Grappling hook fix

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Teancum
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Re: Grappling hook fix

Post by Teancum »

Maveritchell wrote:
tsurugi13 wrote:I tried something simple and just gave a missile a negative push value. Believe it or not it actually pulled them! If I just upped the negative push some more, upped the ordnances velocity, and removed the exp effect, you'd have an anti-infantry grappling hook! :maulsaber:
We call that move "Force Pull."
Mav, you just made my day! :funny2:
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Re: Grappling hook fix

Post by Gogie »

im not going to say it is impossible... but i will say it is highly unlikely that anyone will ever get it working, so i will agree with teancum, it will not work.
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Re: Grappling hook fix

Post by trainmaster611 »

Syth wrote:Im not sure how to make aiming values fixed at the opposite direction. You might have to have a new model with a hp-fire in the opposite direction.
Well remember that littl nozzle thing can turn around 360 degrees.

Hell, I'll take a shot at it myself :P
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Re: Grappling hook fix

Post by jangoisbaddest »

Syth wrote:Dang, i just figured this out. Orbital strike uses the unit that fires it as the point as origin, not the beacon. So when you use the orbital strike, the ord is fired from 600m above your head, towards the beacon. This means the the pull, or poison can't come at you or from the beacon... :x
THAT'S why. Goodness, I could never figure out why the Aim parameters were so screwy. Thanks Syth!
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Re: Grappling hook fix

Post by {501st}Commander_Appo »

Hmmmm,if u try to take the Harpoon Gun form the Snowspeeder for the Grappling gun,will it still work?
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Re: Grappling hook fix

Post by NullCommando »

Actually I think that would just let you take hold of a veichle and nothing more. ( though you could knock over an AT-ST super easy )
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Re: Grappling hook fix

Post by tsurugi13 »

Hahaha! Or you could just stick one on a moving speeder bike and get a free ride!
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