Fiodis wrote:It is atta
ched (

) to a .HUD file.
Lol I was looking at that for a good five minutes... I was asking about the reticule jumping around because its trying to escape the scope and attack the gun, couldn't you tell?
Hmmm well the desired effect would be present... but still no breathing.
I remember back when I was using a crappy gamepad - it couldn't hold zero very well and thus the reticule was always moving ever so slightly. But inputs are hard coded, and there's no way to interrupt them and add some 'breathing' to them, is there?
Is there any way you can think of accomplishing this that I haven't asked about yet?