Animated Textures

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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Fluffy_the_ic
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Animated Textures

Post by Fluffy_the_ic »

How do you make an animated texture? When I opened an AVI, it was just the first frame of it. Same with an animated GIF.
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Re: Animated Textures

Post by Caleb1117 »

You animate the projections, so that they move over in a scrolling manner.
If your looking for it to play a movie, that's not really possible.
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Re: Animated Textures

Post by AceMastermind »

Fluffy_the_ic wrote:How do you make an animated texture? When I opened an AVI, it was just the first frame of it. Same with an animated GIF.
Animate what texture and for what purpose? more info please...
What's an AVI and why did you open it and what were you planning to do with it?
What are you trying to do with a GIF?

You'll need to use the right Rendertype in Edit Flags to allow for scrolling or animated textures ingame if that's what you mean, and you use tga texture files not GIFs.
BF2_materials.doc wrote:Scrolling
Scrolls the diffuse texture according to the scroll speeds specified. The scroll is unidirectional. If you want to scroll in the other direction, just flip the texture coordinates.
BF2_materials.doc wrote:Animated
This render type is used for animated textures. All the frames must be on the same texture. Your UV’s should be mapped to the first cell (not the entire texture). Each individual cell is always square and is determined automatically from the number of frames. The number of frames must be a perfect square (ie. 1,2,9,16,25,36…).
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