Acryptozoo's Yavin Mappack
Moderator: Moderators
- DarthEste01
- Banned
- Posts: 239
- Joined: Tue Jan 25, 2011 11:24 pm
- Location: i don't know,please help me!
Re: Acryptozoo's Yavin Mappack
thanks for putting AT-XTs.
you can make the blockade runner more awesome if you ad it weapons,that would be really cool.
you can make the blockade runner more awesome if you ad it weapons,that would be really cool.
-
CressAlbane
- Master Bounty Hunter

- Posts: 1519
- Joined: Fri Dec 18, 2009 8:02 am
- Projects :: CTF Arenas
- Location: ¿uoıʇɐɔoן ʎɯ sıɥʇ sı
Re: Acryptozoo's Yavin Mappack
My only qualms are as follows:
The props on the River Basin map seem to stick out a little too much. I don't have a really good suggestion to fix it, but adding rocks/other props that match the terrain well is one idea.(What really blared this to me was the red barrel on the white terrain.)
That terrain wall is... well, a terrain wall. Maybe some models spaced out along it could make it look rockier and less stretched.
The props on the River Basin map seem to stick out a little too much. I don't have a really good suggestion to fix it, but adding rocks/other props that match the terrain well is one idea.(What really blared this to me was the red barrel on the white terrain.)
That terrain wall is... well, a terrain wall. Maybe some models spaced out along it could make it look rockier and less stretched.
- Fiodis
- Master of the Force

- Posts: 4145
- Joined: Wed Nov 12, 2008 9:27 pm
- Projects :: Rannoch + Tientia + Tools Programming
Re: Acryptozoo's Yavin Mappack
I think the frigate in the top-right there is broken.acryptozoo wrote:Hidden/Spoiler:
EDIT: No, wait, it's got stealth!
Hidden/Spoiler:
-
Nova Hawk
- Banned
- Posts: 4089
- Joined: Mon Sep 22, 2008 3:17 pm
- Projects :: No Mod project currently.
Re: Acryptozoo's Yavin Mappack
Dude, I can't even begin to describe the awesomeness of that postacryptozoo wrote: also i added a fun little Easter egg to Yavin orbital assault
... a flyable blockade runnerjust a little easter egg wont serve any real purpose in the gameHidden/Spoiler:
- naru1305
- Major General

- Posts: 657
- Joined: Fri Jan 07, 2011 4:57 pm
- Location: Germany
- Contact:
Re: Acryptozoo's Yavin Mappack
i agree, realy coolNova Hawk wrote:Dude, I can't even begin to describe the awesomeness of that postacryptozoo wrote: also i added a fun little Easter egg to Yavin orbital assault
... a flyable blockade runnerjust a little easter egg wont serve any real purpose in the gameHidden/Spoiler:
can you fire weapons btw?
-
THEWULFMAN
- Space Ranger
- Posts: 5557
- Joined: Tue Aug 17, 2010 3:30 pm
- Projects :: Evolved 2
- Location: Columbus, Ohio
- Contact:
Re: Acryptozoo's Yavin Mappack
naru1305 wrote:can you fire weapons btw?
Thats a very good question. I doubt it, I am pretty sure he is using the assets from the asset section, and I have that as well, it has no weapons set up, and he said it would have no real effect, so I am guessing it has no weapons.
- acryptozoo
- Master Bounty Hunter

- Posts: 1642
- Joined: Wed Jun 03, 2009 3:14 pm
- Projects :: Yavin Mappack
- xbox live or psn: acryptozoo
- Location: in the jungles of Yavin IV
- Contact:
Re: Acryptozoo's Yavin Mappack
no it dosent have weapons at the moment, i kinda like it like that thoughTHEWULFMAN wrote:naru1305 wrote:can you fire weapons btw?
Thats a very good question. I doubt it, I am pretty sure he is using the assets from the asset section, and I have that as well, it has no weapons set up, and he said it would have no real effect, so I am guessing it has no weapons.
i might add some forward lasers if alot of people want me too
-
THEWULFMAN
- Space Ranger
- Posts: 5557
- Joined: Tue Aug 17, 2010 3:30 pm
- Projects :: Evolved 2
- Location: Columbus, Ohio
- Contact:
Re: Acryptozoo's Yavin Mappack
acryptozoo wrote:i might add some forward lasers if alot of people want me too
If alot of people want you to?
I guarantee everyone for the most part will want weapons on that thing.
- Fiodis
- Master of the Force

- Posts: 4145
- Joined: Wed Nov 12, 2008 9:27 pm
- Projects :: Rannoch + Tientia + Tools Programming
Re: Acryptozoo's Yavin Mappack
And most people wanted the Salem witch trials, too; it doesn't mean they were a good thing.
But that's just unnecessary pessimism on my part. Guns on that blockade runner would be cool and will probably work out.
But that's just unnecessary pessimism on my part. Guns on that blockade runner would be cool and will probably work out.
-
THEWULFMAN
- Space Ranger
- Posts: 5557
- Joined: Tue Aug 17, 2010 3:30 pm
- Projects :: Evolved 2
- Location: Columbus, Ohio
- Contact:
Re: Acryptozoo's Yavin Mappack
Fiodis wrote:And most people wanted the Salem witch trials, too; it doesn't mean they were a good thing.
But that's just unnecessary pessimism on my part.
- naru1305
- Major General

