Animated Textures
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- Fluffy_the_ic
- Hoth Battle Chief

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Animated Textures
How do you make an animated texture? When I opened an AVI, it was just the first frame of it. Same with an animated GIF.
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Caleb1117
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Re: Animated Textures
You animate the projections, so that they move over in a scrolling manner.
If your looking for it to play a movie, that's not really possible.
If your looking for it to play a movie, that's not really possible.
- AceMastermind
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Re: Animated Textures
Animate what texture and for what purpose? more info please...Fluffy_the_ic wrote:How do you make an animated texture? When I opened an AVI, it was just the first frame of it. Same with an animated GIF.
What's an AVI and why did you open it and what were you planning to do with it?
What are you trying to do with a GIF?
You'll need to use the right Rendertype in Edit Flags to allow for scrolling or animated textures ingame if that's what you mean, and you use tga texture files not GIFs.
BF2_materials.doc wrote:Scrolling
Scrolls the diffuse texture according to the scroll speeds specified. The scroll is unidirectional. If you want to scroll in the other direction, just flip the texture coordinates.
BF2_materials.doc wrote:Animated
This render type is used for animated textures. All the frames must be on the same texture. Your UV’s should be mapped to the first cell (not the entire texture). Each individual cell is always square and is determined automatically from the number of frames. The number of frames must be a perfect square (ie. 1,2,9,16,25,36…).
