Objects Question

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Alpha

Objects Question

Post by Alpha »

I placed objects in the zeroeditor, but they don't appear when I test the game...Help, please, I'm new at this. :)
NegativeSmiley

RE: Objects Question

Post by NegativeSmiley »

1st off. Make sure your saving Map in right place. When you add terrian does it show up in game?
2nd. When U munge does it say at the end if u need anything besides ships? If so you need those. they will probly be MSH.
MasterNoth

Post by MasterNoth »

Could also try following the Tutorial for additional help.
Alpha

Post by Alpha »

@NegativeSmiley

I can see terrain and save in the right place. When I munge it asks for sounds though....

@MasterHoth I have your tutorial in my BFBuilder folder now. :)
NegativeSmiley

Post by NegativeSmiley »

Do the objects appear in Zeroeditor? When that sound thing appears X out of it but don't press enter on the Munge black thing. scroll up and it will say something like. Missing File cis_fly_technounion. See if there is anything around there that doesn't pertain to vechiles.
Alpha

Post by Alpha »

Yeah they appear in Zeroeditor. I'll try the Munge thing now.

My errors:
Image

Munge Log Error:

Soundflmunge.exe : Warning : No files in file list up1 - while munging C:\BFBuilder\Dataup1\Sound\worlds\up1\up1.asfx
Soundflmunge.exe : Warning : No files in file list up1 - while munging C:\BFBuilder\Dataup1\Sound\worlds\up1\up1.asfx


...?
MasterNoth

Post by MasterNoth »

Hmmm, could it be an issue with the naming convention? Most modders use a 3 letter, 1 number system, if not more. I don't think you're supposed to go below 4 digits. But, who knows. You could try that for effect. Start another world and make it something like "upd1" or something, just for kicks and giggles...
Alpha

Post by Alpha »

I got it. I had the MSHs and ODFs in the wrong foler. Thanks anyway. :)
NegativeSmiley

Post by NegativeSmiley »

Lol No prob.
Alpha

Post by Alpha »

How do you place paths on top of objects (ie Spawn Paths on a Platform)?
MasterNoth

Post by MasterNoth »

Use the shift key. That allows you to raise and lower the paths from the surface. Shift and Left-Click, I believe.
NegativeSmiley

Post by NegativeSmiley »

Correct MasterNoth is.
Alpha

Post by Alpha »

Thanks, I got it. Also, how does the AI work? Mine are still, by default, programed to run at the other base.
MasterNoth

Post by MasterNoth »

AI is a bit difficult. You have Barriers, Paths and Command Post Settings you can use to manipulate the NPC into "thinking" about the direction they need to go in. I will be releasing the info into the Tutorial in the next few days, as soon as I release this Dagobah map.
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