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{JT}Tim
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by {JT}Tim » Sat Aug 16, 2008 11:13 pm
I was wondering if anyone might be able to tell what part of the explosions for the incinerator and recon droid self-destruct cause them to incinerate people?
Now I'm guessing its probably the explosion effects but I'm not entirely sure...
Any input would be most appreciated
Maveritchell
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by Maveritchell » Sat Aug 16, 2008 11:21 pm
They don't incinerate anyone, they just do damage. They play a certain particle effect that's used as an incineration effect, and they both play the same sound, but the bodies are still there. Check out their _exp files, and you should see what effect they use and what sound they have.
{JT}Tim
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by {JT}Tim » Sun Aug 17, 2008 12:12 am
I know the bodies are still there but they no longer are visable after the explosion, is that caused by the effect? :S
tsurugi13
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by tsurugi13 » Sun Aug 17, 2008 12:18 am
Code: Select all
SmolderEffectTimer = 1.5
SmolderEffect = "com_sfx_inf_damage_disintergrate"
SmolderBone = "bone_l_forearm"
SmolderEffect = "com_sfx_inf_damage_disintergrate"
SmolderBone = "bone_r_forearm"
//SmolderEffect = "com_sfx_inf_damage_disintergrate"
//SmolderBone = "bone_ribcage"
SmolderVanishDeath = "1"
These are in the incinerators odf. Adding them, especially the SmolderVanishDeath = "1" Should make it work.
{JT}Tim
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by {JT}Tim » Mon Aug 18, 2008 9:50 pm
k thanks I'll try it