A few questions ...

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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Alvio
Posts: 2
Joined: Fri Aug 10, 2012 3:41 pm
Projects :: No Mod project currently.
Games I'm Playing :: SW Battlefront II
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A few questions ...

Post by Alvio »

Hello
I would like to ask a few questions about the "Mod Tools", "SOFTIMAGE XSI" and "XSIZETools"

1.
"XSIZETools" separate prog or works in conjunction with the "SOFTIMAGE XSI"?

2.
I'm just starting to understand with "SOFTIMAGE XSI".
I need a detailed guide on the prog and on how all this will integrate with SW: BF II Mod Tools.
It is advisable to images or better video (high quality).
If you give links, I will be very happy.

3.
If you can explain, for the phased, how to take a ready-made (from SW: BF II Mod Tools) animation, model, and change it through "SOFTIMAGE XSI", and then re-inserting the "Mod Tools"?

4.
How to create an object (any) in the "SOFTIMAGE XSI" to insert at the map through the "Zero editor"?
I need to create a lot of the same objects but with different skins.
Or, can be take an existing object, multiply it and make it different for each skin?

And finally:
I have units on the map sometimes freeze and stand as the terracotta army.
Not all of several different locations in the card.
Most normally leads fight.
How to overcome it?
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Nedarb7
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Re: A few questions ...

Post by Nedarb7 »

1. XSIZETools is an addon (I think that's how you say it) for XSI
2. Would this help? CLICK
3. You should find a tutorial from the link above for that, XSIZETools is perfect for it.
4. Again, tutorials for making objects from the link above.
5. I have no idea.

Hope this helps :)
CressAlbane
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Re: A few questions ...

Post by CressAlbane »

The last question: have you added planning to your maps for the AI to follow?
Alvio
Posts: 2
Joined: Fri Aug 10, 2012 3:41 pm
Projects :: No Mod project currently.
Games I'm Playing :: SW Battlefront II
xbox live or psn: No gamertag set

Re: A few questions ...

Post by Alvio »

Thank for your answers.

I have a standard map, and thus planning
I gladly will change the planning, but I figured out it is not very
planning indicates where units to move?
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