I hit a little skinning problem.
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fasty
- 1st Lieutenant

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I hit a little skinning problem.
I am working on a new map, and trying to make some custom skins for my troopers. In my BF2_ModTools\assets\sides\imp\msh, I cannot find the right .tga file for the officer. I found one but, when I try to edit it, it doesn't change in-game. I know I'm doing it right since I've made maps with custom skins before, and I've correctly done all the other IMP's.
Do I make a new .tga file for him? If so, what do I name it as?
Do I make a new .tga file for him? If so, what do I name it as?
- SW_elite
- Filthy Thief

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Re: I hit a little skinning problem.
Which officer do you mean, is it the atatcommander or just the imperial officer.
If it is the officer your looking for then his tga is test_inf_officer.tga
If it is the officer your looking for then his tga is test_inf_officer.tga
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fasty
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Re: I hit a little skinning problem.
I want the officer that is in the default map. The one that is on a map when you first make it without editing anything.
I don't have "test_inf_officer.tga", do I make a .tga called that?
I don't have "test_inf_officer.tga", do I make a .tga called that?
- SW_elite
- Filthy Thief

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Re: I hit a little skinning problem.
No. To make thing simple, do you have SWBF Viewer? If you do, open the Msh in the SWBF Viewer and click File>Save and save it to your desktop. This way it finds the MSH and the TGA that goes with it and puts them on your desktop.
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fasty
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Re: I hit a little skinning problem.
I don't have it, but I know what it is. I'd prefer not to get it, because Gimp is simple enough for me.
My problem is I just don't know what file I need to edit, to skin the Officer. I found "imp_inf_officer.tga", but when I edit it, nothing changes in my game.
My problem is I just don't know what file I need to edit, to skin the Officer. I found "imp_inf_officer.tga", but when I edit it, nothing changes in my game.
- destos
- Chief Warrant Officer

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Re: I hit a little skinning problem.
Msh Viewer isnt photo editing software, it allows someone to view msh they created that are applied onto an object (such as a storm trooper, i edit the skin, and without needing to edit a map to place the stormy in the game, i just open up msh viewer and i can see how my new skin would look once it is broadcasted onto the stormtrooper)
it is a very handy device for those who are to lazy to edit a map for only one unit to see if something looks good, or if your map has a ctd problem and while your trying to let off steam before you throw your computer into a sarlacc, you decide to edit some skins and want to view them on the object they belong to.
it is a very handy device for those who are to lazy to edit a map for only one unit to see if something looks good, or if your map has a ctd problem and while your trying to let off steam before you throw your computer into a sarlacc, you decide to edit some skins and want to view them on the object they belong to.
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fasty
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Re: I hit a little skinning problem.
I'm almost positive I need to make a .tga file for the Officer. It's what I did with the shocktrooper; I gave him the Stormtrooper skin by renaming it to: "imp_inf_shocktrooper.tga". I can't do the same for the Officer, so do I make a new one? What do I name it as it?
Msh Viewer is a nice program, I used it. It won't help me here though.
destos wrote:Msh Viewer isnt photo editing software, it allows someone to view msh they created that are applied onto an object (such as a storm trooper, i edit the skin, and without needing to edit a map to place the stormy in the game, i just open up msh viewer and i can see how my new skin would look once it is broadcasted onto the stormtrooper)
it is a very handy device for those who are to lazy to edit a map for only one unit to see if something looks good, or if your map has a ctd problem and while your trying to let off steam before you throw your computer into a sarlacc, you decide to edit some skins and want to view them on the object they belong to.
Msh Viewer is a nice program, I used it. It won't help me here though.
- SW_elite
- Filthy Thief

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Re: I hit a little skinning problem.
YES IT WILL.
You have to open the msh in SWF Viewer,
save it to your desktop,
edit the skin which ever way you want,
copy the IMP and Common sides from the assets,
paste them into your sides folder,
replace your edited skin with the stock one,
go into the scripting to that era, and put the little dc: thing in your script....
THEN MUNGE.... If that dosent work, then I don't know what will....
You have to open the msh in SWF Viewer,
save it to your desktop,
edit the skin which ever way you want,
copy the IMP and Common sides from the assets,
paste them into your sides folder,
replace your edited skin with the stock one,
go into the scripting to that era, and put the little dc: thing in your script....
THEN MUNGE.... If that dosent work, then I don't know what will....
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MercuryNoodles
- Jedi

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Re: I hit a little skinning problem.
The armored officer uses imp_inf_atatcommander.tga. A quick look at imp_inf_officer.odf, and the msh it calls for would bear that out. imp_inf_officer.tga is the grey uniformed officer that wasn't used by the stock game, and the msh that uses it calls for test_inf_officer.tga and imp_inf_officer.tga. Also, the "shocktrooper" (the rocketeer) uses imp_inf_trooper.tga, and imp_inf_trooper_pack.tga.
No muss, no fuss, no arguing over using a msh viewer.
No muss, no fuss, no arguing over using a msh viewer.
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fasty
- 1st Lieutenant

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Re: I hit a little skinning problem.
Thank you so much, that is exactly what I needed to know.
