Complications...
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Kyross
Complications...
I'm making a map where both sides(republic and CIS in this case) are replaced by two locals factions. However, trying to replace even one of them has been neighbouring impossible. I've changed the REQs, lua, units. Yet it still crashes. Can anyone give an idea on what I'm doing wrong?
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Qdin
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RE: Complications...
2 locals?
if I remember ZeroEditor, you can only have 1 local - but I think you can have several units on that team
so try delete the 2nd Local Faction
its my guess
C ya
if I remember ZeroEditor, you can only have 1 local - but I think you can have several units on that team
its my guess
C ya
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Kyross
RE: Complications...
I mean, it's was supposed to be two local armies fighting each other nothing else. But for now I'm only trying one of the main sides and a local side. I can't get it to stop crashing, though.
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RE: Complications...
did you follow freds creating new sides instructions?
you can found the informations here: http://www.secretsociety.com/forum/disp ... asp?mid=76
you can found the informations here: http://www.secretsociety.com/forum/disp ... asp?mid=76
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Qdin
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RE: Complications...
ahh - good rends
hope this works Kyross
hope this works Kyross
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Kyross
RE: Complications...
Isn't that creating a custom side with regular bfbuilder? I use pro so I'm not sure it would work the same. I've already got most stuff worked out too. I just have to find some point in the process I'm not doing it right
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Kyross
RE: Complications...
I tried a few things there, still couldn't do it.
I have spent about 23 hours trying to get this to work. Good thing it's summer break.
I have spent about 23 hours trying to get this to work. Good thing it's summer break.
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NegativeSmiley
RE: Complications...
I'm not sure but is localization required?
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Kyross
RE: Complications...
No, I don't think so. Localisation only deals with naming things.
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Kyross
RE: Complications...
Well, what I did was imported retail sides, changed the lua so it read
ReadDataFile("dc:SIDE\\ewk.lvl",
"ewk_inf_basic",
"ewk_inf_chaka",
"ewk_inf_rabid_ewok");
And changed the REP loadout to
SetTeamName(REP, "Republic")
SetTeamIcon(REP, "rep_icon")
AddUnitClass(REP, "ewk_inf_trooper",10)
AddUnitClass(REP, "ewk_inf_tinkerer",2)
AddUnitClass(REP, "ewk_inf_sneak",2)
AddUnitClass(REP, "ewk_inf_rabid_ewok",1)
SetHeroClass(REP, "ewk_inf_chaka")
I may just not be thinking straight but it sounds close to what you are describing.
ReadDataFile("dc:SIDE\\ewk.lvl",
"ewk_inf_basic",
"ewk_inf_chaka",
"ewk_inf_rabid_ewok");
And changed the REP loadout to
SetTeamName(REP, "Republic")
SetTeamIcon(REP, "rep_icon")
AddUnitClass(REP, "ewk_inf_trooper",10)
AddUnitClass(REP, "ewk_inf_tinkerer",2)
AddUnitClass(REP, "ewk_inf_sneak",2)
AddUnitClass(REP, "ewk_inf_rabid_ewok",1)
SetHeroClass(REP, "ewk_inf_chaka")
I may just not be thinking straight but it sounds close to what you are describing.
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Leviathan
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RE: Complications...
You could give a look at "nab2c_h.lua" in "BFBuilder\Assets\Mission LUA Samples\NAB". This is the *.LUA file of the map where Naboo Guards fight against C.I.S Droids. Thus, you'll know what you need to add / change to get locals as enemies... Next, apply same things to get other locals as allies...
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Kyross
RE: Complications...
A pretty good idea, that's been sitting under my nose this whole time. :d
I excel at making lots of little stupid mistakes as you can see.
I excel at making lots of little stupid mistakes as you can see.
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Leviathan
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RE: Complications...
You're not alone to make mistakes... 
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Kyross
RE: Complications...
Didn't help at all.
Eh. Feck. I give up.
Eh. Feck. I give up.
