Here's a pic in XSI vs. Tipam's msh viewer
MshEx stretches models [Solved]
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computergeek
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MshEx stretches models [Solved]
I finally got Mesh Ex to give me a good .msh, but it stretches the model
Here's a pic in XSI vs. Tipam's msh viewer
I have my export options and hierarchy in the XSI part
Here's a pic in XSI vs. Tipam's msh viewer
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- AceMastermind
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computergeek
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Re: Mesh Ex streches models
I did that, re exported the model and the same thing hapened
- Culvar
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Re: Mesh Ex stretches models
If I remember correctly, export selection only needs checked. Sweet medkit BTW 
- Blade
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Re: Mesh Ex stretches models
I don't remember off the top of my head if Verbose remains selected... but you do need to check "Export Selection Only," as Culvar said. I'm not completely sure if that's the problem, but it'll most likely be causing some problem.Rep's MeshEx Instructions wrote:6. CHECK "EXPORT SELECTION ONLY"
7. CHECK "CONVERT GEOMETRY TO TRIRANGLES"
8. CHECK "EXPORT XSI NORMALS"
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Re: Mesh Ex stretches models
Did you uncheck "Keep referenced paths relative"
- Culvar
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Re: Mesh Ex stretches models
Yes, I'm pretty sure Verbose is checked.Blade wrote:I don't remember off the top of my head if Verbose remains selected... but you do need to check "Export Selection Only," as Culvar said. I'm not completely sure if that's the problem, but it'll most likely be causing some problem.Rep's MeshEx Instructions wrote:6. CHECK "EXPORT SELECTION ONLY"
7. CHECK "CONVERT GEOMETRY TO TRIRANGLES"
8. CHECK "EXPORT XSI NORMALS"
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computergeek
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Re: Mesh Ex stretches models
In the top pic you can see what I checked, but I'll tell you exactly what I checked for the latest export
Verbose, Export Selection Only, Export Used Materials and Images Only, Convert Geometry to Triangles, Export XSI Normals are all checked
The rest are not checked. I froze the modeling and object histories (I clicked both buttons) and then I exported to a 6.0 .xsi text file using Crosswalk 2.6. I ran Mesh Ex, it made a .msh out of it. I opened it in Tipam's msh viewer, and it's still stretched. I have 3 different files of the same model with different names and different exports, but the have completly different file sizes. One is 0 KB (don't know how it opens in Mesh viewer), another is 5 KB, and the last is 8 KB
Verbose, Export Selection Only, Export Used Materials and Images Only, Convert Geometry to Triangles, Export XSI Normals are all checked
The rest are not checked. I froze the modeling and object histories (I clicked both buttons) and then I exported to a 6.0 .xsi text file using Crosswalk 2.6. I ran Mesh Ex, it made a .msh out of it. I opened it in Tipam's msh viewer, and it's still stretched. I have 3 different files of the same model with different names and different exports, but the have completly different file sizes. One is 0 KB (don't know how it opens in Mesh viewer), another is 5 KB, and the last is 8 KB
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RepSharpshooter
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Re: Mesh Ex stretches models
Freeze all transforms. everywhere. even in the texture uv editor. When in doubt, export as .obj and reimport.
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computergeek
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Re: Mesh Ex stretches models
Thanks it works now!
Now I have some exporting to do...
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obiboba3po
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Re: Mesh Ex stretches models
just to help others (this happens sometimes to me) what exactly did you do?
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computergeek
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Re: Mesh Ex stretches models
Select everything, export as .obj, reimport and export as .xsi
Worked like a charm
Worked like a charm
