Myrkr: Show of Force (Beta Version 0.25) Released!!

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PR-0927
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Myrkr: Show of Force (Beta Version 0.25) Released!!

Post by PR-0927 »

Yeah, go and get it. Tell me what you think. And, most importantly, enjoy.

I should have released a Beta version of all of my maps. This way, people can tell me what is needed, what problems exist, what isn't needed, what needs to be changed, and any comments or suggestions.

Go and play it!!

The link to the download is:

http://www.pcgamemods.com/12341/


- Majin Revan
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RE: Myrkr: Show of Force (Beta Version 0.25) Released!!

Post by Leviathan »

Did you place Ysalamiris ? :)
Avantoll

Post by Avantoll »

59 mb? Hope its worth the download :D

Okaj, played it now. Nice work, i like the new AT-TE Skin and the changed Weapon names, it gives the Map a more Star wars like look. A few recognized Bugs: The map crashs sometimes without a reason - You dont die instantly when falling into the water(i mean: into the DEAP water). But Nice work at all :D
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Post by Chamboozer »

I love the at-te skin but who are the people that dont want you there. i look for them but I cant find anything before the map crashes. also notice the dark troopers T-21!
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Post by Leviathan »

59 mb? Hope its worth the download
Yes, you're not wrong !...
LK-452

Post by LK-452 »

It is pretty good, but i have one problem. The AT-At's overpower the At-te's. You should maker each shot from the atte(main weapon) be 1 fourth of the damage of both of the atats shots.
That will make the atte as strong as the atat.
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Post by PR-0927 »

No, the rest of the battle is even. I don't want to make them evenly challenged. They aren't. They never were. The Republic AT-TE would be destroyed within two to three shots from the AT-AT's main cannons. At least these can survive well against them!! And, if you are using a Liberator-class AT-TE, it is easy to take down one or two AT-AT's...usually!!

Go here to read my responses to what you guys have been saying:

http://forums.lucasarts.com/thread.jspa ... 3&tstart=0


- Majin Revan
Raynre_Valence

Post by Raynre_Valence »

I posted this at Lucasarts, dont know which forum you check more often.

Could you please upload it here or at swbffiles.com? Pcgamemods isnt working for me for some reason. (I cant get to any of those wonderful files. *cry*)
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Post by PR-0927 »

Did you read my post over there? LOL, it has been sent to Game Toast, it should be up soon.

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Post by PR-0927 »

Quote a PM that I just sent:
Hey, thanks for sending in comments.

I will be adding more scenery, don't worry. I like the idea about adding rocks, I'll be doing that. ;)

As for hills, I know that more are needed, LOL. They will be added.

As for trees, I think there are enough, LOL.

I have expanded the city to add for some more urban combat...it was kind of...teasing with only a bit of the city as playable.

I tried adding another CP to the city, and the game just crashed. I was baffled. So, I took the CP out and undid everything that I had done. It works now...

But, I had also removed "weights" in bot routes before I got it to work...those must have been the culprits. If I add another CP, it should work now.

Remember though, the more scenery and objects I add, the more lag and crashing will occur. I will try my best to hamper these things from happening. But, the price to pay for that is a shorter view distance (very short), a short object view distance, and a shorter near view distance, LOL.

What color should I make the distance fog color? It was that yucky looking pale green in the Beta Version 0.25. I tried making it gray...it what whitish-gray, and it looked like textures were missing.

I just thought about possibly adding dust or mist effects...

O.K., then, thanks for the comments and suggestions.

BTW- Vehicles aren't hard for me anymore. I really enjoy making them.

Thanks!!

- Majin Revan

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Post by Leviathan »

That will make the atte as strong as the atat.
At my knowledge, AT-AT's have been highly improved compared to AT-TE's. So, why do you want to make weaker vehicles as powerful as them ?!
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Post by PR-0927 »

O.K., first things first, the other forum setup yesterday (not the transparent one) was the best. I liked the website's look of SWBF too. It rocked. I don't like it now, it's back to its original form, boring...

Nonetheless, I am posting about an update. Here we go:
  • - Hills have been added. They offer for some extraordinary combat.

    - The city has been expanded. I couldn't place another base without the game crashing due to unknown reasons. But, urban combat is a success. It's fun!! I just need to add hintnodes so the AI uses the explosive barrels and building corners to hide behind. The AI will frequently travel through the city now. It's kinda scary if your faction hold the city and tons of enemy troops creep around the corner and annex the city. I also might add stairs to the sides of some builidngs. This way, people can climb onto them and snipe. I might also add turrets to those roofs if I do such a thing.

    - TONS of foliage has been removed. The game does not lag for me anymore, and it crashed only once after the mass removal of foliage. I added some line in a file about walkers that should stop the crashing.

    - Every vehicle now has a dangerous explosion. This means that if a vehicle explodes near you, you will be injured at least. This can be quite frightening when an AT-AT or a Liberator-class AT-TE explodes. You will want to run away!!

    - The AT-AT now has complete sounds as well. I had to change the music for this to happen. I have no clue as to why it wasn't working.

    - The distance fog has been moved even closer, and this time it is a medium-white-gray. It looks good near the lake, but not so great in the distance. It isn't a big deal, it helps the game run more smoothly.

    - Six rocks have also been added. You probably will not see them unless you are trying to (they are not small either). One set of three is to the right of the bridge on the Imperial side of it (from an Imperial's view).
    The other set is near the other crashed AT-AT that is on the far side of the lake, away from the battle.

    - I also changed the names of every soldier...they will be changed again.

Those are all of the updates that I can think of. I just need to do what I said above, add the Prototype IAAT, fix some bot routes that cause AT-AT's to walk into trees, and change the names of every soldier.

So, all of you need to be ready for Myrkr: Show of Force (Beta Version 0.75). Version 0.5 has been tested by myself. Then, Version 1.0 will be released after any problems are corrected, the movie is added, the radar image is added, and any other suggestions and comments are taken into consideration.

- Majin Revan
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