jk, so twin sun sunset, got it. Try to get around to that.
Clone Remnant: Rise
Moderator: Moderators
-
SilvaDalek
- Sith

- Posts: 1329
- Joined: Sun Dec 02, 2007 12:52 pm
- xbox live or psn: TH3 R0LL3R
Re: Clone Remnant I: Tatooine 70%
Is that supposed to be a rude remark on my map
!
jk, so twin sun sunset, got it. Try to get around to that.
jk, so twin sun sunset, got it. Try to get around to that.
-
Grev
- Hoth Battle Chief

- Posts: 3132
- Joined: Sun Dec 09, 2007 11:45 pm
- Projects :: No Mod project currently.
- Location: A Certain Box Canyon
Re: Clone Remnant I: Tatooine 70%
Thanks man. I need something like the part in the original movie where luke stands on tatooine in the sunset and hes all, IM MACHO!
Thats the kind of sky I need...
Thats the kind of sky I need...
-
SilvaDalek
- Sith

- Posts: 1329
- Joined: Sun Dec 02, 2007 12:52 pm
- xbox live or psn: TH3 R0LL3R
Re: Clone Remnant I: Tatooine 70%
I'm thinkin more like the one from the first comic in SW: Visionaries.
And I added 1 cp and it says that
And I added 1 cp and it says that
-
Omega_007
- Private
- Posts: 32
- Joined: Tue Dec 04, 2007 6:55 am
Re: Clone Remnant I: Tatooine 70%
I like the look of this map, judging from the screeny on pge 1
should be promising.
should be promising.
-
Grev
- Hoth Battle Chief

- Posts: 3132
- Joined: Sun Dec 09, 2007 11:45 pm
- Projects :: No Mod project currently.
- Location: A Certain Box Canyon
Re: Clone Remnant I: Tatooine 70%
There are 2 screens on page 1. Which do you mean?
1 way or another, thanks!
1 way or another, thanks!
-
=AOX=Durge
- Command Sergeant Major

- Posts: 259
- Joined: Sun Jul 02, 2006 7:38 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Slim Jimian Jungle
Re: Clone Remnant I: Tatooine 70%
I think there is a tutorial for changing the ingame lighting:
Read here:http://www.gametoast.com/forums/viewtopic.php?t=3915
EDIT:Unless you are talking about Ambient lighting in wich case:
1-Set your light colors all to 255
2-Burn the terrain
3-Lower the light colors back down until you get to a point where the objects & terrain match, then save (do not burn terrain again)
Read here:http://www.gametoast.com/forums/viewtopic.php?t=3915
EDIT:Unless you are talking about Ambient lighting in wich case:
Go to lighting in ZE
Look on the right for the Ambient Lighting box
Type in the numbers of the color you want.
-
Grev
- Hoth Battle Chief

- Posts: 3132
- Joined: Sun Dec 09, 2007 11:45 pm
- Projects :: No Mod project currently.
- Location: A Certain Box Canyon
Re: Clone Remnant I: Tatooine 70%
Well, I followed the first part, but Im not sure.
I will test it ingame and see.
I need my terrain to be dark, and with teans method, on ze the terrain is light.
What do the ambient lights do?
Well, hers what I will try. If teans thing didnt work, then I will set the terrain to what I need and try again.
Wait, I think ive been doing ambient all this time. I did what tean said with the light thing on the right....
hmm....
EDIT1
UPDATES!!!!
I havent seen it in game, but If what I did was right, my terrain should be much darker.
I raised the canyon a bit, so it wouldn't look so terrible.
I figured it was the sky that made the terrain burn my eyes, so I gave it a dagonah sky.
IT LOOKS COOL in ZE.
I raised the terrain everywhere so there wouldnt be too many floating things. Im still working on adding more cps, locals (havent even started them) and possibly getting tanks in.
Does anyone know what I have to edit in the sky file to change the terrain color? Im sure there is comething in there that relates to the terrain.
Off topic: 3 pages!
EDIT2
New lighting that may or may not work. Lets hope for the best. Munging now, ingame screens coming asap!

