Is it possible?? If yes, how??
Change ctf mod
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DraK
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Change ctf mod
Hi, I choose ctf2 flags for my map, but I would like to change to 1flag. My map is advanced, and I don't want to begin again
Is it possible?? If yes, how??
Is it possible?? If yes, how??
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FragMe!
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Re: Change ctf mod
From the FAQ, lots of good information there for questions just like this.
http://www.gametoast.com/forums/viewtop ... =27&t=3755
http://www.gametoast.com/forums/viewtop ... =27&t=3755
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DraK
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Re: Change ctf mod
I did it, but the new mod does not appear in the game :/
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Marth8880
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Re: Change ctf mod
Did you adjust your addme.lua and mission.req files and did you add ABCc_1flag.req and/or ABCg_1flag.req (where ABC is your map's three-letter name) to your Mission folder?DraK wrote:I did it, but the new mod does not appear in the game :/
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DraK
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Re: Change ctf mod
I adjusted addme.lua and mission.req and the mode appears!! But I don't find ABCc1_flag.req and the map bug when I launch it: "Could not open MISSION/ABCc_1flag.lvl" 
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Re: Change ctf mod
post your addme.lua and mission.reqDraK wrote:I adjusted addme.lua and mission.req and the mode appears!! But I don't find ABCc1_flag.req and the map bug when I launch it: "Could not open MISSION/ABCc_1flag.lvl"
and
your ABCc1_flag.req should be
in your Data_ABC/common/mission folder
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Marth8880
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Re: Change ctf mod
Make a copy of another map's REQ file for the mode - for example, kam1c_1flag.req - and rename it to ABCc_1flag and/or ABCg_1flag (again, replacing ABC with your map's three-letter name). Then open, it up, and change this part of the script:DraK wrote:I adjusted addme.lua and mission.req and the mode appears!! But I don't find ABCc1_flag.req and the map bug when I launch it: "Could not open MISSION/ABCc_1flag.lvl"
Code: Select all
REQN
{
"script"
"kam1c_1flag"
}
}
Code: Select all
REQN
{
"script"
"ABCc_1flag"
}
}-
DraK
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Re: Change ctf mod
There is always the same problem :/
My addme.lua :
My mission.req :
My addme.lua :
Hidden/Spoiler:
Hidden/Spoiler:
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Marth8880
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Re: Change ctf mod
Did you do what I just told you to do? You have your addme LUA and mission REQ set up properly but did you add TTBc_1flag.req and TTBg_1flag.req to your mission folder?DraK wrote:There is always the same problem :/
My addme.lua :
My mission.req :Hidden/Spoiler:
Hidden/Spoiler:
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DraK
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Re: Change ctf mod
Yes, but it doesn't work 
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Marth8880
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Re: Change ctf mod
What exactly did you do? Please explain in a step-by-step process.DraK wrote:Yes, but it doesn't work
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DraK
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Re: Change ctf mod
Ok.
I did teancum's tutorial to add the mode 1flag to my map. Then I adjusted addme.lua and mission.req. In addition I changed kam1c_1flag & kam1g_1flag to TTBc_1flag & TTBg_1flag which I put in data_TTB/Common/mission.
I did teancum's tutorial to add the mode 1flag to my map. Then I adjusted addme.lua and mission.req. In addition I changed kam1c_1flag & kam1g_1flag to TTBc_1flag & TTBg_1flag which I put in data_TTB/Common/mission.
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Re: Change ctf mod
for adding the general gamemode scripts, you should follow the adding hunt tutorial. the mission luas belong into the data_XXX\Common\scripts\XXX folder.
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Marth8880
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Re: Change ctf mod
Did you read what I posted yesterday?DraK wrote:Ok.
I did teancum's tutorial to add the mode 1flag to my map. Then I adjusted addme.lua and mission.req. In addition I changed kam1c_1flag & kam1g_1flag to TTBc_1flag & TTBg_1flag which I put in data_TTB/Common/mission.
Then do the same thing with TTBg_1flag.req but instead changing the Kamino part to this:Marth8880 wrote:...Then open [TTBc_1flag.req] up, and change this part of the script:to this:Code: Select all
REQN { "script" "kam1c_1flag" } }Code: Select all
REQN { "script" "TTBc_1flag" } }
Code: Select all
REQN
{
"script"
"TTBg_1flag"
}
}TTBc_1flag.req
Code: Select all
ucft
{
REQN
{
"config"
"cor_movies"
}
REQN
{
"script"
"TTBc_1flag"
}
}Code: Select all
ucft
{
REQN
{
"config"
"cor_movies"
}
REQN
{
"script"
"TTBg_1flag"
}
}