Eddie's Dantooine converted by squipple - FINAL

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Yocki

Post by Yocki »

Where's Eddie?
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authraw
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Post by authraw »

I have been testing this map and I must say, it's AWESOME! I never played the original version, but I would count this among my favourite mod maps for Battlefront 2.

As far as bugs, I've only found one so far (and you may have corrected it already.) There were a couple of floating bushes here.

You've done a great job at converting this map! Keep it up! :D
motorxmania

Post by motorxmania »

dude this level PWN's!!!!!!!!! I used to own as a sniper on this level right by the center bridge, OOOO Yah. dude squipple your awsome for converting all these old classics to SWBF2.
FullMetal_Alchemist

Post by FullMetal_Alchemist »

ah, italia was a fun map. i'll definitely check this out later.
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squipple
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Post by squipple »

Oh, here's said sunset...

Image

Makes it interesting to fight while the sun's in your eyes :)
Final should be ready this week some time. Seems the more it gets played the more floating items that get found. :P
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Post by ARC_Trooper_phi658 »

Hey cool, I like the planet Dantooine since I played it on KotOR and RoE2. This map feels like a real battle because the factions start off from opposing directions and try to strategically cross a bridge to take a command post. Oh, and I like the difficulty of the AI (I kept getting shot by a bunch of SBDs).
The only thing I wish this map could include are kathhounds. But even without it, I will still be playing this for a long time to come, and I look forward to classic conquest as with the conversion of Italia to BF2
Protector_Pulch

Post by Protector_Pulch »

I think the problem with all kinds of four-legged creatures is that we don't got a properly animated model for it - if we had one, there would dogs, cats, anything in the maps. But since we don't got one...

What's RoE?
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Post by ARC_Trooper_phi658 »

off topic: oops, I meant RotE2, Rise of the empire mod.
and I suppose youre right about the 4 legged models... too bad
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Post by Penguin »

Nehgh, Don't like this map, to... plain, and ugly colors....
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Post by squipple »

Yeah, it is kinda plain. I think it was one of Eddie's firsts. I still had fun playing it in BF1 because of the battle on the bridge. But that's when you could throw orbital strikes out there and clear the whole bridge when it got packed. It's a whole new ballgame with the new modes and heroes/villains. Still a great map for a round of "hide and snipe".

Anyway, Tean got me classic, so this map should be released this evening sometime, along with kastel.
Ateas

Post by Ateas »

I loved this map in Bf1. Sure, its simple, but it seems the simple ones are always the best.
What's RoE?
Majin_Revans Rise of the Empire mod. Dantooine is the second in the series.
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Post by Teancum »

Squipple, I got Classic Conquest ready for Dantooine and Kastel, check your PM and let me know when you're ready to do Tynna.
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Post by squipple »

Check first post for FINAL. Mods, move this topic to Released Maps! 8)
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