If you have any reasonable suggestions about the map layout, tell me.
EDIT3
Excuse my multiple posting, but I believe I need a drumroll!
Well, my tuskens are in one place so far, and the scripting is done, testing will be done later today. I have tuskens spawning right at a republic base, which happens to be a tusken camp.
I have to add multi0ple tusken spawnpoints at their bigger camp, then when they roam into the city, ooh boy! I still have more canyon raising to do, I want it low, but so you can fall in and live.
Im adding cps in the conyon, with one cp at the middle, so sniping off the ship is fun. I made the imp ship cp controlled by the CIS, so that it adds some spice up.
TO DO:
Other tusken spawns
Jawas
Rep and CIS skins (Rep may be complete, Im not sure If Im gonna use the old ones though.)
Terrain work.
I will test it ingame and see.
I need my terrain to be dark, and with teans method, on ze the terrain is light.
What do the ambient lights do?
Well, hers what I will try. If teans thing didnt work, then I will set the terrain to what I need and try again.
Wait, I think ive been doing ambient all this time. I did what tean said with the light thing on the right....
hmm....
EDIT1
UPDATES!!!!
I havent seen it in game, but If what I did was right, my terrain should be much darker.
I raised the canyon a bit, so it wouldn't look so terrible.
I figured it was the sky that made the terrain burn my eyes, so I gave it a dagonah sky.
IT LOOKS COOL in ZE.
I raised the terrain everywhere so there wouldnt be too many floating things. Im still working on adding more cps, locals (havent even started them) and possibly getting tanks in.
Does anyone know what I have to edit in the sky file to change the terrain color? Im sure there is comething in there that relates to the terrain.
Off topic: 3 pages!
EDIT2
New lighting that may or may not work. Lets hope for the best. Munging now, ingame screens coming asap!
If you have any reasonable suggestions about the map layout, tell me.
EDIT3
Excuse my multiple posting, but I believe I need a drumroll!
Well, my tuskens are in one place so far, and the scripting is done, testing will be done later today. I have tuskens spawning right at a republic base, which happens to be a tusken camp.
I have to add multi0ple tusken spawnpoints at their bigger camp, then when they roam into the city, ooh boy! I still have more canyon raising to do, I want it low, but so you can fall in and live.
Im adding cps in the conyon, with one cp at the middle, so sniping off the ship is fun. I made the imp ship cp controlled by the CIS, so that it adds some spice up.
TO DO:
Other tusken spawns
Jawas
Rep and CIS skins (Rep may be complete, Im not sure If Im gonna use the old ones though.)
Terrain work.
-
SilvaDalek
- Sith

- Posts: 1329
- Joined: Sun Dec 02, 2007 12:52 pm
- xbox live or psn: TH3 R0LL3R
Re: Clone Remnant I: Tatooine 70%
I so have dibs on testing and CIS skinning
. . .
-
=AOX=Durge
- Command Sergeant Major

- Posts: 259
- Joined: Sun Jul 02, 2006 7:38 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Slim Jimian Jungle
Re: Clone Remnant I: Tatooine 70%
May I suggest editing Jawa and Tusken sides...
You know- new weapons*cough*gaffisticks*cough*
You know- new weapons*cough*gaffisticks*cough*
-
SilvaDalek
- Sith

- Posts: 1329
- Joined: Sun Dec 02, 2007 12:52 pm
- xbox live or psn: TH3 R0LL3R
Re: Clone Remnant I: Tatooine 70%
You mean the sticks that spay stuff out of them?
-
Grev
- Hoth Battle Chief

- Posts: 3132
- Joined: Sun Dec 09, 2007 11:45 pm
- Projects :: No Mod project currently.
- Location: A Certain Box Canyon
Re: Clone Remnant I: Tatooine 70%
Im not sure what they do, but I will give the tusken hunter or raider, or just a tusken, the gaffi stick.
I wont give jawas anything but health/ ammo packs, since there isnt anything to fix in this mod, except for turrets, which should stay dead.
Silve, if you can make the red skins I asked for, name them correctly (the way they are named in the folder) , and save them as .tga I would be happy! Just give them a REALLY SIMPLE blood red layout.
EDIT
Actually, sorry for the double post, but this deserves its own post, but if all goes well, I should have a non skinned map layout beta soon. Just to see what you like and dont like in the maps layout.
Heres the way my betas work:
Map beta:
Map fixes
-sky
-land
-floating things
Map beta II:
Map playability/ fun
Map beta III:
Overall comments and tests and everything.
Sides beta:
Check out the weapons, and how the sides play out.
Sides Beta II:
CP layout for sides.
Sides Beta III:
Skins
Sides Beta IIII:
Overall sides beta
Final beta I:
Just an overall thought beta. Now is the time for suggestions.
Final beta II:
Any final fixes. No map additions at this point.
Release
I am at 95% of the first beta currently, so expect it soon, and if you wanna test, speak now!
I wont give jawas anything but health/ ammo packs, since there isnt anything to fix in this mod, except for turrets, which should stay dead.
Silve, if you can make the red skins I asked for, name them correctly (the way they are named in the folder) , and save them as .tga I would be happy! Just give them a REALLY SIMPLE blood red layout.
EDIT
Actually, sorry for the double post, but this deserves its own post, but if all goes well, I should have a non skinned map layout beta soon. Just to see what you like and dont like in the maps layout.
Heres the way my betas work:
Map beta:
Map fixes
-sky
-land
-floating things
Map beta II:
Map playability/ fun
Map beta III:
Overall comments and tests and everything.
Sides beta:
Check out the weapons, and how the sides play out.
Sides Beta II:
CP layout for sides.
Sides Beta III:
Skins
Sides Beta IIII:
Overall sides beta
Final beta I:
Just an overall thought beta. Now is the time for suggestions.
Final beta II:
Any final fixes. No map additions at this point.
Release
I am at 95% of the first beta currently, so expect it soon, and if you wanna test, speak now!
-
SilvaDalek
- Sith

