Water Issue *Solved*

In this forum you will find and post information regarding the modding of Star Wars Battlefront 2. DO NOT POST MOD IDEAS/REQUESTS.

Moderator: Moderators

Post Reply
Alpha

Water Issue *Solved*

Post by Alpha »

I did water in my Abyssia map before and for some reason this time it is not working. These were the water settings, am I missing something?

Image
Last edited by Alpha on Sat Dec 23, 2006 6:20 pm, edited 3 times in total.
Elmo
Field Commander
Field Commander
Posts: 962
Joined: Wed Nov 08, 2006 5:13 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Post by Elmo »

try putting 0.02 in the u vel and v vel bars :wink:

off topic: Wow! That city looks awesome!
Alpha

Post by Alpha »

Still didn't do it. Can you go through the stes you took to put water in your map, Elmo?
-_-
Gametoast Staff
Gametoast Staff
Posts: 2678
Joined: Sat May 07, 2005 1:22 pm

Post by -_- »

make sure it's spelt fel1_water.TGA
Elmo
Field Commander
Field Commander
Posts: 962
Joined: Wed Nov 08, 2006 5:13 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Post by Elmo »

sure.. just a sec..

for width and depth i have: 1 and 1

for layer i have: 1

for height i have: 0

for Uvel and Vvel i have: 0.02 and 0.02

for u rept and v rept i have: 1 and 1

for the three sections for color i have: 0, 0, and 200

for alpha i have: 255... did that help?
Alpha

Post by Alpha »

-_- was right. I forgot the .tga :oops:
Elmo
Field Commander
Field Commander
Posts: 962
Joined: Wed Nov 08, 2006 5:13 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Post by Elmo »

well, that's wierd cause i don't even have a TGA for my water (loaded) I have the TGA in my world1 folder, but not loaded in the ZE? If you don't even have a TGA in your world1 folder.. then yeah.. that's the problem..

did it work?
Alpha

Post by Alpha »

Going to change the topic title now...I added the .tga extension and water shows up in ZE but not in game. My water texture is in the effects folder, so I'll move it to the world1 folder and see if that works.

While I'm posting, does anyone know if you can make a unit immune to water damage?

Now the water file is in the world1 folder, but I still can't see it:
Image
Image
Elmo
Field Commander
Field Commander
Posts: 962
Joined: Wed Nov 08, 2006 5:13 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Post by Elmo »

do you have the PC folder in your world1 folder? Containing all the bumpads...
Rikino

Post by Rikino »

I dunno about the water showing up, but Majin made his Clone Commando immune to water by adding these lines to its odf:

Code: Select all

WaterDamageInterval     = "0.0"
WaterDamageAmount       = "0.0"
Hope that helps!
Alpha

Post by Alpha »

Yes, it's all in there...

EDIT: Thanks Rik', I'll need that later. :)
Elmo
Field Commander
Field Commander
Posts: 962
Joined: Wed Nov 08, 2006 5:13 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Post by Elmo »

Well, Alpha I'm not exactly sure what's going on... here:

http://www.gametoast.com/index.php?name ... pic&t=7776

take a look at one of my earlier threads... (above) scroll down... and read Ace's post... he gave a really good tut, which got me starting :P

just make sure you did everything that ace told me to do :wink:
Alpha

Post by Alpha »

That worked, thank you!
Elmo
Field Commander
Field Commander
Posts: 962
Joined: Wed Nov 08, 2006 5:13 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Post by Elmo »

your welcome :D
Post Reply