Pink boxes in ZE that remove terrain [Solved]

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cloneknight
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Pink boxes in ZE that remove terrain [Solved]

Post by cloneknight »

whenever you place a dag1_prop_cave (cave thing on dag.) there are some pink things that make the terrain go away so you can walk under it.
is there anyway to place or make these so i could maby go to an under ground corridor that i made? :wink:
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AceMastermind
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Terrain cutters

Post by AceMastermind »

They're called "terraincutters", there are quite a few objects in the assets that have them.
Last edited by AceMastermind on Sun Feb 25, 2007 6:16 pm, edited 1 time in total.
cloneknight
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Post by cloneknight »

ok thanks so there is a way to make them?
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Post by Xavious »

Try the Hoth tunnels. (Tunnel Exit and Bunker)
cloneknight
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Post by cloneknight »

alright ill try that


EDIT
if it was the hoth_bldg_tunnel_exit.odf that has it.. ZE wont let me place it, there is no item on screan and it crashed when o try to place it...

is there any way to fix that or some other thing i can use?


EDIT2
*problem fixed*
i juust have a little question when i was editing the hp fot my turrent in its odf i was thinking about increasing its rate of fire. what do i need to change to do that?
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Post by Koolaid7g »

I'm pretty sure its the "shot delay" line in (at least it was for me) tur_weap_laser_auto.odf. You're gonna need to make a seperate .odf if you want the changes to take effect though.
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