Space Coruscant (Battle over Coruscant)
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- Anakin
- Master of the Force

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Re: Space Coruscant (Battle over Coruscant)
ok i just test the map and found lots of errors, bugs it's not realy one of this it's more parts where the map isn't finisehd. I will work on the coments for the pics now and will upload soon
- R8-Q88
- Second Lance Corporal

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Re: Space Coruscant (Battle over Coruscant)
Played through this map today, and found a few bugs, but not any that haven't been mentioned before, so I guess I'll stress on them a little more:
BUGS
*A Venator's engines are out of place
*A lot of missing colission in the interiors
*Doors in the interiors that lead out into space or are set in the room proper
*Venator's engines are missing textures
*Floating HUD weapon icons
*What is an IMPERIAL Sentenial-class shuttle doing there! they don't exist yet!
*The Acclamator's hulk coveres the hangar, so you can't get back in
*Turrets floating in space
*Lower unit count to 1 maximum on the heroes
*Ships have heavy guns in odd places
SUGGESTIONS
*Use the high-res Ep3 Obi-Wan skin
*If you want to, you could use Dragonum's Muficent, Resucant, and Providence. They are a little more movie-accurate (his Venator's textures are a little odd, so use the stock venator)
*Give General Grevious his cape
*Use 66ruleofclones' 3-seated ARC-170
*Make the V-wing into a starfighter, not a bomber
*Use the Hyena Droid Bomber instead of the Belabulb-33 starfighter
There's my list, and I hope that you contemplate on my suggestions.
BUGS
*A Venator's engines are out of place
*A lot of missing colission in the interiors
*Doors in the interiors that lead out into space or are set in the room proper
*Venator's engines are missing textures
*Floating HUD weapon icons
*What is an IMPERIAL Sentenial-class shuttle doing there! they don't exist yet!
*The Acclamator's hulk coveres the hangar, so you can't get back in
*Turrets floating in space
*Lower unit count to 1 maximum on the heroes
*Ships have heavy guns in odd places
SUGGESTIONS
*Use the high-res Ep3 Obi-Wan skin
*If you want to, you could use Dragonum's Muficent, Resucant, and Providence. They are a little more movie-accurate (his Venator's textures are a little odd, so use the stock venator)
*Give General Grevious his cape
*Use 66ruleofclones' 3-seated ARC-170
*Make the V-wing into a starfighter, not a bomber
*Use the Hyena Droid Bomber instead of the Belabulb-33 starfighter
There's my list, and I hope that you contemplate on my suggestions.
Last edited by R8-Q88 on Tue Sep 07, 2010 5:07 pm, edited 1 time in total.
- martin105038
- First Lance Corporal

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Re: Space Coruscant (Battle over Coruscant)
I tried your map and besides everything that was previously said, I think the ground battle has some problems. It´s a closed place, so you can´t get in or out of the room, it´s like a separate map from the rest. Worst, it´s missing props for cover and there are only a few troops in there, so it´s pretty boring spawning in there.
If you want a ground battle you should make it inside one of the ships where you placed the corridors and rooms, something similar to the Tantive stock map. Just add one CP for each team, and people will have the chance to get to the hangar and get into the space battle whenever they want.
This solves another problem your map has. You have placed corridors and rooms in several ships, but there are no enemies inside the ship, so it has no sense going around inside. Maybe it would be better to add corridors and tunnels in only one ship for the ground battle, and leave the rest like in the stock maps.
Also, the Magnaguard is missing localization (at least for the spanish version of the game).
As for the rest, I agree with the previous posts.
If you want a ground battle you should make it inside one of the ships where you placed the corridors and rooms, something similar to the Tantive stock map. Just add one CP for each team, and people will have the chance to get to the hangar and get into the space battle whenever they want.
This solves another problem your map has. You have placed corridors and rooms in several ships, but there are no enemies inside the ship, so it has no sense going around inside. Maybe it would be better to add corridors and tunnels in only one ship for the ground battle, and leave the rest like in the stock maps.
Also, the Magnaguard is missing localization (at least for the spanish version of the game).
As for the rest, I agree with the previous posts.
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MrCrayon
- Jedi Knight

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Re: Space Coruscant (Battle over Coruscant)
I can't beta because I am too busy. It seems though others have given enough input. Sorry! I wish I could and I look forward to the release!
- _=XL=_Danny
- Private
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Re: Space Coruscant (Battle over Coruscant)
Is there a spot for beta still i downloaded the map but there seems to be a key which i dont have. So is there still a spot?
- _nkvd_clan_Mazitel_
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Re: Space Coruscant (Battle over Coruscant)
Hello, I write through automatic translator, there can be inaccuracies with a translation
Interesting map,you can give please me a beto version
Interesting map,you can give please me a beto version
- Anakin
- Master of the Force

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Re: Space Coruscant (Battle over Coruscant)
so this are lots of pics because i'm a friend of visual effects:
and pleas if you have questions don't say the 10st pic from the 2nd topic.... pls copie the pic and then ask
missing walls
banken clan ship
first perspectives
other
puhh after this critic a litlle bit fun (only one more pic)
an other thing: there are too less people in the map and this people who are there stand in the hangar so the only one how fights is you against the auto turrents
and pleas if you have questions don't say the 10st pic from the 2nd topic.... pls copie the pic and then ask
missing walls
Hidden/Spoiler:
Hidden/Spoiler:
Hidden/Spoiler:
Hidden/Spoiler:
Hidden/Spoiler:
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stardestroyer001
- Sergeant Major

