Ep3 Clones mod - My mod is ready! :D

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ForceMaster
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Ep3 Clones mod - My mod is ready! :D

Post by ForceMaster »

Excuse, I didn't know how to load the pictures of my mod. in all ways I could already go up it to the page Filefront.com, this is the link:
http://files.filefront.com/Secret+Clone ... einfo.html
this is a modificatión of the EP3 clones, new skins, weapons and shields.
Secret Clones Comando is my first mod.
I not wait infringed haver another rule. Thank you friends!

Image
Image
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Image
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Ka-Ching
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Re: Ep3 Clones mod - My mod is ready! :D

Post by Ka-Ching »

Could You plz describe it more?
ForceMaster
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Re: Ep3 Clones mod - My mod is ready! :D

Post by ForceMaster »

It is a general modification of the clones of EP3. New skins, all the soldiers have jetpack, all the soldiers have shields, the quantity of armament increases for soldier, the quantity of ammunition increases, weapons of the empire, the alliance and CSI are added with certain modifications. the missiles have bigger speed and better impact, the ammunition of the rifles are of more size and some are explosive or they adhere to the opponent to explode later as the bullets "dun-dun." :D

If you want to discharge it visits the page http://www.filefront.com and it looks for the file "secret_clones_comando.zip" and after discharging it replace the files "rep" and "repshell" of your directory. :D

Most images:
Image
all the soldiers have jetpack
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all the soldiers have shields
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most munitions!
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have a electric weapon!
Image
and the fireweapon!

This is the url for downloading. http://files.filefront.com/Secret+Clone ... einfo.html
enjoy! :D
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Ka-Ching
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Re: Ep3 Clones mod - My mod is ready! :D

Post by Ka-Ching »

WOW...that looks good for a first...might want to make it a mission map for those ppl who dont usally use mods
-_-
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Re: Ep3 Clones mod - My mod is ready! :D

Post by -_- »

Two Questions:
1.) Usually, by the end of the game, what's the score? 500 REP -0 CIS?
2.) With the "increased" ammunitions, does the game not lag?
ForceMaster
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Re: Ep3 Clones mod - My mod is ready! :D

Post by ForceMaster »

Ok, thank you to take into account my modification boys. I respond to your question: 1) I won't deny that they are something "strong" to conquer them, but I have played against them and they are not invincible. taking into account your reference the game would be in 100 - REP and 0 - CIS. 2) the game doesn't present flaws for the increased ammunition, it works with total normality, at least to my it has never failed me.
I mixed some weapons of the other teams in this, alone to prove and WALAAA!!!

If they don't understand my English well it is because I am Venezuelan. :D
ForceMaster
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Re: Ep3 Clones mod - My mod is ready! :D

Post by ForceMaster »

Something that I forgot to tell them is that I modified the hero "Obi Wan", here he is a soldier more, alone that carries mortar and 3 powers of the force, not ligh saber, the range of the power "push" is increased and I added him something of electricity, the power "pull" also has a bigger range, attract the enemies from very far, it is amusing jejejeje!
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Re: Ep3 Clones mod - My mod is ready! :D

Post by Penguin »

Use the Image button next time instead of double posting.
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Re: Ep3 Clones mod - My mod is ready! :D

Post by Silas »

-_- wrote:Two Questions:
1.) Usually, by the end of the game, what's the score? 500 REP -0 CIS?
2.) With the "increased" ammunitions, does the game not lag?
I like the idea behind this, but as mentioned by -_-, the Reps seem a tad (a lot) overpowered. Giving the Rep troops extra weapons/ammo without affecting the CIS is going to lead to some boring gameplay for the Rep side, and really hard gameplay for the CIS. This mod would be great if you lowered the amount of ammo by a lot and modified the CIS as well.

I like the skins though. This mod will be fun with a few adjustments
ForceMaster
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Re: Ep3 Clones mod - My mod is ready! :D

Post by ForceMaster »

You are right when you say that the game has been bored for the team REP and very difficult for CIS. Although the initial purpose of this mod was to modify the armament of both teams I could not make it, not you for that, but when it modified and CIS changed the game it didn't work, I revised step for step that I made and I didn't find the flaw. if some of you knows as making to modify the two teams without the game fails I appreciate its help. And thank you to take into account my mod.

If somebody already proved it, can leave their comment to improve or to change something that is bad to their.

I am working in that of the ammunition, they are really quantities exaggerated jejejejeje! :D
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666rulerofclones
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Re: Ep3 Clones mod - My mod is ready! :D

Post by 666rulerofclones »

looks good, but, wouldnt it be overpowered a little but? i mean, if that one soldier on kashyyk there laid all those mines then, H :shock: OLY CRAP!!!! but ill give it a dload and try it out/

EDIT: this mod seems to need some gameplay balance,just a suggestion for a v2 if you are making one
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