Severe Problem, Delaying Map.

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Bac-Talan
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Posts: 487
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Severe Problem, Delaying Map.

Post by Bac-Talan »

Ok, here is the deal: I am having a problem with a map I have been making (almost completely in secret) and am really starting to get annoyed by it.

The map is almost completely done, except for this, but I can NOT release this until it is solved. If someone could help me solve this, I would not only be very grateful, but would probably be able to release a beta by moday or sometime near then.

Here is the problem:
-Loading Works fine
-Side Selection works fine, for both sides
-Spawning works just fine, depending on the way the unit is facing (see below)
-When I turn to face a certain direction on the map, the map crashes to desktop.

The debugger/error log thing works just fine, it seems, it's long due to lots of random stuff, so I'll post it at the bottom of this post. The PC_MUNGELOG has only given me one error, here it is:
mungelog wrote:ERROR[PC_modelmunge MSH\Rhn_bldg_ruin_Cathedral_entrence.msh]:AddSegment(Rhn_bldg_ruin_Cathedral_entrence:shadowvolume14): shadow mesh edge 178 / 314 is invalid (edge next == twin == 179)
1 Errors 4 Warnings
The rest is just blabering on about Might Be Slow! and such.

I have tried deleteing this building, nothing different happened.

The direction that caused the crash was originally the place from which the locals spawned, I removed them: no luck.

I'm stumped, and if this can't be solved, I'm just going to have to throw out this whole thing, any help, even if it's just ideas, would help.

Error Log:
Error Log wrote:Opened logfile BFront2.log 2006-11-08 1613
ingame stream movies\crawl.mvs

Message Severity: 3
.\Source\LuaCallbacks_Mission.cpp(857)
Lua ReadDataFile: Could not open sound\shell.lvl
prev = none iLastPage = nil
prev = texture iLastPage = 1
prev = texture iLastPage = 2
prev = texture iLastPage = 3
ifs_legal.Exit
ifs_autonet dedicated
AutoNet Main
AutoNet Multi
AutoNet Gamespy
AutoNet multi main
AutoNet Server
AutoNet Game Options
Updating Lobby and attempting to Launch

Message Severity: 3
.\Source\LoadUtil.cpp(1002)
Data in C:\Program Files\LucasArts\Star Wars Battlefront II PC Server\AddOn\GCZ\Data\_lvl_pc\Load\common.lvl is not a binary UCF file.

Message Severity: 2
.\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture hud_target_hint_offscreen

Message Severity: 2
.\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture hud_target_hint_offscreen

Message Severity: 2
.\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture btn_directional_pad_LR

Message Severity: 2
.\Memory\RedMemoryPool.cpp(317)
Memory pool "ClothData" set item count after being allocated

Message Severity: 3
.\Source\LuaCallbacks_Mission.cpp(857)
Lua ReadDataFile: Could not open sound\yav.lvl;yav1cw

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\EntitySoldier.cpp(10471)
Soldier imp_inf_darktrooper has geometry collision

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (2e48181b)!

Message Severity: 3
.\Source\Weapon.cpp(2076)
Weapon "rep_weap_inf_dc15carbine" missing high res geometry "rep_1st_weap_inf_pistol_real"

Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (e1a174cc)!

Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (db902239)!

Message Severity: 2
.\Source\EntitySoldier.cpp(10471)
Soldier rep_inf_appo has geometry collision

Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (72968e25)!

Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (2ef88cb2)!

Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (e1a174cc)!

Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (db902239)!

Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (d6c288e8)!

Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (ef255e37)!

Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (c3a9860f)!

Message Severity: 2
.\Source\Weapon.cpp(2119)
Weapon "imp_weap_sidioussaber" missing fire point "hp_fire"

Message Severity: 3
.\Source\WeaponMelee.cpp(3232)
WeaponMelee: 'imp_weap_sidioussaber' FirePoint 'hp_fire' does not exist!

Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (d6c288e8)!

Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (6616778a)!

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1081

Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (ef255e37)!

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1093

Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (c3a9860f)!

Message Severity: 3
.\Source\LoadUtil.cpp(829)
Unable to find level chunk rep_inf_ep3_officer in C:\Program Files\LucasArts\Star Wars Battlefront II PC Server\AddOn\GCZ\Data\_lvl_pc\SIDE\rep.lvl

Message Severity: 3
.\Source\LoadUtil.cpp(829)
Unable to find level chunk imp_hero_darthvader in C:\Program Files\LucasArts\Star Wars Battlefront II PC Server\AddOn\GCZ\Data\_lvl_pc\SIDE\rep.lvl


Message Severity: 3
.\Source\LoadUtil.cpp(829)
Unable to find level chunk rep_inf_ep3_jettrooper in C:\Program Files\LucasArts\Star Wars Battlefront II PC Server\AddOn\GCZ\Data\_lvl_pc\SIDE\rep.lvl


Message Severity: 3
.\Source\LoadUtil.cpp(829)
Unable to find level chunk rep_walk_atte_nospawn in C:\Program Files\LucasArts\Star Wars Battlefront II PC Server\AddOn\GCZ\Data\_lvl_pc\SIDE\rep.lvl


