SWBF Series Model Showcase Thread v4.0
Moderator: Moderators
-
FragMe!
- Gametoast Staff

- Posts: 2244
- Joined: Sat May 13, 2006 12:34 am
- Projects :: Not sure keep changing my mind.
- xbox live or psn: No gamertag set
- Location: Origin name GT_FragMe
- Contact:
Re: SWBF Series Model Showcase Thread v4.0
It is my favorite too, I can "draw" better with geometry than I can with a paint brush.
-
Lephenix
Re: SWBF Series Model Showcase Thread v4.0
Love the model , texture , where can i download ultimapper ? Please ^^ .
-
FragMe!
- Gametoast Staff

- Posts: 2244
- Joined: Sat May 13, 2006 12:34 am
- Projects :: Not sure keep changing my mind.
- xbox live or psn: No gamertag set
- Location: Origin name GT_FragMe
- Contact:
Re: SWBF Series Model Showcase Thread v4.0
Ultimapper is part of XSI, look under Property on the left side menus
If you are not using XSI then in whatever software you are using look for something that will generate Ambient Occlusion maps.
If you are not using XSI then in whatever software you are using look for something that will generate Ambient Occlusion maps.
-
Lephenix
Re: SWBF Series Model Showcase Thread v4.0
Thanks , is there a tuto for it ?
-
FragMe!
- Gametoast Staff

- Posts: 2244
- Joined: Sat May 13, 2006 12:34 am
- Projects :: Not sure keep changing my mind.
- xbox live or psn: No gamertag set
- Location: Origin name GT_FragMe
- Contact:
Re: SWBF Series Model Showcase Thread v4.0
Help files within XSI or Google ultimapper and you should be able to find something.
-
Lephenix
Re: SWBF Series Model Showcase Thread v4.0
Thanks , but don t find a tuto .
-
mswf
- Master Bounty Hunter

- Posts: 1674
- Joined: Tue Mar 31, 2009 3:40 pm
- Location: Twello, The Netherlands
- Contact:
Re: SWBF Series Model Showcase Thread v4.0
All the people who reacted were correct; it is indeed supposed to become a TIE Century tank.
Here's some more, please ignore the ugly-ness on some of the texture, but that's just a simple AO map I made to make it look better. I worked on the cockpit a bit more and added turrets; I also redid the sidewings/parts:
I'm going to keep working on it until it's perfect in my view; I haven't even nearly reached that state.
Here's some more, please ignore the ugly-ness on some of the texture, but that's just a simple AO map I made to make it look better. I worked on the cockpit a bit more and added turrets; I also redid the sidewings/parts:
Hidden/Spoiler:
- lucasfart
- Sith

- Posts: 1440
- Joined: Tue Feb 24, 2009 5:32 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Australia
Re: SWBF Series Model Showcase Thread v4.0
Looks good
I think the cockpit looks fine, just not the treads. A little detail in the treads and it would look awesome
I think the cockpit looks fine, just not the treads. A little detail in the treads and it would look awesome
-
RogueKnight
- Space Ranger
- Posts: 2512
- Joined: Sat Nov 22, 2008 1:50 pm
- Projects :: Life. Work.
- xbox live or psn: No gamertag set
- Location: Washington, US
Re: SWBF Series Model Showcase Thread v4.0
I disagree, the cockpit needs a more glossed-over glassy sort of look, plus more fine detail embedded into the texture in that area to make up for the lack of a high poly model.lucasfart wrote:Looks good![]()
I think the cockpit looks fine, just not the treads. A little detail in the treads and it would look awesome
As far as how the texture LOOKS, since it is a WIP, It's an amazing start to a great texture.
-
mswf
- Master Bounty Hunter

- Posts: 1674
- Joined: Tue Mar 31, 2009 3:40 pm
- Location: Twello, The Netherlands
- Contact:
Re: SWBF Series Model Showcase Thread v4.0
Well, to be honest, I haven't even really started on the texture; the texture that you see is baked on an UV-layout that's made by a Blender script so that a texture is fully packed with quants. I haven't seriously touched the texturing part yet, since there is still so much more detail to be added. I just added two circles and some cubes before baking to give more of the model more of a TIE feel to it.
- Battleffront_Conquer
- Master Sergeant

