Collision problem [SOLVED]

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ANDEWEGET
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Collision problem [SOLVED]

Post by ANDEWEGET »

ive here my Basilisk setup with functional collision in XSI, buuuuuuut:
Image
you see the three pink spheres around the basilisk with his collision? in XSI theyre not there, nether i added them via ODF or .option(i looked 3 times through them all). it seems they get generated by the munge process(like the unit collision)? any ideas?
Last edited by ANDEWEGET on Sun Jul 12, 2009 1:05 pm, edited 1 time in total.
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Re: Collision problem

Post by MasterFang1 »

add -nocollision in its .option file? if it doesn't have one just make one with the same name as your .msh
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ANDEWEGET
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Re: Collision problem

Post by ANDEWEGET »

it has nocollision in its option file and nocollision is only for collision meshes, i only have collision primitives(no offence you couldnt know it from my explanation, only info for the others)
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Re: Collision problem

Post by ANDEWEGET »

sorry for double post but problem is fixed.
Thanks to FragMe! who got me an Idea with his post about SpringBody etc. in hte 3D fred er.. thread. i disabled them and everything works fine.

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