Message Severity: 3
.\Source\LoadUtil.cpp(829)
Unable to find level chunk rep_walk_atte in C:\Program Files\LucasArts\Star Wars Battlefront II PC Server\AddOn\GCZ\Data\_lvl_pc\SIDE\rep.lvl


Message Severity: 3
.\Source\LoadUtil.cpp(829)
Unable to find level chunk rep_hero_anakin in C:\Program Files\LucasArts\Star Wars Battlefront II PC Server\AddOn\GCZ\Data\_lvl_pc\SIDE\rep.lvl


Message Severity: 3
.\Source\LoadUtil.cpp(829)
Unable to find level chunk rep_hover_barcspeeder in C:\Program Files\LucasArts\Star Wars Battlefront II PC Server\AddOn\GCZ\Data\_lvl_pc\SIDE\rep.lvl


Message Severity: 3
.\Source\LoadUtil.cpp(1011)
Unable to find level chunk in dc:SIDE\rep.lvl

Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (72968e25)!

Message Severity: 3
.\Source\EntityFlyer.cpp(5594)
Flyer "cis_fly_maf" weapon 1 "cis_weap_fly_maf_cannon" not found

Message Severity: 3
.\Source\EntityFlyer.cpp(5594)
Flyer "cis_fly_maf" weapon 2 "cis_weap_fly_maf_torpedo" not found

Message Severity: 3
.\Source\MountedTurret.cpp(1555)
Mounted turret "cis_fly_maf TURRET1" weapon 1 "cis_weap_fly_maf_laser" not found

Message Severity: 3
.\Source\MountedTurret.cpp(1555)
Mounted turret "cis_fly_maf TURRET2" weapon 1 "cis_weap_fly_maf_cannon" not found

Message Severity: 3
.\Source\EntitySoldier.cpp(10505)
EntitySoldier "cis_hero_sith_slayer" missing animation bank "vader"

Message Severity: 3
.\Source\EntitySoldier.cpp(10536)
EntitySoldier "cis_hero_sith_slayer" missing lowres animation bank "vaderlz"

Message Severity: 2
.\Source\EntityGeometry.cpp(1065)
Entity "com_weap_inf_remotedroid_ord" unknown building collision "p_buildingsphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1073)
Entity "com_weap_inf_remotedroid_ord" unknown vehicle collision "p_buildingsphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1089)
Entity "com_weap_inf_remotedroid_ord" unknown ordnance collision "p_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1081)
Entity "com_weap_inf_remotedroid_ord" unknown soldier collision "p_sphere"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\EntityWalker.cpp(4273)
Walker 'cis_walk_spider' skeleton does not contain LegBoneTopLeft 'bone_fl_shoulder'

Message Severity: 2
.\Source\EntityWalker.cpp(4286)
Walker 'cis_walk_spider' skeleton does not contain LegBoneTopRight 'bone_fr_shoulder'

Message Severity: 2
.\Source\EntityWalker.cpp(4210)
Walker 'cis_walk_spider' skeleton does not contain FootBoneLeft 'bone_l_toe'!

Message Severity: 2
.\Source\EntityWalker.cpp(4219)
Walker 'cis_walk_spider' skeleton does not contain FootBoneLeft 'bone_r_toe'!

Message Severity: 2
.\Source\EntityWalker.cpp(4273)
Walker 'cis_walk_spider' skeleton does not contain LegBoneTopLeft 'bone_bl_shoulder'

Message Severity: 2
.\Source\EntityWalker.cpp(4286)
Walker 'cis_walk_spider' skeleton does not contain LegBoneTopRight 'bone_br_shoulder'

Message Severity: 2
.\Source\EntityWalker.cpp(4210)
Walker 'cis_walk_spider' skeleton does not contain FootBoneLeft 'bone_l_toe'!

Message Severity: 2
.\Source\EntityWalker.cpp(4219)
Walker 'cis_walk_spider' skeleton does not contain FootBoneLeft 'bone_r_toe'!

Message Severity: 2
.\Memory\RedMemoryPool.cpp(317)
Memory pool "ParticleTransformer::ColorTrans" set item count after being allocated

Message Severity: 2
.\Source\LuaCallbacks_Mission.cpp(1923)
Memory pool "ParticleTransformer::SizeTrans" not found

Message Severity: 2
.\Memory\RedMemoryPool.cpp(317)
Memory pool "ParticleTransformer::PositionTr" set item count after being allocated

Message Severity: 2
.\Source\SkyManager.cpp(108)
Skyfile NearSceneRange is in old format

Message Severity: 2
.\Source\SkyManager.cpp(122)
Skyfile FarSceneRange is in old format

Message Severity: 2
.\Source\StringDB.cpp(48)
ID=20abd8ce: trying to replace "rhn_bldg_look_out2" with "rhn_bldg_look_out"