- Posts: 160
- Joined: Sat Apr 04, 2009 2:44 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: InDooRs
Re: SWBF Series Model Showcase Thread v4.0
If you would like to make it more attractive, since there re already so few pollies, add a bit more detail near the struts and around the treads. Maybe a few extrusions and some actual treads, it would be nice to see a tread vehicle that has animated treads instead of a simple texture loop. This is shaping up to be fantastic vehicle and I have high hopes for it as well... now to be clear this is a Tie crawler correct? Not a tie Mauler?
- GangsterJawa
- Sith

- Posts: 1319
- Joined: Tue Nov 18, 2008 7:37 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: In the refrigerator, behind the mayonnaise, next to the ketchup, and to the left of the coleslaw
Re: SWBF Series Model Showcase Thread v4.0
Battleffront_Conquer wrote:This is shaping up to be fantastic vehicle and I have high hopes for it as well... now to be clear this is a Tie crawler correct? Not a tie Mauler?
mswf wrote:it is indeed supposed to become a TIE Century tank.
- Battlefiler
- 2nd Warning

- Posts: 203
- Joined: Thu Jul 30, 2009 6:29 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Skipe ID: Battlefiler1 xfire ID: [GT]-|battlefiler|- GERMANY
- Contact:
Re: SWBF Series Model Showcase Thread v4.0
Updated TCW Senate Commando


Wireframe

orginal PIC

:jango:
Wireframe
orginal PIC
:jango:
-
Darth_Spiderpig
- Sith Master

- Posts: 2631
- Joined: Fri Mar 27, 2009 10:23 am
- Projects :: Something cool...
- xbox live or psn: Has no xbox....Yup
- Location: Does whatever a Spiderpig does
- Contact:
Re: SWBF Series Model Showcase Thread v4.0
Nice, made out if the JKA Clone?
But the color is a bit too saturated blue imo.
But the color is a bit too saturated blue imo.
- Battlefiler
- 2nd Warning

- Posts: 203
- Joined: Thu Jul 30, 2009 6:29 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Skipe ID: Battlefiler1 xfire ID: [GT]-|battlefiler|- GERMANY
- Contact:
Re: SWBF Series Model Showcase Thread v4.0
thanks
and the skin is not finshed and its jkas body but i make some changes for tcw and Senate Commando Shild
- Filipinio
- Master Sergeant

- Posts: 178
- Joined: Fri Jan 22, 2010 3:29 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Mygeeto's Bridge Battle's
Re: SWBF Series Model Showcase Thread v4.0
Looking good!, much better than the older ones! 
- impspy
- Captain

- Posts: 493
- Joined: Wed Dec 31, 2008 1:54 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Pax Empiricae; check WIP
Re: SWBF Series Model Showcase Thread v4.0
Nice work Battlefiler 
- Battlefiler
- 2nd Warning

- Posts: 203
- Joined: Thu Jul 30, 2009 6:29 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Skipe ID: Battlefiler1 xfire ID: [GT]-|battlefiler|- GERMANY
- Contact:
Re: SWBF Series Model Showcase Thread v4.0
thanks manFilipinio wrote:Looking good!, much better than the older ones!
thanks thanks thanks :jango:impspy wrote:Nice work Battlefiler
-
RogueKnight
- Space Ranger
- Posts: 2512
- Joined: Sat Nov 22, 2008 1:50 pm
- Projects :: Life. Work.
- xbox live or psn: No gamertag set
- Location: Washington, US
Re: SWBF Series Model Showcase Thread v4.0
Do you have Neomarz's permission to edit his models?
- Battlefiler
- 2nd Warning

- Posts: 203
- Joined: Thu Jul 30, 2009 6:29 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Skipe ID: Battlefiler1 xfire ID: [GT]-|battlefiler|- GERMANY
- Contact:
Re: SWBF Series Model Showcase Thread v4.0
oh no i have sent today a Email for permission
i was bored
and i make that

wireframe
i was bored
wireframe
Hidden/Spoiler:
