The map is almost completely done, except for this, but I can NOT release this until it is solved. If someone could help me solve this, I would not only be very grateful, but would probably be able to release a beta by moday or sometime near then.
Here is the problem:
-Loading Works fine
-Side Selection works fine, for both sides
-Spawning works just fine, depending on the way the unit is facing (see below)
-When I turn to face a certain direction on the map, the map crashes to desktop.
The debugger/error log thing works just fine, it seems, it's long due to lots of random stuff, so I'll post it at the bottom of this post. The PC_MUNGELOG has only given me one error, here it is:
The rest is just blabering on about Might Be Slow! and such.mungelog wrote:ERROR[PC_modelmunge MSH\Rhn_bldg_ruin_Cathedral_entrence.msh]:AddSegment(Rhn_bldg_ruin_Cathedral_entrence:shadowvolume14): shadow mesh edge 178 / 314 is invalid (edge next == twin == 179)
1 Errors 4 Warnings
I have tried deleteing this building, nothing different happened.
The direction that caused the crash was originally the place from which the locals spawned, I removed them: no luck.
I'm stumped, and if this can't be solved, I'm just going to have to throw out this whole thing, any help, even if it's just ideas, would help.
Error Log:
The very last line is really odd.Error Log wrote:Opened logfile BFront2.log 2006-11-08 1613
ingame stream movies\crawl.mvs
Message Severity: 3
.\Source\LuaCallbacks_Mission.cpp(857)
Lua ReadDataFile: Could not open sound\shell.lvl
prev = none iLastPage = nil
prev = texture iLastPage = 1
prev = texture iLastPage = 2
prev = texture iLastPage = 3
ifs_legal.Exit
ifs_autonet dedicated
AutoNet Main
AutoNet Multi
AutoNet Gamespy
AutoNet multi main
AutoNet Server
AutoNet Game Options
Updating Lobby and attempting to Launch
Message Severity: 3
.\Source\LoadUtil.cpp(1002)
Data in C:\Program Files\LucasArts\Star Wars Battlefront II PC Server\AddOn\GCZ\Data\_lvl_pc\Load\common.lvl is not a binary UCF file.
Message Severity: 2
.\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture hud_target_hint_offscreen
Message Severity: 2
.\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture hud_target_hint_offscreen
Message Severity: 2
.\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture btn_directional_pad_LR
Message Severity: 2
.\Memory\RedMemoryPool.cpp(317)
Memory pool "ClothData" set item count after being allocated
Message Severity: 3
.\Source\LuaCallbacks_Mission.cpp(857)
Lua ReadDataFile: Could not open sound\yav.lvl;yav1cw
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\EntitySoldier.cpp(10471)
Soldier imp_inf_darktrooper has geometry collision
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (2e48181b)!
Message Severity: 3
.\Source\Weapon.cpp(2076)
Weapon "rep_weap_inf_dc15carbine" missing high res geometry "rep_1st_weap_inf_pistol_real"
Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (e1a174cc)!
Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (db902239)!
Message Severity: 2
.\Source\EntitySoldier.cpp(10471)
Soldier rep_inf_appo has geometry collision
Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (72968e25)!
Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (2ef88cb2)!
Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (e1a174cc)!
Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (db902239)!
Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (d6c288e8)!
Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (ef255e37)!
Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (c3a9860f)!
Message Severity: 2
.\Source\Weapon.cpp(2119)
Weapon "imp_weap_sidioussaber" missing fire point "hp_fire"
Message Severity: 3
.\Source\WeaponMelee.cpp(3232)
WeaponMelee: 'imp_weap_sidioussaber' FirePoint 'hp_fire' does not exist!
Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (d6c288e8)!
Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (6616778a)!
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1081
Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (ef255e37)!
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1093
Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (c3a9860f)!
