Open your addme lua :
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--Search through the missionlist to find a map that matches mapName,
--then insert the new flags into said entry.
--Use this when you know the map already exists, but this content patch is just
--adding new gamemodes (otherwise you should just add whole new entries to the missionlist)
function AddNewGameModes(missionList, mapName, newFlags)
for i, mission in missionList do
if mission.mapluafile == mapName then
for flag, value in pairs(newFlags) do
mission[flag] = value
end
end
end
end
--insert totally new maps here:
local sp_n = 0
local mp_n = 0
sp_n = table.getn(sp_missionselect_listbox_contents)
mp_n = table.getn(mp_missionselect_listbox_contents)
mp_missionselect_listbox_contents[mp_n+1] = sp_missionselect_listbox_contents[sp_n+1]
-- associate this mission name with the current downloadable content directory
-- (this tells the engine which maps are downloaded, so you need to include all new mission lua's here)
-- first arg: mapluafile from above
-- second arg: mission script name
-- third arg: level memory modifier. the arg to LuaScript.cpp: DEFAULT_MODEL_MEMORY_PLUS(x)
AddNewGameModes( sp_missionselect_listbox_contents, "cor1%s_%s", {era_* = 1, mode_con_* = 1, change = {
era_*= { name="***", icon2="***" },
},})
AddDownloadableContent("GTM","GTMg_con",4)
AddDownloadableContent("GTM","GTMc_con",4)
AddDownloadableContent("GTM","GTMg_eli",4)
AddDownloadableContent("cor1","cor1t_con",4)
-- all done
newEntry = nil
n = nil
Just add that line :
Code: Select all
AddNewGameModes( mp_missionselect_listbox_contents, "cor1%s_%s", {era_* = 1, mode_con_* = 1, change = {
era_*= { name="***", icon2="***" },
},})
Code: Select all
AddNewGameModes( sp_missionselect_listbox_contents, "cor1%s_%s", {era_* = 1, mode_con_* = 1, change = {
era_*= { name="***", icon2="***" },
},})
EDIT:Replace the *** with your names and letters .