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Re: Space Coruscant (Battle over Coruscant)
Thanks everyone for your evaluations. I will take all (most, other than the humorous pool suggestion
) suggestions seriously.
So, here are the changes that have happened:
-Damaged Venator (AKA Rammed Venator) has been removed and the ground battle will now take place in and on a standard majorly undamaged Venator.
-Appropriate lighting added, still playing around with this
-Venator textures have been changed back to stock ones (Guess I'm no good at Paint yet
)
-I'm not using Dragonum/Bertie's CW Assets simply because they are way too large for this map to work. (I might use the bridge parts though)
-Multi-language localizations made. (To gamers in non-English: Sorry if my translations are bad, I'm using Babelfish)
I will soon be releasing version 0.51! Space Assault should work.
Note: I will not be giving out any additional codes to the beta (exception: Lagomorphia, who I accidentally missed when counting beta testers). I already gave him/her his/her code.). You had the chance to submit your name two-three weeks ago.
So, here are the changes that have happened:
-Damaged Venator (AKA Rammed Venator) has been removed and the ground battle will now take place in and on a standard majorly undamaged Venator.
-Appropriate lighting added, still playing around with this
-Venator textures have been changed back to stock ones (Guess I'm no good at Paint yet
-I'm not using Dragonum/Bertie's CW Assets simply because they are way too large for this map to work. (I might use the bridge parts though)
-Multi-language localizations made. (To gamers in non-English: Sorry if my translations are bad, I'm using Babelfish)
I will soon be releasing version 0.51! Space Assault should work.
Note: I will not be giving out any additional codes to the beta (exception: Lagomorphia, who I accidentally missed when counting beta testers). I already gave him/her his/her code.). You had the chance to submit your name two-three weeks ago.
Last edited by stardestroyer001 on Tue Sep 07, 2010 4:58 pm, edited 1 time in total.
- acryptozoo
- Master Bounty Hunter

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Re: Space Coruscant (Battle over Coruscant)
stardestroyer001 wrote:-Venator textures have been changed back to stock ones (Guess I'm no good at PAINT yet ).
try using GIMP to reskin objects
- R8-Q88
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Re: Space Coruscant (Battle over Coruscant)
Maybe you could use Darth D.U.C.K.'s Venator hallways and doors? they are realistic and better than the mish-mash of Death Star and Kamino Hallways that you are currently using.
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stardestroyer001
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Re: Space Coruscant (Battle over Coruscant)
@R8-Q88 I'm currently using those. 
- R8-Q88
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- Obi-Wan Kenobi
- 2nd Warning

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Re: Space Coruscant (Battle over Coruscant)
No wonder why they looked familier...Anyway I did not mention this before; try to use spawn paths better by having more starfighters out in space or something.
P.S. The auto turrets are very powerful-try to decrease the power
P.S. The auto turrets are very powerful-try to decrease the power
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MrCrayon
- Jedi Knight

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Re: Space Coruscant (Battle over Coruscant)
Spawn Paths? Do you mean the a.i. aren't getting into the ships?
- Anakin
- Master of the Force

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Re: Space Coruscant (Battle over Coruscant)
Venators with the Hangar on the top would be great there was a very nice one but still not finished on the Teth B'omarr Monastery map.
the translation: If you want i could make the one for german ones. give a list with the expresions to me and i will see how to translate.
the problem wasn't wrong translation there were no translations.
the translation: If you want i could make the one for german ones. give a list with the expresions to me and i will see how to translate.
the problem wasn't wrong translation there were no translations.
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stardestroyer001
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Re: Space Coruscant (Battle over Coruscant)
What do you mean? If by what you said you mean "try to get infantry in the ships so more starfighters will be out in space" that's what I'm trying so hard to do, but with seemingly little success.Obi-Wan Kenobi wrote:try to use spawn paths better by having more starfighters out in space or something.
I'll do that.Obi-Wan Kenobi wrote:The auto turrets are very powerful-try to decrease the power
You mean the one covered by the red armor plates? (shown in The Clone Wars?)Anakin wrote:Venators with the Hangar on the top would be great there was a very nice one but still not finished on the thet B'om map.
That would indeed be nice. If I can find it, and it's about the same size as the stock ones, I might implement it.
You're right, I missed the translations in the beta. I've used Babelfish to create translations for all modded names and that will appear in the next beta (0.51) which will come out soon (probably 2 weeks+)Anakin wrote:the problem wasn't wrong translation there were no translations.
- Lagomorphia
- Major

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Re: Space Coruscant (Battle over Coruscant)
If it's Dragonum's, it's three times the size.If I can find it, and it's about the same size as the stock ones, I might implement it.
- Anakin
- Master of the Force

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Re: Space Coruscant (Battle over Coruscant)
What program have you used to pack the map??
why don't you ask ForceMaster for the Venator??
why don't you ask ForceMaster for the Venator??
- R8-Q88
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Re: Space Coruscant (Battle over Coruscant)
Do you mean the Clone Wars Acclamator that he used in his Teth map?
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MrCrayon
- Jedi Knight

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Re: Space Coruscant (Battle over Coruscant)
oohh that one is a good venator!