Message Severity: 2
.\Source\LoadUtil.cpp(1321)
CreateRegion('rumble hot_rum_caves required' [d75a3f5a], type [ad1ebfef]) failed

Message Severity: 2
.\Source\StringDB.cpp(48)
ID=25abe0ad: trying to replace "rhn_bldg_look_out" with "rhn_bldg_look_out7"

Message Severity: 2
.\Source\StringDB.cpp(48)
ID=24abdf1a: trying to replace "rhn_bldg_look_out" with "rhn_bldg_look_out6"


Message Severity: 2
.\Source\VehicleSpawn.cpp(139)
Vehicle spawn command post "cp9" has no control region

Message Severity: 2
.\Source\VehicleSpawn.cpp(139)
Vehicle spawn command post "cp5" has no control region

Message Severity: 2
.\Source\VehicleSpawn.cpp(139)
Vehicle spawn command post "cp10" has no control region

Message Severity: 2
.\Source\VehicleSpawn.cpp(139)
Vehicle spawn command post "cp5" has no control region

Message Severity: 2
.\Source\VehicleSpawn.cpp(139)
Vehicle spawn command post "cp5" has no control region

Message Severity: 2
.\Source\StringDB.cpp(48)
ID=21abda61: trying to replace "rhn_bldg_look_out" with "rhn_bldg_look_out3"

Message Severity: 2
.\Source\VehicleSpawn.cpp(139)
Vehicle spawn command post "cp10" has no control region

Message Severity: 2
.\Source\VehicleSpawn.cpp(139)
Vehicle spawn command post "cp10" has no control region

Message Severity: 2
.\Source\VehicleSpawn.cpp(139)
Vehicle spawn command post "cp5" has no control region

Message Severity: 2
.\Source\StringDB.cpp(48)
ID=22abdbf4: trying to replace "rhn_bldg_look_out" with "rhn_bldg_look_out4"

Message Severity: 2
.\Source\StringDB.cpp(48)
ID=23abdd87: trying to replace "rhn_bldg_look_out" with "rhn_bldg_look_out5"

Message Severity: 2
.\Source\VehicleSpawn.cpp(139)
Vehicle spawn command post "cp9" has no control region

Message Severity: 2
.\Source\VehicleSpawn.cpp(139)
Vehicle spawn command post "cp9" has no control region

Message Severity: 3
.\Source\SoldierAnimatorClass.cpp(1881)
Can't find soldier animation human_sabre_jumpattack_recover(_upper)

Error_fnActivate. vis = 6
The very last line is really odd.
Again, I really can't solve this myself, I'm just hoping someone can.

Also, I deleted most of the Memory Pool, InVehicle, and Duplicate Effect Name errors.
SymbolS

RE: Severe Problem, Delaying Map.

Post by SymbolS »

First off, you are missing a ton of files, if i were u i would go look at the error log and try to find every file that it says ur missing, that is most likely the reason that this is happening


another reason it might be happening is that you have a problem with your msh file: Rhn_bldg_ruin_Cathedral_entrence so make sure that u have all of the msh files for it, and make sure that you have all of the files for the cathedral, msh, odf, and sometimes effects. It says that you are missing Rhn_bldg_ruin_Cathedral_entrence:shadowvolume14 from the file. Once again, I would go and try to put every one of those files in the correct folders.

Does the direction that u face that crashes happen to be looking at the "cathedral"?
Are those smiley faces actually in the file, if so that might be your problem?
fat_walrus

RE: Severe Problem, Delaying Map.

Post by fat_walrus »

He's right, you are missing lost of level chunk files. Make sure you are calling the correct weapons and units' stuff.
You are missing many animation files.
You are missing control zones (unless you need them)
You are missing MAF's weapons
Bac-Talan
Captain
Captain
Posts: 487
Joined: Wed Nov 30, 2005 8:14 pm

RE: Severe Problem, Delaying Map.

Post by Bac-Talan »

The MAF is not used, I was just testing it, and then I took it out. (it has no shipped weapons, there's and easy fix but I'm too lazy.
I have no idea about the missing level chuncs. All the units weapons and units are good: they all work.
the building "Rhn_bldg_ruin_cathedral_entrence" I am pretty sure I have all the files for it. I also tried removing from the map; alas, to no avail.

(The smiley faces are generated by Gametoast whenever there is an "8" followed directly (no space) by a ")". 8))

I will double check the files for the cathedral; though I don't think the problem's there, I could be wrong.

And fat_walrus, where do you see the missing animation files.
Reason: I origionally was testing a ZeroEditor animation for the crashing capital ship, I decided I didn't like it and took it out. That's about when the crash started to occur.

Thanks guys, I'll work on this abit more.

(note: no jedi, jettroopers, sith slayer droids (idea, didn't like, scrapped) or MAFS are being used.)
t551
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RE: Severe Problem, Delaying Map.

Post by t551 »

One way to test whether or not the cathedral model is corrupted or not is, if it is still in the map, place it in a sector by itself, with a properly configured portal. This will make so that it will not be rendered unless you look at the protal, so you can see whether or not the object is at fault.
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