Harmless Water
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- carfanaticphil
- Rebel Sergeant

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Harmless Water
How do you make it so that when you are fully immersed in water, the water is above your head, you don't get hurt? i know how to put water in a map and all that, but i was just wondering how you made it 'harmless'.
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Grev
- Hoth Battle Chief

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Re: Harmless Water
I dont think there is a way to change the water, but you can cheat it and put a healing region in the water. you'd still get the red flash, but you'd be healed.
- DarthD.U.C.K.
- Master of the Force

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Re: Harmless Water
red flash and blue healing-rings
you cant make it harmless, its hardcoded
the healingregion is the only way to allow you to be underwater permanently
you cant make it harmless, its hardcoded
the healingregion is the only way to allow you to be underwater permanently
- vampire_lord
- Rebel Sergeant

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Re: Harmless Water
Or make all your soldiers being vehicles with no water damage, that's even harder I think...
- carfanaticphil
- Rebel Sergeant

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Re: Harmless Water
1) how do you make a healing region?
2) is there a way of having the healing, but not having the rings?
3) wasn't kamino:serene underwater? or did that just have the lighting and the surrounding and the sky to make it look like underwater?
2) is there a way of having the healing, but not having the rings?
3) wasn't kamino:serene underwater? or did that just have the lighting and the surrounding and the sky to make it look like underwater?
- DarthD.U.C.K.
- Master of the Force

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Re: Harmless Water
no wayvampire_lord wrote:Or make all your soldiers being vehicles with no water damage, that's even harder I think...
1) place a region in ZE and set the type to damage region with negative damage (?)carfanaticphil wrote:1) how do you make a healing region?
2) is there a way of having the healing, but not having the rings?
3) wasn't kamino:serene underwater? or did that just have the lighting and the surrounding and the sky to make it look like underwater?
2) no
3) it looked just like underwater
- tsurugi13
- Lieutenant Colonel

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Re: Harmless Water
About not having the rings, is there a way to edit the texture for the rings to make them less noticeable? Or is that hard-coded too.
- Maveritchell
- Jedi Admin

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Re: Harmless Water
The "rings" from gaining health is just an .odf property of a unit. If you want a specific unit (class) not to have healthgain visible, just give it:tsurugi13 wrote:About not having the rings, is there a way to edit the texture for the rings to make them less noticeable? Or is that hard-coded too.
HealthGainEffect = " "
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MasterSaitek009
- Black Sun Slicer
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Re: Harmless Water
Actually I think that could be done. Think about it, Droidekas are just vehicles that you can spawn as. So, like he said, just makes all of the units vehicles.DarthD.U.C.K. wrote:no wayvampire_lord wrote:Or make all your soldiers being vehicles with no water damage, that's even harder I think...
Although... the anim setups are different for vehicles and normal units, so it would take some work to get the anims setup and looking right as a vehicle.
You could do it, but it probably wouldn't be worth it.
- DarthD.U.C.K.
- Master of the Force

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Re: Harmless Water
i dont think so
how would you give a vehicle different shooting anims, crouch jump, etc?
i think units are to complex to be turned into vehicles
think of the state tables!!!
how would you give a vehicle different shooting anims, crouch jump, etc?
i think units are to complex to be turned into vehicles
think of the state tables!!!
- Frisbeetarian
- Jedi

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Re: Harmless Water
Does the water deal damage based on the class label or the health type?
- carfanaticphil
- Rebel Sergeant

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Re: Harmless Water
it worked 
I have a load of water, enough to go over my head, and when i go in it it deals me damage, with the screen going red, but then i get healed with the blue rings
thanks guys
I have a load of water, enough to go over my head, and when i go in it it deals me damage, with the screen going red, but then i get healed with the blue rings
thanks guys
- vampire_lord
- Rebel Sergeant

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Re: Harmless Water
I was actually giving an ironic reply, it would be possible but too hard to fix that kind of problem, I would rather do some not so deep areas for the AI to walk with plannings and leave the sneaking underwater part to human players.MasterSaitek009 wrote: Actually I think that could be done. Think about it, Droidekas are just vehicles that you can spawn as. So, like he said, just makes all of the units vehicles.
Although... the anim setups are different for vehicles and normal units, so it would take some work to get the anims setup and looking right as a vehicle.
You could do it, but it probably wouldn't be worth it.
- Teancum
- Jedi Admin

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Re: Harmless Water
Droidekas are a special class all their own. That wouldn't work.MasterSaitek009 wrote:Actually I think that could be done. Think about it, Droidekas are just vehicles that you can spawn as. So, like he said, just makes all of the units vehicles.DarthD.U.C.K. wrote:no wayvampire_lord wrote:Or make all your soldiers being vehicles with no water damage, that's even harder I think...
Although... the anim setups are different for vehicles and normal units, so it would take some work to get the anims setup and looking right as a vehicle.
You could do it, but it probably wouldn't be worth it.
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MasterSaitek009
- Black Sun Slicer
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Re: Harmless Water
Ah... Gotcha. My mistake.
Should this topic be added to the FAQ? It seems to come up often enough.
Should this topic be added to the FAQ? It seems to come up often enough.
