Space Troopers
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- Lagomorphia
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Space Troopers
Can units with jetpacks pass through hanger shields while in flight? If not is there a way to make it so they can?
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The_Emperor
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Re: Space Troopers
While I'm not entirely sure, I doubt the shield would be able to know the difference between normal troopers and ones with jetpacks, so it lets all units through, or none, I'd reckon. A workaround would be to make all units able to pass through the hanger shield, but make an invisible barrier for units on the floor that's too high to jump over.
- Lagomorphia
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Re: Space Troopers
On a map my brother was making the jet troopers walked into the lake and the other units didn't. There was a barrier for infantry but not flyers.
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The_Emperor
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Re: Space Troopers
Well in that case, I suppose you could use that same method for the hangar shield
- skelltor
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Re: Space Troopers
no they can not but in fc you can make hanger shields allow units which lets unit walk throught them idk if there is a way to always let them go through
- Lagomorphia
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Re: Space Troopers
I know that, but it is isn't great having a unit that you need to activate the Fake Console to use properly.
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Darth_Squoobus
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Re: Space Troopers
Never fear! Squoobus is here! He will solve your problem!Lagomorphia wrote:I know that, but it is isn't great having a unit that you need to activate the Fake Console to use properly.
Jet troopers are pretty big, so you need to scale up the dark trooper .odf and turn it into a vehicle. That limits what you can do with it, but it allows you to bypass barriers and such.
- sampip
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Re: Space Troopers
All the fake console was done (I think) through scripting and coding, meaning there should be a piece of script or function concerning disabling hangar shield barriers. There is a list of all .lua codes and functions somewhere, I'm just looking for it now.Lagomorphia wrote:I know that, but it is isn't great having a unit that you need to activate the Fake Console to use properly.
- Lagomorphia
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Re: Space Troopers
Spacesuits eh? Sounds interesting.Jet troopers are pretty big, so you need to scale up the dark trooper .odf and turn it into a vehicle. That limits what you can do with it, but it allows you to bypass barriers and such.
- Fiodis
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Re: Space Troopers
Do you know how hard that would be?Darth_Squoobus wrote:Jet troopers are pretty big, so you need to scale up the dark trooper .odf and turn it into a vehicle.
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theultimat
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- Fiodis
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Re: Space Troopers
I saw that while he was developing it, and I thought (and still do think) it's a very clever idea - but it doesn't completely cover what the OP wants to do, and it's very hard for someone who doesn't know anything about XSI, as you have to make the model, then rig custom animations for it.
- Fluffy_the_ic
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Re: Space Troopers
That should actually work perfectly here. Of course, I don't know how to make said barriers for more than just AI. You can just change the jet trooper's class to the same thing as, say, a tank so that it can go through it.Lagomorphia wrote:On a map my brother was making the jet troopers walked into the lake and the other units didn't. There was a barrier for infantry but not flyers.
- Lagomorphia
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Re: Space Troopers
Didn't work. The clone still cannot pass through the shield.
Unit ODF
Unit ODF
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- Fiodis
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Re: Space Troopers
Woah, now. Didn't you get a CTD? You shouldn't change the classlabel of a unit to a flyer. That makes the game think it's a flyer, not a unit. "UnitType", perhaps, is what you ought to edit, or "Label".
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MercuryNoodles
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Re: Space Troopers
UnitType determines AI behavior, not anything regarding collision, and I've never been too sure of what Label actually does, if anything. Either way, changing the ClassLabel was the right idea, in a sense, though it still shouldn't work.
If you want jettroopers to pass through the hangar shield, you should change the collision properties in the shield odf. Unfortunately, the drawback is that you can't make it jettrooper specific.
http://www.gametoast.com/forums/viewtop ... 02#p325902
If you want jettroopers to pass through the hangar shield, you should change the collision properties in the shield odf. Unfortunately, the drawback is that you can't make it jettrooper specific.
http://www.gametoast.com/forums/viewtop ... 02#p325902
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kinetosimpetus
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Re: Space Troopers
Can you make it HealthType specific?
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MercuryNoodles
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Re: Space Troopers
There isn't an odf parameter for that, from what I've seen, so I'd say no. At least, you couldn't do it with an odf.
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Xavious
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Re: Space Troopers
Just make sure the normal troopers can't jump high enough to reach the hanger shield.MercuryNoodles wrote:If you want jettroopers to pass through the hangar shield, you should change the collision properties in the shield odf. Unfortunately, the drawback is that you can't make it jettrooper specific.
Or give the jet troopers and normal troopers seperate health types, and put a damage region outside for the health type you assign to normal troopers.
- Lagomorphia
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Re: Space Troopers
How do I do that?seperate health types
I suppose if the jet troopers can pass through the shield it would make sense for the non-jet troopers to be able to too, but they won't get anywhere. They'll just be in for a long drop.