- Posts: 1329
- Joined: Sun Dec 02, 2007 12:52 pm
- xbox live or psn: TH3 R0LL3R
Re: Clone Remnant I: Tatooine 70%
So just black and red, plain not like the awsome one I made? You should at least try it
.
-
Grev
- Hoth Battle Chief

- Posts: 3132
- Joined: Sun Dec 09, 2007 11:45 pm
- Projects :: No Mod project currently.
- Location: A Certain Box Canyon
Re: Clone Remnant I: Tatooine 70%
Yes, VERY VERY simple, black and red.... make it look shiny though...
Something like the anagurya ones. I like those. I just need some red.
Off topic: Is it anagurya?
Something like the anagurya ones. I like those. I just need some red.
Off topic: Is it anagurya?
-
SilvaDalek
- Sith

- Posts: 1329
- Joined: Sun Dec 02, 2007 12:52 pm
- xbox live or psn: TH3 R0LL3R
Re: Clone Remnant I: Tatooine 70%
I used to call it angura, but it's angryua.
I like my super skins though
.
Use my awsome skins you will. :yodaful: (waves hands like some sort of a jedi)
I like my super skins though
Use my awsome skins you will. :yodaful: (waves hands like some sort of a jedi)
-
Grev
- Hoth Battle Chief

- Posts: 3132
- Joined: Sun Dec 09, 2007 11:45 pm
- Projects :: No Mod project currently.
- Location: A Certain Box Canyon
Re: Clone Remnant I: Tatooine 70%
Just make me new skins.... 
EDIT1
Well, here are newer ZE screens:
*Click on them for a larger view*
Dockingbays:

Crashed Frigate:

Farm Place:

Jawa Camp:

Tusken Camp 1:

Camp 2:

Mining Area:

Look good so far?
EDIT2
Well, I didnt munge after I added the tuskens, but my lighitng is still off (or I think I did lighitng before I munged)
So, IM not sure about turkens, but the dagobah sky doesnt work, too much fog, and it just doesnt fit, so Im back to square 1 with sky. Choosing the right one. I may use naboo, or if nothing works, I will just make this a daytime Tatooine.
EDIT1
Well, here are newer ZE screens:
*Click on them for a larger view*
Dockingbays:
Crashed Frigate:
Farm Place:
Jawa Camp:
Tusken Camp 1:
Camp 2:
Mining Area:
Look good so far?
EDIT2
Well, I didnt munge after I added the tuskens, but my lighitng is still off (or I think I did lighitng before I munged)
So, IM not sure about turkens, but the dagobah sky doesnt work, too much fog, and it just doesnt fit, so Im back to square 1 with sky. Choosing the right one. I may use naboo, or if nothing works, I will just make this a daytime Tatooine.
-
=AOX=Durge
- Command Sergeant Major

- Posts: 259
- Joined: Sun Jul 02, 2006 7:38 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Slim Jimian Jungle
Re: Clone Remnant I: Tatooine 55%
It does look good.
Off-topic:What do you think of my avatar?
Off-topic:What do you think of my avatar?
-
Grev
- Hoth Battle Chief

- Posts: 3132
- Joined: Sun Dec 09, 2007 11:45 pm
- Projects :: No Mod project currently.
- Location: A Certain Box Canyon
Re: Clone Remnant I: Tatooine 55%
@ durge: Thanks! And your avatar looks great!
Lets take a vote:
Should I make my tatooine map at:
-day (normal sky)
-night (blueish sky)
Lets take a vote:
Should I make my tatooine map at:
-day (normal sky)
-night (blueish sky)
-
SilvaDalek
- Sith

- Posts: 1329
- Joined: Sun Dec 02, 2007 12:52 pm
- xbox live or psn: TH3 R0LL3R
Re: Clone Remnant I: Tatooine 55%
It wouldn't be blue on tat so I vote day time. 
-
Grev
- Hoth Battle Chief

- Posts: 3132
- Joined: Sun Dec 09, 2007 11:45 pm
- Projects :: No Mod project currently.
- Location: A Certain Box Canyon
Re: Clone Remnant I: Tatooine 55%
NO I mean a nightime shade of blue. Like its night, but the moon gives it a dark blue feel.
Like Kashyyk at night in the movie when the walkers are looking for yoda, and the sky and ground is blueish.
Like Kashyyk at night in the movie when the walkers are looking for yoda, and the sky and ground is blueish.
-
=AOX=Durge
- Command Sergeant Major

- Posts: 259
- Joined: Sun Jul 02, 2006 7:38 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Slim Jimian Jungle
Re: Clone Remnant I: Tatooine 55%
Nighttime all the way! 
