Aehm, cough cough yes...

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

Moderator: Moderators

Post Reply
User avatar
Rends
Sith
Sith
Posts: 1278
Joined: Fri Oct 15, 2004 6:34 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Germany
Contact:

Aehm, cough cough yes...

Post by Rends »

This is not a StarWars model i´m currently doing but i needed a brake and create something else and this is for Red Orchestra (hopefully someone will use it)

Image

Rends
t551
General
General
Posts: 791
Joined: Sat Jul 16, 2005 3:23 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

RE: Aehm, cough cough yes...

Post by t551 »

The galactic republic could no longer afford to give its ambassadors fancy red diplomatic corvettes... Instead they get company cars.

Nice model, Rends?

I have one question, though, not about the model... A lot of the WIP's that I see show WIP pictures with hidden line removal. Is there a reason for this, because textured decal or even just shaded looks much better.
Last edited by t551 on Tue Aug 22, 2006 4:19 pm, edited 1 time in total.
rebel_scum

RE: Aehm, cough cough yes...

Post by rebel_scum »

Nice model, I could use it in a upcoming mod :)
User avatar
Rends
Sith
Sith
Posts: 1278
Joined: Fri Oct 15, 2004 6:34 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Germany
Contact:

RE: Aehm, cough cough yes...

Post by Rends »

t551t551,
well i guess some modders use hidden line removal because the default light creates a ugly looking preview and hidden line looks more like a sketch and you can get an impression how the model was hacked together.

Rends
t551
General
General
Posts: 791
Joined: Sat Jul 16, 2005 3:23 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

RE: Aehm, cough cough yes...

Post by t551 »

Well, you can make the texture decal look better by going into visibility options and enabling the headlight with an elevation of 0. If you select the polymesh, you get the same sense of how the model is constructed, with a greater sense of depth, as well as the direction of each individual polygon.
User avatar
minilogoguy18
Master Bounty Hunter
Master Bounty Hunter
Posts: 1512
Joined: Wed Nov 09, 2005 11:12 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

RE: Aehm, cough cough yes...

Post by minilogoguy18 »

in the same panel that you turn the headlight on you can also check show edges on unselected models.
User avatar
Rends
Sith
Sith
Posts: 1278
Joined: Fri Oct 15, 2004 6:34 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Germany
Contact:

Post by Rends »

I´m nearly complete with the "Opel Blitz" now:

Image

:)

Rends
DooFi

Post by DooFi »

Yes man, i definitely gotta buy the Red Orchestra full version. Great model, just make some more hard edges, i suggest. But you know, what you do is actual modeling, not just putting modified cubes together ;)
Is worth a nice texture in any case.
Last edited by DooFi on Wed Aug 23, 2006 4:43 pm, edited 1 time in total.
Vyse
General
General
Posts: 776
Joined: Sun Aug 28, 2005 5:01 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Post by Vyse »

ooww nice! I like the German mesh names to. :lol:

What exactly is Red Orchestra?
DooFi

Post by DooFi »

Red Orchestra once started as a WW2 mod for UT2003, which was soon converted to UT2004. After winning some Mod-Contest, the mod-team got full access to the U-Engine and were able to tweak it and add some nice effects. Now that they had licensed the engine, they were allowed to sell RO as a standalone game. The full game is called "Red Orchestra - Ostfront". Ostfront is german for eastfront and "Red Orchestra" was a codename for some russian intelligence service in WW2, if i'm not mistaken.
User avatar
minilogoguy18
Master Bounty Hunter
Master Bounty Hunter
Posts: 1512
Joined: Wed Nov 09, 2005 11:12 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Post by minilogoguy18 »

thats kinda like how the HL games and valve got started, using the Q3 engine and then later building it up to the source engine by adding havoks physics engine.
DooFi

Post by DooFi »

did they really make the source engine from the Q3 Engine? I thought they created a new engine for the source games. And wasnt HL1 on Q1? (or Q2?!)
User avatar
Rends
Sith
Sith
Posts: 1278
Joined: Fri Oct 15, 2004 6:34 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Germany
Contact:

Post by Rends »

99 percent of modelling done but nearly finished.
Next step will be texturemapping.


Image

Image

Doofi, want to skin that one?

Rends
rebel_scum

Post by rebel_scum »

very sick!
Qdin
Old School Staff
Posts: 2059
Joined: Wed Feb 23, 2005 9:54 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Post by Qdin »

Nice and simple :P

gotta love it! :D
User avatar
Gogie
Modeling Master
Modeling Master
Posts: 708
Joined: Fri Mar 31, 2006 11:02 pm
Projects :: Tinkering away with LEGO
Location: alberta, canada

Post by Gogie »

Wow, Rends you have some amazing talents. Keep up the good work :)
Post Reply