I hit a little skinning problem.

In this forum you will find and post information regarding the modding of Star Wars Battlefront 2. DO NOT POST MOD IDEAS/REQUESTS.

Moderator: Moderators

Post Reply
fasty
1st Lieutenant
1st Lieutenant
Posts: 438
Joined: Thu Apr 15, 2010 4:17 am
Projects :: Server modding
Games I'm Playing :: SWBF2
Contact:

I hit a little skinning problem.

Post by fasty »

I am working on a new map, and trying to make some custom skins for my troopers. In my BF2_ModTools\assets\sides\imp\msh, I cannot find the right .tga file for the officer. I found one but, when I try to edit it, it doesn't change in-game. I know I'm doing it right since I've made maps with custom skins before, and I've correctly done all the other IMP's.

Do I make a new .tga file for him? If so, what do I name it as?
User avatar
SW_elite
Filthy Thief
Filthy Thief
Posts: 507
Joined: Sat Jan 02, 2010 6:43 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Australia!!!

Re: I hit a little skinning problem.

Post by SW_elite »

Which officer do you mean, is it the atatcommander or just the imperial officer.
If it is the officer your looking for then his tga is test_inf_officer.tga
fasty
1st Lieutenant
1st Lieutenant
Posts: 438
Joined: Thu Apr 15, 2010 4:17 am
Projects :: Server modding
Games I'm Playing :: SWBF2
Contact:

Re: I hit a little skinning problem.

Post by fasty »

I want the officer that is in the default map. The one that is on a map when you first make it without editing anything.
I don't have "test_inf_officer.tga", do I make a .tga called that?
User avatar
SW_elite
Filthy Thief
Filthy Thief
Posts: 507
Joined: Sat Jan 02, 2010 6:43 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Australia!!!

Re: I hit a little skinning problem.

Post by SW_elite »

No. To make thing simple, do you have SWBF Viewer? If you do, open the Msh in the SWBF Viewer and click File>Save and save it to your desktop. This way it finds the MSH and the TGA that goes with it and puts them on your desktop.
fasty
1st Lieutenant
1st Lieutenant
Posts: 438
Joined: Thu Apr 15, 2010 4:17 am
Projects :: Server modding
Games I'm Playing :: SWBF2
Contact:

Re: I hit a little skinning problem.

Post by fasty »

I don't have it, but I know what it is. I'd prefer not to get it, because Gimp is simple enough for me. :roll:

My problem is I just don't know what file I need to edit, to skin the Officer. I found "imp_inf_officer.tga", but when I edit it, nothing changes in my game.
User avatar
destos
Chief Warrant Officer
Chief Warrant Officer
Posts: 349
Joined: Sat Sep 22, 2007 10:37 pm

Re: I hit a little skinning problem.

Post by destos »

Msh Viewer isnt photo editing software, it allows someone to view msh they created that are applied onto an object (such as a storm trooper, i edit the skin, and without needing to edit a map to place the stormy in the game, i just open up msh viewer and i can see how my new skin would look once it is broadcasted onto the stormtrooper)

it is a very handy device for those who are to lazy to edit a map for only one unit to see if something looks good, or if your map has a ctd problem and while your trying to let off steam before you throw your computer into a sarlacc, you decide to edit some skins and want to view them on the object they belong to.
fasty
1st Lieutenant
1st Lieutenant
Posts: 438
Joined: Thu Apr 15, 2010 4:17 am
Projects :: Server modding
Games I'm Playing :: SWBF2
Contact:

Re: I hit a little skinning problem.

Post by fasty »

I'm almost positive I need to make a .tga file for the Officer. It's what I did with the shocktrooper; I gave him the Stormtrooper skin by renaming it to: "imp_inf_shocktrooper.tga". I can't do the same for the Officer, so do I make a new one? What do I name it as it?
destos wrote:Msh Viewer isnt photo editing software, it allows someone to view msh they created that are applied onto an object (such as a storm trooper, i edit the skin, and without needing to edit a map to place the stormy in the game, i just open up msh viewer and i can see how my new skin would look once it is broadcasted onto the stormtrooper)

it is a very handy device for those who are to lazy to edit a map for only one unit to see if something looks good, or if your map has a ctd problem and while your trying to let off steam before you throw your computer into a sarlacc, you decide to edit some skins and want to view them on the object they belong to.

Msh Viewer is a nice program, I used it. It won't help me here though.
User avatar
SW_elite
Filthy Thief
Filthy Thief
Posts: 507
Joined: Sat Jan 02, 2010 6:43 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Australia!!!

Re: I hit a little skinning problem.

Post by SW_elite »

YES IT WILL.
You have to open the msh in SWF Viewer,

save it to your desktop,

edit the skin which ever way you want,

copy the IMP and Common sides from the assets,

paste them into your sides folder,

replace your edited skin with the stock one,

go into the scripting to that era, and put the little dc: thing in your script....

THEN MUNGE.... If that dosent work, then I don't know what will....
MercuryNoodles
Jedi
Jedi
Posts: 1003
Joined: Sun Mar 12, 2006 7:16 pm
Projects :: Space - Boarding Action
xbox live or psn: No gamertag set

Re: I hit a little skinning problem.

Post by MercuryNoodles »

The armored officer uses imp_inf_atatcommander.tga. A quick look at imp_inf_officer.odf, and the msh it calls for would bear that out. imp_inf_officer.tga is the grey uniformed officer that wasn't used by the stock game, and the msh that uses it calls for test_inf_officer.tga and imp_inf_officer.tga. Also, the "shocktrooper" (the rocketeer) uses imp_inf_trooper.tga, and imp_inf_trooper_pack.tga.

No muss, no fuss, no arguing over using a msh viewer. :P
fasty
1st Lieutenant
1st Lieutenant
Posts: 438
Joined: Thu Apr 15, 2010 4:17 am
Projects :: Server modding
Games I'm Playing :: SWBF2
Contact:

Re: I hit a little skinning problem.

Post by fasty »

Thank you so much, that is exactly what I needed to know.
Post Reply