Woner's models!

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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Re: Woner's models!

Post by obiboba3po »

haha, i already saw that maze one. is that model really a hamster? lol thats good! :D :lol:
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Re: Woner's models!

Post by woner11 »

I had a base to work off of, but thanks!
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Re: Woner's models!

Post by obiboba3po »

woner11 wrote:I had a base to work off of, but thanks!
lol hamster time!! btw is it a prop or can someone ride it :maulsaber:
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Re: Woner's models!

Post by MandeRek »

Who's the jedi?? I'm sure i did him somehow..
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Re: Woner's models!

Post by Maveritchell »

There are a lot of extra U and V divisions on the cylinders in your maze - I'd definitely cut down on those (especially since they're not doing anything but increasing the polycount).
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Re: Woner's models!

Post by woner11 »

That's why I'm having problems exporting it to msh.
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Re: Woner's models!

Post by woner11 »

Here's a gun I've been working on.

This is the pic I was given to try to create:
Hidden/Spoiler:
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And this is what it looks like now:
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And here is Coleman Trebor with a rough texture, just so he wasn't grey, some quick 3 minute lightsabers. I will hopefully be able to get him ingame sometime with insane animations.
Hidden/Spoiler:
Image
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Re: Woner's models!

Post by Delta 47 »

woner11 wrote:Here's a gun I've been working on.

This is the pic I was given to try to create:
Hidden/Spoiler:
Image
And this is what it looks like now:
Hidden/Spoiler:
Image
Those are almost identical :thumbs:
woner11 wrote:And here is Coleman Trebor with a rough texture, just so he wasn't grey, some quick 3 minute lightsabers. I will hopefully be able to get him ingame sometime with insane animations.
Hidden/Spoiler:
Image
:bowdown:
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Re: Woner's models!

Post by woner11 »

delta 47 wrote:Those are almost identical
Those are no where near identical compared to what I have now.
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Re: Woner's models!

Post by Maveritchell »

The detail is fantastic (especially on Trebor), but you're right, the gun's proportions are slightly off in a lot of places. You could do yourself a big favor by rotoscoping (MAX can do that, right?) some reference pics into your scene.
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Re: Woner's models!

Post by woner11 »

Thanks!
Maveritchell wrote:You could do yourself a big favor by rotoscoping (MAX can do that, right?) some reference pics into your scene.
Maya can do that too. I changed it around a bit and this is what I got:
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Then after some more tweaking and texturing this is what I have (These textures are not exactly the same as the original image in terms of detail, but they will do.)
Hidden/Spoiler:
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There are still some slightly off proportions, but they are off by just fractions of centimeters.
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Re: Woner's models!

Post by obiboba3po »

:shock: woah huge improvements woner! awesomeness! :o
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Re: Woner's models!

Post by Taivyx »

Nice! :D Definitely better model than mine, the texture's kinda off though.

I can give you the texture I used for mine if you want.

Image

Kind of a mishmash of stock textures, btw :P
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Re: Woner's models!

Post by woner11 »

Ya sure. Actually, because I'm pretty lame at texturing I'll just send you the file in obj format. Then you can texture it and convert if you like.
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Re: Woner's models!

Post by woner11 »

Sorry for the double post, but I have a new model to show!!! :yes:

So I've decided to model the Sith Temple on Korriban (yes I realize the textures aren't the greatest, I'm pretty bad with them) enjoy! :wink:

Initial image (starting point):
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What I have now:
Hidden/Spoiler:
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Interior:
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More pics of statues (which took forever):
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The statues are the jed_inf_jedi msh, but the reason they were so hard to make was in reshaping them to have their arms crossed, etc. without using joints, or bones, but rather having to select individual face or polys and move them into position. I have also made the capital city as a single model, but will not be posting it due to me being terrible with textures and it's a surprise if it ever goes ingame...

Edit: Any suggestions are welcomed!
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Re: Woner's models!

Post by Caleb1117 »

Well why didn't you envelope them first? it would have been much easier, and you could delete the bones afterward.

Looks good though, except for the occasional hole in the jedi statues. I can't see much of the interior, kinda dark picture.
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Re: Woner's models!

Post by woner11 »

Ya, the jedi need work. I know I've tried what you said about enveloping the bones and stuff, but last time I did it it wasn't successful on Maya. I'll try again. As for the interior, the whole thing is pretty black. Right after I posted these I found a better texture which I'll use in the updated version. :yes:
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Re: Woner's models!

Post by Caleb1117 »

If need be, you could pose them in XSI, then delete the bones and export it to some format Maya can import. Or are you one of the people XSI crashes for?
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Re: Woner's models!

Post by woner11 »

XSI doesn't crash for me, its just that I know so little about it.
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Re: Woner's models!

Post by fai222 »

Really nice! Are you going to make the research/tomb place outside to?
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