Lowrez with Mshex?

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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Fluffy_the_ic
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Lowrez with Mshex?

Post by Fluffy_the_ic »

How do you export a model with a Lowrez from mshex? If that won;t work, how would I get the model to use the normal model as a lowrez?
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Re: Lowrez with Mshex?

Post by ryukaji »

I think you just take the original .msh copy it and add _lowrez to the end... Im not sure though
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Re: Lowrez with Mshex?

Post by ForceMaster »

I work like this:

1) make the model
2) add texture
3) create a null which is called "dummyroot" (without the quotes)
4) open the window selection
5) select the model that did drag on dummyroot
6) copy the model and rename
with this extension "nameofyourmodel_lowrez" (without the quotes)
7) click the middle mouse button over dummyroot and then exported to the folder MeshEx with Crosswalk 2.6
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Re: Lowrez with Mshex?

Post by Fiodis »

Of course, since it's an exact copy it's not that low-rez; I wouldn't reccomend doing this for more complex models.
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