Vehicle help

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Frisbeetarian
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Re: Vehicle help

Post by Frisbeetarian »

The runtime error we have yet to figure out. It may have something to do with the .NET framework version installed, but again, we're not sure.
rorako
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Re: Vehicle help

Post by rorako »

That's what I have read. Ah, well, I'm going to partition my harddrive and install XP on my computer. I'll be able to run both XP and Vista, so I'll be happy :D
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Frisbeetarian
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Re: Vehicle help

Post by Frisbeetarian »

Be warned, the runtime error has been known to occur in XP as well.
rorako
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Re: Vehicle help

Post by rorako »

Running XP and everything is at 100%! I'll be posting up pictures of what I'm doing so that you guys can help me with my original problem :p

A quick question, though. Does the .odf have to be within the RAC folder, or do I just copy the name from the odf folder in assets?
YaNkFaN
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Re: Vehicle help

Post by YaNkFaN »

no you need to copy odf and msh to data_modid/worlds/modid make sure you copy both the odf and msh
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Re: Vehicle help

Post by rorako »

YaNkFaN wrote:no you need to copy odf and msh to data_modid/worlds/modid make sure you copy both the odf and msh
Of the sides or just the vehicle?
YaNkFaN
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Re: Vehicle help

Post by YaNkFaN »

o if you're putting in a vehicle you don't need to copy anything unless you want to customize it in that case look in the everything you need to know thread under custom side. if you just want a vehicle you need to follow the tutorial i posted and make sure you put the vehicle in the .lua.
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Re: Vehicle help

Post by rorako »

can you link me?
YaNkFaN
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Re: Vehicle help

Post by YaNkFaN »

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Re: Vehicle help

Post by lucasfart »

are your trying to add a command vehicle like an atat or an atte?? i'm having trouble with them too because they're a bit different from normal vehicles..
YaNkFaN
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Re: Vehicle help

Post by YaNkFaN »

to add a command vehicle you need to put these lines

SetMemoryPoolSize("CommandWalker", #)

SetMemoryPoolSize("CommandFlyer", #)

where #= number and walker is for walker and flyer is flyer in the memory Pools

under where you set up walkers in the .lua
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