Sword Fighting 2
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- xeliminatorx
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Re: Sword Fighting 2
Looks like something you'd see out of lord of the rings 
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Bob
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Re: Sword Fighting 2
Added 2 new units
Hidden/Spoiler:
- Cerfon Rournes
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Re: Sword Fighting 2
Sweet update! 
- yuke5
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Re: Sword Fighting 2
This map is going to be a hit if it gets released on SWBF files. Keep up the excellent work. Did you use the senate commando skin as a template for your heavy swordsman?
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Noobasaurus
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Re: Sword Fighting 2
I like the ninja! 
- DarthEste01
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Re: Sword Fighting 2
in which mod is the senate guard?yuke5 wrote:Did you use the senate commando skin as a template for your heavy swordsman?
- yuke5
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Re: Sword Fighting 2
It isn't in any mod (that I know of), but it is a released asset.DarthEste01 wrote:in which mod is the senate guard?yuke5 wrote:Did you use the senate commando skin as a template for your heavy swordsman?
- naru1305
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Re: Sword Fighting 2
really nice update, great work 
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Bob
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Re: Sword Fighting 2
I only used the helmet part of the skin, the rest is copypasta from the normal good infanterist.yuke5 wrote:Did you use the senate commando skin as a template for your heavy swordsman?
EDIT
And Bob said, Let there be Beta: and there was Beta.
http://www.megaupload.com/?d=2TJ8TDZT
Double posting is against the RULES; please EDIT your post instead -Staff
- Cerfon Rournes
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Re: Sword Fighting 2
MegaUpload wrote:The file you are trying to access is temporarily unavailable. Please try again later.
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Bob
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Re: Sword Fighting 2
Weird, it works for me.
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RogueKnight
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Re: Sword Fighting 2
Reminds me of Helms Deep, anyone else agree with me there?
Looks good, keep it up.
Looks good, keep it up.
- keenmike
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Re: Sword Fighting 2
I read every post on this thread and it has an original feel in my book. Nice choice of buildings I say.
- Dakota
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Re: Sword Fighting 2
(sees topic for the first time)
wow, this is awesome. i remember having an idea like this when i first started modding. i wanted to make a roman city, with towers, a screct stairway to a hiden zone under the ground, and with two modes and... wait i posted it in the mod idea thread
(post)
when this mod of yours comes out i will be downloading it. it seems awesome and just what i really wanted for this game.
also, may i ask where that stff model for that wizard came from? it looks similar to a staff in another game i had.
wow, this is awesome. i remember having an idea like this when i first started modding. i wanted to make a roman city, with towers, a screct stairway to a hiden zone under the ground, and with two modes and... wait i posted it in the mod idea thread
(post)
Hidden/Spoiler:
when this mod of yours comes out i will be downloading it. it seems awesome and just what i really wanted for this game.
also, may i ask where that stff model for that wizard came from? it looks similar to a staff in another game i had.
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[Padawan]Helkaan
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Re: Sword Fighting 2
For me the wizard's weapon looks like Darth D.U.C.K's SWBF1 Weequay lance 
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Bob
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Re: Sword Fighting 2
It's the Vibro lance, but both are in the same assets release.[Padawan]Helkaan wrote:For me the wizard's weapon looks like Darth D.U.C.K's SWBF1 Weequay lance
@Dakota: You'r stuff gave me an idea, I'll try to make a fire bolt for the crossbowers.
- Dakota
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Re: Sword Fighting 2
yay fire bolts (could be a rocket with a fire effect)Bob wrote:It's the Vibro lance, but both are in the same assets release.[Padawan]Helkaan wrote:For me the wizard's weapon looks like Darth D.U.C.K's SWBF1 Weequay lance
@Dakota: You'r stuff gave me an idea, I'll try to make a fire bolt for the crossbowers.
please do take any ideas you want from that post. it was meant originally to give people ideas of a mod that i wanted to make but couldn't.
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Bob
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Re: Sword Fighting 2
I prefer shells for this, they are gravity affected.Dakota wrote: could be a rocket with a fire effect
- Dakota
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Re: Sword Fighting 2
i thought gavity worked on rockets too but if not shells are perfect.Bob wrote:I prefer shells for this, they are gravity affected.Dakota wrote: could be a rocket with a fire effect
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Bob
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Re: Sword Fighting 2
I just uploaded the beta 1.1 and made a thread in the Map/Mod Release forum.
You can now annoy your enemies by shooting fire bolts at them and the battle isn't endless anymore. The new balance also makes a timer irrelevant, at least until I say something different.
UPDATE
The map now has a sun, custom light, vegetation/rocks, a modified ground texture and a custom GCW era.
The GCW era is set in a futuristic environment, featuring energy weapons instead of ol' iron.
All of the GCW's units heal themselfes automaticly, but at a slow rate. You don't get better chances to survive thru it, but if you manage to stay away from battle a few moments you are independent from supply crates.
There are some small improvements I did not mention, but now you know the most important ones.
DL link for the updated Beta can be found here.
You can now annoy your enemies by shooting fire bolts at them and the battle isn't endless anymore. The new balance also makes a timer irrelevant, at least until I say something different.
The map now has a sun, custom light, vegetation/rocks, a modified ground texture and a custom GCW era.
Hidden/Spoiler:
Hidden/Spoiler:
Hidden/Spoiler:
Hidden/Spoiler:
Hidden/Spoiler:
Hidden/Spoiler:
Hidden/Spoiler:
Hidden/Spoiler:
Hidden/Spoiler:
There are some small improvements I did not mention, but now you know the most important ones.
DL link for the updated Beta can be found here.
Last edited by Bob on Sun Apr 08, 2012 7:01 am, edited 2 times in total.
