Crash after adding backpack addon [Solved]

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RED51
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Games I'm Playing :: SWBFII

Crash after adding backpack addon [Solved]

Post by RED51 »

What did I do wrong? Whenever I try to add Syth's backpack addon, the game crashs when it's loading map.

Here's the odf:Unit name: rep_inf_ep3_rifleman:odf

Code: Select all

[GameObjectClass]
ClassParent         = "rep_inf_default_rifleman"

[Properties]
GeometryName        = "fed_inf_trooper"
GeometryLowRes      = "fed_inf_trooper_low1"
FirstPerson         = "REP\reptroop;rep_1st_trooper"

GeometryAddon	    = "backpack"
AddonAttachJoint    = "bone_ribcage"
Worst, I found no servirty 3s in the error log...I'll put the addon on my units again to see if there are no sev3. Also, does it help that it's a side mod I'm making that I'm trying to put addon in? Please help me...
Last edited by RED51 on Wed Sep 10, 2008 5:08 pm, edited 1 time in total.
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AceMastermind
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Re: Backpacks are leading my men to crash and burn...

Post by AceMastermind »

AnimatedAddon = "call_it_whatever_you_think_is_nice"
GeometryAddon = "name_of_the_msh_file" (note: do not append ".msh")
AddonAttachJoint = "name_of_the_bone_it_will_attach_to"

Example:

Code: Select all

AnimatedAddon = "HAT"
GeometryAddon = "rep_infantry_hat" 
AddonAttachJoint = "bone_head"
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RED51
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Re: Backpacks are leading my men to crash and burn...

Post by RED51 »

Hmmm...Thats kind of funny. Syth's readme never said anything about animated Addon. But I'll try it. Thanks in advance if it works.

edit1: It works!!! I'll make sure to thank you in my readme, since this bug has bugging for a month. This can be locked.
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