Vehicle help
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- Frisbeetarian
- Jedi

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Re: Vehicle help
The runtime error we have yet to figure out. It may have something to do with the .NET framework version installed, but again, we're not sure.
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rorako
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Re: Vehicle help
That's what I have read. Ah, well, I'm going to partition my harddrive and install XP on my computer. I'll be able to run both XP and Vista, so I'll be happy 
- Frisbeetarian
- Jedi

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- Joined: Wed Sep 12, 2007 3:13 pm
Re: Vehicle help
Be warned, the runtime error has been known to occur in XP as well.
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rorako
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Re: Vehicle help
Running XP and everything is at 100%! I'll be posting up pictures of what I'm doing so that you guys can help me with my original problem :p
A quick question, though. Does the .odf have to be within the RAC folder, or do I just copy the name from the odf folder in assets?
A quick question, though. Does the .odf have to be within the RAC folder, or do I just copy the name from the odf folder in assets?
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YaNkFaN
- Field Commander

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Re: Vehicle help
no you need to copy odf and msh to data_modid/worlds/modid make sure you copy both the odf and msh
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rorako
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Re: Vehicle help
Of the sides or just the vehicle?YaNkFaN wrote:no you need to copy odf and msh to data_modid/worlds/modid make sure you copy both the odf and msh
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YaNkFaN
- Field Commander

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Re: Vehicle help
o if you're putting in a vehicle you don't need to copy anything unless you want to customize it in that case look in the everything you need to know thread under custom side. if you just want a vehicle you need to follow the tutorial i posted and make sure you put the vehicle in the .lua.
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rorako
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Re: Vehicle help
can you link me?
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YaNkFaN
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- lucasfart
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Re: Vehicle help
are your trying to add a command vehicle like an atat or an atte?? i'm having trouble with them too because they're a bit different from normal vehicles..
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YaNkFaN
- Field Commander

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Re: Vehicle help
to add a command vehicle you need to put these lines
SetMemoryPoolSize("CommandWalker", #)
SetMemoryPoolSize("CommandFlyer", #)
where #= number and walker is for walker and flyer is flyer in the memory Pools
under where you set up walkers in the .lua
SetMemoryPoolSize("CommandWalker", #)
SetMemoryPoolSize("CommandFlyer", #)
where #= number and walker is for walker and flyer is flyer in the memory Pools
under where you set up walkers in the .lua