Message Severity: 3
.\Source\LoadUtil.cpp(829)
Unable to find level chunk rep_inf_ep3_officer in C:\Program Files\LucasArts\Star Wars Battlefront II PC Server\AddOn\GCZ\Data\_lvl_pc\SIDE\rep.lvl
Message Severity: 3
.\Source\LoadUtil.cpp(829)
Unable to find level chunk imp_hero_darthvader in C:\Program Files\LucasArts\Star Wars Battlefront II PC Server\AddOn\GCZ\Data\_lvl_pc\SIDE\rep.lvl
Message Severity: 3
.\Source\LoadUtil.cpp(829)
Unable to find level chunk rep_inf_ep3_jettrooper in C:\Program Files\LucasArts\Star Wars Battlefront II PC Server\AddOn\GCZ\Data\_lvl_pc\SIDE\rep.lvl
Message Severity: 3
.\Source\LoadUtil.cpp(829)
Unable to find level chunk rep_walk_atte_nospawn in C:\Program Files\LucasArts\Star Wars Battlefront II PC Server\AddOn\GCZ\Data\_lvl_pc\SIDE\rep.lvl
Message Severity: 3
.\Source\LoadUtil.cpp(829)
Unable to find level chunk rep_walk_atte in C:\Program Files\LucasArts\Star Wars Battlefront II PC Server\AddOn\GCZ\Data\_lvl_pc\SIDE\rep.lvl
Message Severity: 3
.\Source\LoadUtil.cpp(829)
Unable to find level chunk rep_hero_anakin in C:\Program Files\LucasArts\Star Wars Battlefront II PC Server\AddOn\GCZ\Data\_lvl_pc\SIDE\rep.lvl
Message Severity: 3
.\Source\LoadUtil.cpp(829)
Unable to find level chunk rep_hover_barcspeeder in C:\Program Files\LucasArts\Star Wars Battlefront II PC Server\AddOn\GCZ\Data\_lvl_pc\SIDE\rep.lvl
Message Severity: 3
.\Source\LoadUtil.cpp(1011)
Unable to find level chunk in dc:SIDE\rep.lvl
Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (72968e25)!
Message Severity: 3
.\Source\EntityFlyer.cpp(5594)
Flyer "cis_fly_maf" weapon 1 "cis_weap_fly_maf_cannon" not found
Message Severity: 3
.\Source\EntityFlyer.cpp(5594)
Flyer "cis_fly_maf" weapon 2 "cis_weap_fly_maf_torpedo" not found
Message Severity: 3
.\Source\MountedTurret.cpp(1555)
Mounted turret "cis_fly_maf TURRET1" weapon 1 "cis_weap_fly_maf_laser" not found
Message Severity: 3
.\Source\MountedTurret.cpp(1555)
Mounted turret "cis_fly_maf TURRET2" weapon 1 "cis_weap_fly_maf_cannon" not found
Message Severity: 3
.\Source\EntitySoldier.cpp(10505)
EntitySoldier "cis_hero_sith_slayer" missing animation bank "vader"
Message Severity: 3
.\Source\EntitySoldier.cpp(10536)
EntitySoldier "cis_hero_sith_slayer" missing lowres animation bank "vaderlz"
Message Severity: 2
.\Source\EntityGeometry.cpp(1065)
Entity "com_weap_inf_remotedroid_ord" unknown building collision "p_buildingsphere"
Message Severity: 2
.\Source\EntityGeometry.cpp(1073)
Entity "com_weap_inf_remotedroid_ord" unknown vehicle collision "p_buildingsphere"
Message Severity: 2
.\Source\EntityGeometry.cpp(1089)
Entity "com_weap_inf_remotedroid_ord" unknown ordnance collision "p_sphere"
Message Severity: 2
.\Source\EntityGeometry.cpp(1081)
Entity "com_weap_inf_remotedroid_ord" unknown soldier collision "p_sphere"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\EntityWalker.cpp(4273)
Walker 'cis_walk_spider' skeleton does not contain LegBoneTopLeft 'bone_fl_shoulder'
Message Severity: 2
.\Source\EntityWalker.cpp(4286)
Walker 'cis_walk_spider' skeleton does not contain LegBoneTopRight 'bone_fr_shoulder'
Message Severity: 2
.\Source\EntityWalker.cpp(4210)
Walker 'cis_walk_spider' skeleton does not contain FootBoneLeft 'bone_l_toe'!
Message Severity: 2
.\Source\EntityWalker.cpp(4219)
Walker 'cis_walk_spider' skeleton does not contain FootBoneLeft 'bone_r_toe'!
Message Severity: 2
.\Source\EntityWalker.cpp(4273)
Walker 'cis_walk_spider' skeleton does not contain LegBoneTopLeft 'bone_bl_shoulder'
Message Severity: 2
.\Source\EntityWalker.cpp(4286)
Walker 'cis_walk_spider' skeleton does not contain LegBoneTopRight 'bone_br_shoulder'
Message Severity: 2
.\Source\EntityWalker.cpp(4210)
Walker 'cis_walk_spider' skeleton does not contain FootBoneLeft 'bone_l_toe'!
Message Severity: 2
.\Source\EntityWalker.cpp(4219)
Walker 'cis_walk_spider' skeleton does not contain FootBoneLeft 'bone_r_toe'!
Message Severity: 2
.\Memory\RedMemoryPool.cpp(317)
Memory pool "ParticleTransformer::ColorTrans" set item count after being allocated
Message Severity: 2
.\Source\LuaCallbacks_Mission.cpp(1923)
Memory pool "ParticleTransformer::SizeTrans" not found
Message Severity: 2
.\Memory\RedMemoryPool.cpp(317)
Memory pool "ParticleTransformer::PositionTr" set item count after being allocated
Message Severity: 2
.\Source\SkyManager.cpp(108)
Skyfile NearSceneRange is in old format
Message Severity: 2
.\Source\SkyManager.cpp(122)
Skyfile FarSceneRange is in old format
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=20abd8ce: trying to replace "rhn_bldg_look_out2" with "rhn_bldg_look_out"
Message Severity: 2
.\Source\LoadUtil.cpp(1321)
CreateRegion('rumble hot_rum_caves required' [d75a3f5a], type [ad1ebfef]) failed
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=25abe0ad: trying to replace "rhn_bldg_look_out" with "rhn_bldg_look_out7"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=24abdf1a: trying to replace "rhn_bldg_look_out" with "rhn_bldg_look_out6"
Message Severity: 2
.\Source\VehicleSpawn.cpp(139)
Vehicle spawn command post "cp9" has no control region
Message Severity: 2
.\Source\VehicleSpawn.cpp(139)
Vehicle spawn command post "cp5" has no control region
Message Severity: 2
.\Source\VehicleSpawn.cpp(139)
Vehicle spawn command post "cp10" has no control region
Message Severity: 2
.\Source\VehicleSpawn.cpp(139)
Vehicle spawn command post "cp5" has no control region
Message Severity: 2
.\Source\VehicleSpawn.cpp(139)
Vehicle spawn command post "cp5" has no control region
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=21abda61: trying to replace "rhn_bldg_look_out" with "rhn_bldg_look_out3"
Message Severity: 2
.\Source\VehicleSpawn.cpp(139)
Vehicle spawn command post "cp10" has no control region
Message Severity: 2
.\Source\VehicleSpawn.cpp(139)
Vehicle spawn command post "cp10" has no control region
Message Severity: 2
.\Source\VehicleSpawn.cpp(139)
Vehicle spawn command post "cp5" has no control region
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=22abdbf4: trying to replace "rhn_bldg_look_out" with "rhn_bldg_look_out4"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=23abdd87: trying to replace "rhn_bldg_look_out" with "rhn_bldg_look_out5"
Message Severity: 2
.\Source\VehicleSpawn.cpp(139)
Vehicle spawn command post "cp9" has no control region
Message Severity: 2
.\Source\VehicleSpawn.cpp(139)
Vehicle spawn command post "cp9" has no control region
Message Severity: 3
.\Source\SoldierAnimatorClass.cpp(1881)
Can't find soldier animation human_sabre_jumpattack_recover(_upper)
Error_fnActivate. vis = 6
Again, I really can't solve this myself, I'm just hoping someone can.
Also, I deleted most of the Memory Pool, InVehicle, and Duplicate Effect Name errors.


