Help a guy with BFBuilder problems!

Post everything from general questions, to modding questions, to map WIPs to releases. (SWBF1 only)

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redgroupclan
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Help a guy with BFBuilder problems!

Post by redgroupclan »

Yes I have quite an error that no one ive met so far has been able to figure out. Message Severity: 3
.\graphics\pc\shaders\pcTerrainShader.cpp(176)
pcTerrainShader: detail texture expects L8 format!

anyone know what that means? plz help me! this is the only error my map has which is apparently holding the whole thing back! Ive been workin on it for a month at least! its driving me crazy! :runaway:
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Re: Help a guy with BFBuilder problems!

Post by Teancum »

If it's a custom TGA file you're using for the texture, make sure that when you save it the size is a power of 2 (128x128, 256x256, 512x512, etc) and that you uncheck RLE compression during the save.
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Re: Help a guy with BFBuilder problems!

Post by redgroupclan »

:shock: huh? i didnt use any custom tga, i just looked at file names in the bespin texture folder thingy or whatever u called it and typed 2 of those in for the textures.
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Re: Help a guy with BFBuilder problems!

Post by redgroupclan »

Ok that 'detail texture expects L8 format' isnt the problem, cuz i made other maps that have that error and work, so its something the sptest doesnt pick up thats wrong
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Re: Help a guy with BFBuilder problems!

Post by redgroupclan »

Message Severity: 2
.\source\LuaCallbacks_IFace.cpp(4144)
Unable to open movie file (null)\Data\_lvl_pc\movies\redg.mvs

Message Severity: 3
.\source\LuaScript.cpp(523)
OpenScript(redga): script (8c175200) not found

Message Severity: 3
.\source\GameState.cpp(804)
Could not open MISSION\redga.lvl

Message Severity: 3
.\source\GameState.cpp(823)
Could not open mission redga


:eek: Can someone PUH-LEEASE tell me what causes these errors? :cpu:
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Re: Help a guy with BFBuilder problems!

Post by SteveK14 »

Your level munge is not working:

Message Severity: 3
.\source\GameState.cpp(804)
Could not open MISSION\redga.lvl

Message Severity: 3
.\source\GameState.cpp(823)
Could not open mission redga

Watch the dos window as it is munging to see if any errors pop up.
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Re: Help a guy with BFBuilder problems!

Post by redgroupclan »

Ok so if any errors pop up what do i do?
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Re: Help a guy with BFBuilder problems!

Post by SteveK14 »

redgroupclan wrote:Ok so if any errors pop up what do i do?
read the errors and it should point you to where the problem is.
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Re: Help a guy with BFBuilder problems!

Post by Teancum »

Are you running any custom sides at all?
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Re: Help a guy with BFBuilder problems!

Post by redgroupclan »

I downloaded skin packs from here and im using those skins and edited weapons.
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Re: Help a guy with BFBuilder problems!

Post by woner11 »

You might have messed up on the weapons, but
SteveK14 wrote:Your level munge is not working:
Wouldn't that be an error with the mod tools?
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Re: Help a guy with BFBuilder problems!

Post by Teancum »

That's a custom side issue. Honestly it's much, much easier to make the map itself then go back and work on the sides. SWBF1's error log is a little confusing, so adding more potential problems can make things harder to diagnose.
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Re: Help a guy with BFBuilder problems!

Post by redgroupclan »

Well I need to have those problems figured out so I can release those 2 maps before I reinstall my mod tools because the zeroeditor keeps crashing. :faint:
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Re: Help a guy with BFBuilder problems!

Post by Teancum »

Well, if the map side of things works fine then you don't have to worry about any of those errors being map related. But if you're trying to do both at once you have to try and figure out where the errors are. What I'd do is just change your LUA back to the default sides and fix any errors that show up in your maps, that way when you load your custom sides back in you know any errors are related to that side. Right now it's hard to help because we don't know where the errors are coming from.
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Re: Help a guy with BFBuilder problems!

Post by redgroupclan »

Aha! Found out the problem with those missing file thing! I had to copy the munged folder in the worlds folder that is in build pc! now only 2 errors remain..


Missing file saga_map.texture
required by ..\..\..\worlds\saga\.\saga.req

Missing file com_bldg_major_controlzone.class
required by munged\saga.world.req

Almost on the brink of salvation!

Cmon! I need a solution before this topic gets too old to post on :?
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