn where it says control zone you must put the cp you just made a control zone for not the name of the region so if it was cp6 you put cp6 there not cp6_control. Now you need to find out what vehicle you want and who you want it to spawn for. If you want a vehicle to spawn when the republic has the cp go to this line in the properties window ClassRepATK there you put in the vehicle's .odf name. Also you need to call for the vehicle in the .lua so go to data_abc/common/scripts/abc/abcc_con.lua

scroll down to this line

ReadDataFile("SIDE\\rep.lvl",
"rep_inf_ep3_rifleman",
"rep_inf_ep3_rocketeer",
"rep_inf_ep3_engineer",
"rep_inf_ep3_sniper",
"rep_inf_ep3_officer",
"rep_inf_ep3_jettrooper",
"rep_hover_fightertank",
"rep_hero_anakin",
"rep_vehiclename here",
"rep_hover_barcspeeder")

and put in your vehicle's .odf with quotes and a ,
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hammythepig
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Re: Vehicle list?

Post by hammythepig »

thanks!
I'm working on them all now, and I'll make screenshots.

EDIT:
Im getting errors:
Hidden/Spoiler:
C:\BF2_ModTools\ToolsFL\Bin\luac.exe: ..\..\common\scripts\MAZ\MAZg_con.lua:90: `)' expected (to close `(' at line 82) near `"all_fly_awing"'
ERROR[scriptmunge scripts\MAZ\MAZg_con.lua]:Could not read input file.ERROR[scriptmunge scripts\MAZ\MAZg_con.lua]:Could not read input file. [continuing]
2 Errors 0 Warnings

ERROR[levelpack mission\MAZg_con.req]:Expecting bracket, but none was found.
File : munged\pc\mazg_con.script.req(1)...

ucft <--
ERROR[levelpack mission\MAZg_con.req]:Expecting bracket, but none was found.
File : munged\pc\mazg_con.script.req(1)...

ucft <--

2 Errors 0 Warnings
Any help?
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