Code: Select all
Message Severity: 3
.\Source\LuaCallbacks_Mission.cpp(866)
Lua ReadDataFile: Could not open dc:SIDE\imp.lvlModerator: Moderators
Code: Select all
Message Severity: 3
.\Source\LuaCallbacks_Mission.cpp(866)
Lua ReadDataFile: Could not open dc:SIDE\imp.lvl

Yes, I'm trying to add a custom unit to the side.[RDH]Zerted wrote:It can't open that file. Are you trying to make a custom side? If not, remove the dc: in your lua script where you find ReadDataFile("dc:SIDE\imp.lvl"
woner11 wrote:Did you modify the req at all and do you get any errors in your pcmunge log?
Code: Select all
WARNING[PC_modelmunge msh\imp_1st_bobafett.msh]:imp_1st_bobafett has 1102 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\imp_inf_bobafett.msh]:imp_inf_bobafett has 2765 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
0 Errors 2 Warnings


I'm not sure if this is what you're asking, but you can only have 8 weapons total: 4 primary and 4 secondarybokkenblader56 wrote:Okay, I solved that error, but now I have another problem. My unit only has four weapons. I want six. I've added the appropriate lines in the ODF file, but it still doesn't work.
Also, how can I cause any changes I make to the common odf files such as "com_weap_inf_sniper_rifle" transfer into the game?
*EDIT* Sorry for the double post, I should've just edited the previous one.
Code: Select all
WEAPONSECTION = 1
WeaponName1 = "imp_weap_inf_sniper_rifle"
WeaponAmmo1 = 0
WEAPONSECTION = 2
WeaponName2 = "imp_weap_hero_flamethrower"
WeaponAmmo2 = 0
WEAPONSECTION = 3
WeaponName3 = "imp_weap_hero_bobarifle"
WeaponAmmo3 = 0
WEAPONSECTION = 4
WeaponName4 = "imp_weap_inf_invisibility"
WeaponAmmo4 = 0
WeaponChannel4 = 1
WEAPONSECTION = 5
WeaponName5 = "imp_weap_inf_wrist_rocket"
WeaponAmmo5 = 0
WeaponChannel5 = 1
WEAPONSECTION = 6
WeaponName6 = "imp_weap_inf_thermaldetonator"
Weaponammo6 = 0
WeaponChannel6 = 1
