now i have one, but i don't know if these idea works...
I.E: Ihave 2 or 3 very bigs semi-spheres (like the sky.msh) with an dark texture transparent and it will be appears after some objective. wath do you think?
now i have one, but i don't know if these idea works...
I.E: Ihave 2 or 3 very bigs semi-spheres (like the sky.msh) with an dark texture transparent and it will be appears after some objective. wath do you think?
Another idea would be to have the skydome use a scrolling texture by editing it in XSI.
now i have one, but i don't know if these idea works...
I.E: Ihave 2 or 3 very bigs semi-spheres (like the sky.msh) with an dark texture transparent and it will be appears after some objective. wath do you think?
Another idea would be to have the skydome use a scrolling texture by editing it in XSI.
I thought that too, but that would be like a shifting disk where you look to the left and theres a bright sun, and to the right is pitch black with a moon .
Ur *appearing* idea seems quite workable ForceMaster.
And maybe for normal conquest mode you can destroy the sky.msh with time, leaving a night sky underneath.
([KillObjectClass])
now i have one, but i don't know if these idea works...
I.E: Ihave 2 or 3 very bigs semi-spheres (like the sky.msh) with an dark texture transparent and it will be appears after some objective. wath do you think?
Another idea would be to have the skydome use a scrolling texture by editing it in XSI.
I thought that too, but that would be like a shifting disk where you look to the left and theres a bright sun, and to the right is pitch black with a moon .
Not if you used a large texture ie. 1024x1024^2, and set it to scroll slowly, but only to the point at which the time lapse of the mission sets the transition from day to night.
now i have one, but i don't know if these idea works...
I.E: Ihave 2 or 3 very bigs semi-spheres (like the sky.msh) with an dark texture transparent and it will be appears after some objective. wath do you think?
Another idea would be to have the skydome use a scrolling texture by editing it in XSI.
I thought that too, but that would be like a shifting disk where you look to the left and theres a bright sun, and to the right is pitch black with a moon .
Not if you used a large texture ie. 1024x1024^2, and set it to scroll slowly, but only to the point at which the time lapse of the mission sets the transition from day to night.
If its slow won't it give more time for people to notice the obvious line?
Well, Fragme! seems to be exploring some stuff with scrolling textures, but I don't know if you can trigger those through scripted events, but it may be worth to look into it?
mswf wrote:Well, Fragme! seems to be exploring some stuff with scrolling textures, but I don't know if you can trigger those through scripted events, but it may be worth to look into it?
You say that the movement of texture can be conditioned by way of a script?
Well, I'm more or less saying that I'm totally not sure, but that there may be another method you could try/ask about. I must ad that I'm not sure, but I'm just posting an idea that may, or may not, help you in the right direction.
mswf wrote:Well, I'm more or less saying that I'm totally not sure, but that there may be another method you could try/ask about. I must ad that I'm not sure, but I'm just posting an idea that may, or may not, help you in the right direction.
Anyway thank you very much friend, it might be the right way to do it.
Blade117 wrote:any idea when it will be released? It looks amazing.
Sorry for delay in answer...
Actualy I'm working on the release of the final version of my first map, this will be released after it. thanks for your interest!
Well at least you seem to know when to use that last smiley... Look at the post above yours. He's finishing his other map, and will update this one when he's done.