I've placed the munged animations in C:\BF2_ModTools\data_ABC\Sides\bfu\munged
and C:\BF2_ModTools\data_ABC\Common\munged I may have done something wrong.
Could someone please help me out?
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How would I go about generating .anims files for each of the SWBF1 munged animations?AceMastermind wrote:SWBF1 didn't require a *.anims file for munged animations, but SWBF2 does. The BF2_modtools can generate *.anims files for munged animations.





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@call ..\munge_animation.bat "/keepframe0 /dest human.zaf /comp_debug 0 /debug" Sides\BFU
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@call ..\munge_animation.bat "/keepframe0 /dest *****.zaf" Sides\BFUIs the "SoldierAnimationBank" necessary? Catagories for props, vehicles, and firstperson as well?AceMastermind wrote:Make your folder structure look like this:
C:\BF2_ModTools\data_ABC\Animations\SoldierAnimationBank\Human

The folder name is arbitrary, but having that structure means you won't have to edit the paths in each munge.bat. The categories are just for organization purposes, all animations are munged the same way.Glitch25 wrote:Is the "SoldierAnimationBank" necessary? Catagories for props, vehicles, and firstperson as well?

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@call ..\munge_animation.bat "/keepframe0 /dest ***.zaf /comp_debug 0 /debug" Sides\BFU
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@call ..\munge_animation.bat "/keepframe0 /dest human.zaf" Sides\BFUCode: Select all
C:\BF2_ModTools\data_ABC\Sides\bfu\munged
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@call ..\munge_animation.bat "/keepframe0 /dest Human.zaf" Sides\BFU


Get rid of this munge.bat, you don't need it.Glitch25 wrote:C:\BF2_ModTools\data_ABC\Animations\munge.bat
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... not recognized as an internal or external command, operable program or batch file.



Same result.kinetosimpetus wrote:it looks like you're running cmd from your User folder not the mod folder. cmd can't find the munge bats because it's not in the right folder.
use "cd C:\\BF2_Motdools\*insert the rest of the folder path here*" to move the prompt to the right folder.