Using effects
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modmaster13
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Using effects
Hi how would I get torchflame.fx to work on my Rhen Var map?
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[Padawan]Helkaan
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Re: Using effects
Set up a ODF and add it to your world folder.
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modmaster13
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Re: Using effects
I did. I am using Rhn_bldg_ruin_light_coals_amber.odf, but I am trying to get the fire effect.
- acryptozoo
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Re: Using effects
do you have the file in your effects folder ?modmaster13 wrote:I did. I am using Rhn_bldg_ruin_light_coals_amber.odf, but I am trying to get the fire effect.
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modmaster13
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Re: Using effects
The odf or effect file?
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AQT
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Re: Using effects
The .fx file, of course. ODFs should go in the odf folder.
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modmaster13
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Re: Using effects
I have the effects folder in the odf folder
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Re: Using effects
try moving the effects folder in your worlds folder with the msh and odfmodmaster13 wrote:I have the effects folder in the odf folder
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modmaster13
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Re: Using effects
I did 
- acryptozoo
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Re: Using effects
hrmmm.... that should workmodmaster13 wrote:I did
what effect are you trying to load
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modmaster13
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Re: Using effects
Up above with Rhn_bldg_ruin_light_coals_amber.odfmodmaster13 wrote:torchflame.fx to work on my Rhen Var map?
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AQT
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Re: Using effects
Rhn_bldg_ruin_light_coals_amber.odf uses the Rhnamber.odf, which is an attached light. With what ODF parameter are you using to reference the torchflame.fx?
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modmaster13
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Re: Using effects
Sorry if I am giving you a hard time but I am not very good at this. The Rhnamber.odf light is on the light_coals_amber odf, but there is no fire and fire sounds from it even when I put the effects folder in the world1 folder.
- DarthD.U.C.K.
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Re: Using effects
that might be the case because Rhnamber.odf is a light not an effect
AQT was asking how you attched the effect to the odf
AQT was asking how you attched the effect to the odf
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modmaster13
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Re: Using effects
Oh. I put the effects folder in the world1, msh, and odf
- DarthD.U.C.K.
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Re: Using effects
you know that you have to make a custom odf with the effect attached, right? just copying the effectfiles in every folder wont help. i suggest you read through the documentation which comes with the modtools. it explains many fundamental things such as how odfs etc. work
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modmaster13
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Attaching Effect
Hey.
How would I attach an effect to an odf? I still don't how to attach one.
I would like to attach the Rhen Var fire effect to the Rhn_bldg_ruin_light_coals_amber.odf
Topics merged, -Staff
How would I attach an effect to an odf? I still don't how to attach one.
I would like to attach the Rhen Var fire effect to the Rhn_bldg_ruin_light_coals_amber.odf
Topics merged, -Staff
- DarthD.U.C.K.
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Re: Using effects
add this to the odf under properties:
Code: Select all
AttachEffect = "effectname"
SoundProperty = "com_amb_fire"
AttachToHardPoint = "hp_fire"-
modmaster13
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Re: Using effects
Ok I can hear the fire crackling, but there is no fire
Here is my odf file:
Here is my odf file:
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- DarthD.U.C.K.
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Re: Using effects
try that:
Code: Select all
[GameObjectClass]
ClassLabel = "building"
GeometryName = "rhn_bldg_ruin_light_coals_amber.msh"
[Properties]
GeometryName = "rhn_bldg_ruin_light_coals_amber"
AttachEffect = "torchflame.fx"
SoundProperty = "com_amb_fire"
AttachToHardPoint = "hp_amber"
