SWBF Series Model Showcase Thread v3.0

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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Re: Model Showcase Thread v3.0

Post by Silas »

bored and had nothing else to do, eh? :D that's pretty amazing for such a short space of time.
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Re: Model Showcase Thread v3.0

Post by fai222 »

lol, 45 min. Thats really good!
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Re: Model Showcase Thread v3.0

Post by DarthD.U.C.K. »

thats uberimpressive!!
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Re: Model Showcase Thread v3.0

Post by JabbaLovesLava »

And textured...
Hidden/Spoiler:
Image
Texture took 1hr - 1.5 hr, not sure exactly. Not the best, but I blame my sucky UVing skills. >_> Started out good and then I run out of room. :|
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Re: Model Showcase Thread v3.0

Post by computergeek »

Nice! Although the skirt thing should probably be a different color. Or is that the edge of the cloak?
Very good for such a short time
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Re: Model Showcase Thread v3.0

Post by JabbaLovesLava »

Ran out of room to put UVs in, I need to learn to UV stuff. :(
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Re: Model Showcase Thread v3.0

Post by computergeek »

Me too =D
PM You Jedi Junkie, he can give you some pointers
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Re: Model Showcase Thread v3.0

Post by YouJediJunkie »

One tip I have heard so many times - UV before you make the texture. Then you know you will have enough space for the texture. :wink:
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Re: Model Showcase Thread v3.0

Post by DarthD.U.C.K. »

YouJediJunkie wrote:One tip I have heard so many times - UV before you make the texture. Then you know you will have enough space for the texture. :wink:
isnt that regular?
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Re: Model Showcase Thread v3.0

Post by Taivyx »

Nah, lotsa people UV it to a pre-made texture, me for instance :P
I should start UVing it beforehand though
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Re: Model Showcase Thread v3.0

Post by computergeek »

DarthD.U.C.K. wrote:
YouJediJunkie wrote:One tip I have heard so many times - UV before you make the texture. Then you know you will have enough space for the texture. :wink:
isnt that regular?
Defedentaly not for me =D
Really should though
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Re: Model Showcase Thread v3.0

Post by DarthD.U.C.K. »

if you paint your textures yourself (like YJJ, VF501 (and me)) and if you want to have nothing stretched or shrinked this is the best way
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Re: Model Showcase Thread v3.0

Post by JabbaLovesLava »

Many times I have a hard time getting everything to be the same size so it's scaled tho, which is my problem. If you make things too small, you don't have enough detail, if you make them too big, you don't have enough room for the other UVs... it's annoying. >_< Maybe we should start a thread to discuss UVing in :?
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Re: Model Showcase Thread v3.0

Post by DarthD.U.C.K. »

i think it cant be disussed very well, you just have to get into it or look into UVs of pros like mars marshall
(funny to say this to an in-45-minutes-playermodel-maker)
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Re: Model Showcase Thread v3.0

Post by JabbaLovesLava »

Elf
Hidden/Spoiler:
Image
Made from 3 cylinders (feet, legs, body) and 1 sphere (head)

Head looks weird, but I was going for a low poly model and I think I accomplished that fairly well.
Modeling time was 1:15 - 1:45 hr, not sure exactly.
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Re: Model Showcase Thread v3.0

Post by Grev »

JabbaLovesLava wrote:And textured...
Hidden/Spoiler:
Image
Texture took 1hr - 1.5 hr, not sure exactly. Not the best, but I blame my sucky UVing skills. >_> Started out good and then I run out of room. :|
Looks pretty cool! Ehhh... Except for the nipples!

Lol, I'd remove the side pockets. They look "odd".
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Re: Model Showcase Thread v3.0

Post by computergeek »

JabbaLovesLava wrote:Elf
Hidden/Spoiler:
Image
Made from 3 cylinders (feet, legs, body) and 1 sphere (head)

Head looks weird, but I was going for a low poly model and I think I accomplished that fairly well.
Modeling time was 1:15 - 1:45 hr, not sure exactly.
Is it just me or does his chest area look a little.... big?
Very good though, looks good for such a short time
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Re: Model Showcase Thread v3.0

Post by AceMastermind »

@JLL
Let's see a wireframe or equivalent for learning purposes please, they are required in this topic.
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Re: Model Showcase Thread v3.0

Post by JabbaLovesLava »

Sorry Ace, I keep forgetting you have to post wire frames now. =|
Here it is:
Hidden/Spoiler:
Image
And here's the one for the other I didn't post earlier:
Hidden/Spoiler:
Image
On another note, the arms do seem a little big... :/

Here's an image of it while it was a wip, so judging from that the body seems fine, it's probably the shoulder area that makes it seem big, what do you think?
Hidden/Spoiler:
Image
I'll probably come back to it later and try to fix it up a little.
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Re: Model Showcase Thread v3.0

Post by computergeek »

JabbaLovesLava wrote:Sorry Ace, I keep forgetting you have to post wire frames now. =|
Here it is:
Hidden/Spoiler:
Image
And here's the one for the other I didn't post earlier:
Hidden/Spoiler:
Image
On another note, the arms do seem a little big... :/

Here's an image of it while it was a wip, so judging from that the body seems fine, it's probably the shoulder area that makes it seem big, what do you think?
Hidden/Spoiler:
Image
I'll probably come back to it later and try to fix it up a little.
You're right. Now that I look at it it's just the shoulder area, the body looks good!
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