Some people have asked me info for ded server mapinfo.txt so here it is:
all you got to do is to include mapinfo.txt in the same folder with addme.script. Your map info should include something like this
GCW,EDDIE Q CITY v1.0,edc6a,alliance,imperial,350,350
CW,EDDIE Q CITY v1.0,edc6c,alliance,imperial,350,350
edc6 is your modid a,c for GCW,CW
that is it
install dedicated server on your machine, run it and if it does not chrash while loading your level you are set! It will show your modid (+c or a) and wait for players
mapinfo.txt
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eddie
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- PR-0927
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Umm, that's sort of confusing and disorganized. Don't you mean to put "CIS, REP" after the CW area? Could you please show us with better grammar and more neatness?
BTW- Your files at PC Game Mods need better descriptions, or they will be taken off. It is a submission rule...
Thanks though!!
- Majin Revan
BTW- Your files at PC Game Mods need better descriptions, or they will be taken off. It is a submission rule...
Thanks though!!
- Majin Revan
-
DethMetal
A little interpretation:
First value (GCW in the first one, CW in the second) is obviously the era.
Second value is the map's name as it should show up in the map list.
Third value is a little tricky, it's the map folder name that has the side in it (aka, edc6x, where "x" is either a, b, c, or d, depending on which side you have. Based on his examples, it's pretty easy to see.)
Fourth value I think lists the first team (though that would be wrong with the CW, so I'm unsure...)
Fifth value is the same as the fourth.
Sixth and seventh are the corresponding reinforcement counts.
First value (GCW in the first one, CW in the second) is obviously the era.
Second value is the map's name as it should show up in the map list.
Third value is a little tricky, it's the map folder name that has the side in it (aka, edc6x, where "x" is either a, b, c, or d, depending on which side you have. Based on his examples, it's pretty easy to see.)
Fourth value I think lists the first team (though that would be wrong with the CW, so I'm unsure...)
Fifth value is the same as the fourth.
Sixth and seventh are the corresponding reinforcement counts.
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eddie
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CW,TATOOINE: JABBA CW,tat3c,CIS,republic,200,200
GCW,TATOOINE: JABBA GCW,tat3a,alliance,imperial,200,200
this is official tat3 mapinfo.txt
so yes, 4,5 should be CIS,republic for CW
tat3c
tat3a
are lua-s that will be comipled into mission.lvl
you can see your in DataModID/Common/Scripts/MidID/ folder.
GCW,TATOOINE: JABBA GCW,tat3a,alliance,imperial,200,200
this is official tat3 mapinfo.txt
so yes, 4,5 should be CIS,republic for CW
tat3c
tat3a
are lua-s that will be comipled into mission.lvl
you can see your in DataModID/Common/Scripts/MidID/ folder.
-
eddie
- Gametoast Supporter

- Posts: 366
- Joined: Mon Oct 18, 2004 3:27 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- PR-0927
- Old School Staff
- Posts: 844
- Joined: Fri Dec 31, 2004 9:15 pm
- Location: Kent, OH, U.S.A.
Thanks, I appreciate it.
As for the files on PC Game Mods, I'm just an Administrator. The real "ruler" of the site added the rules, I just gotta enforce them, sorry. LOL.
I gave you a Staff Pick for your Dantooine map, though!! Thanks for uploading those screenshots, you are getting more downloads for it now.
Nice work man!!
- Majin Revan
As for the files on PC Game Mods, I'm just an Administrator. The real "ruler" of the site added the rules, I just gotta enforce them, sorry. LOL.
I gave you a Staff Pick for your Dantooine map, though!! Thanks for uploading those screenshots, you are getting more downloads for it now.
Nice work man!!
- Majin Revan