- Posts: 657
- Joined: Fri Jan 07, 2011 4:57 pm
- Location: Germany
- Contact:
Re: Acryptozoo's Yavin Mappack
if you want i can add the turrets on it, like ANHacryptozoo wrote:no it dosent have weapons at the moment, i kinda like it like that thoughTHEWULFMAN wrote:naru1305 wrote:can you fire weapons btw?
Thats a very good question. I doubt it, I am pretty sure he is using the assets from the asset section, and I have that as well, it has no weapons set up, and he said it would have no real effect, so I am guessing it has no weapons.
i might add some forward lasers if alot of people want me too
- Fiodis
- Master of the Force

- Posts: 4145
- Joined: Wed Nov 12, 2008 9:27 pm
- Projects :: Rannoch + Tientia + Tools Programming
Re: Acryptozoo's Yavin Mappack
If you didn't get it the first time, I'm pointing out that just because people want something doesn't mean it's a good idea. If it's too much trouble or it can't be pulled off properly or it ruins gameplay or something, better to chuck it, no matter how many people say "Aw, I was looking forward to that."THEWULFMAN wrote:uh, yeah, that was uncalled for
And then I was quick to stress that this probably will work out. You seem to have focused on the first half of my post, whereas the second congratulates acryptozoo on a cool idea. That doesn't seem uncalled for.
-
THEWULFMAN
- Space Ranger
- Posts: 5557
- Joined: Tue Aug 17, 2010 3:30 pm
- Projects :: Evolved 2
- Location: Columbus, Ohio
- Contact:
Re: Acryptozoo's Yavin Mappack
Hidden/Spoiler:
Naru, if you do add turrets to it, I suggest using the stock model, since the author of the flyable blockade runner, which, uses the stock model anyway, asked that the model not be edited. I personally think that the author has no right to ask this since it is not really his model, but I suggest you edit the stock model anyway to avoid any issues.
- naru1305
- Major General

- Posts: 657
- Joined: Fri Jan 07, 2011 4:57 pm
- Location: Germany
- Contact:
Re: Acryptozoo's Yavin Mappack
No, I understood your point in the first place, but like you said, that was unnecessary pessimism on your part. I know I am getting off-topic, but what if I had said "A lot of Nazis wanted the holocaust, but that doesn't mean that it was a good idea". The Salem witch trails are up there on the terrible things that humans have done to each other list, along with the holocaust, so thats why I was like, dudeTHEWULFMAN wrote:Hidden/Spoiler:
Ontopic:
Naru, if you do add turrets to it, I suggest using the stock model, since the author of the flyable blockade runner, which, uses the stock model anyway, asked that the model not be edited. I personally think that the author has no right to ask this since it is not really his model, but I suggest you edit the stock model anyway to avoid any issues.[/quote]
if acryptozoo want me to do that, i will for sure edit the stock model
- acryptozoo
- Master Bounty Hunter

- Posts: 1642
- Joined: Wed Jun 03, 2009 3:14 pm
- Projects :: Yavin Mappack
- xbox live or psn: acryptozoo
- Location: in the jungles of Yavin IV
- Contact:
Re: Acryptozoo's Yavin Mappack
if acryptozoo want me to do that, i will for sure edit the stock model[/quote]naru1305 wrote:No, I understood your point in the first place, but like you said, that was unnecessary pessimism on your part. I know I am getting off-topic, but what if I had said "A lot of Nazis wanted the holocaust, but that doesn't mean that it was a good idea". The Salem witch trails are up there on the terrible things that humans have done to each other list, along with the holocaust, so thats why I was like, dudeTHEWULFMAN wrote:Hidden/Spoiler:. Perhaps it would be wise to choose a better, more lighthearted analogy in the future?[/hide]
Ontopic:
Naru, if you do add turrets to it, I suggest using the stock model, since the author of the flyable blockade runner, which, uses the stock model anyway, asked that the model not be edited. I personally think that the author has no right to ask this since it is not really his model, but I suggest you edit the stock model anyway to avoid any issues.
yeah that would be cool and i can make them autoturrets since, there's noway any AI are gonna find/get to it :pc:
cant get alot of updates in laltey b/c of finals
but i did abit of work on the sky on canopy
Hidden/Spoiler:
- naru1305
- Major General

- Posts: 657
- Joined: Fri Jan 07, 2011 4:57 pm
- Location: Germany
- Contact:
Re: Acryptozoo's Yavin Mappack
i will start with the turrets next week.
and awesome skies as always
and awesome skies as always
-
RevanSithLord
- Sith Master

- Posts: 2636
- Joined: Mon Nov 07, 2005 12:40 am
- Projects :: Designated Days + LFC + GT vs SWBFC
- xbox live or psn: Master Revan
- Location: GDSS Philadelphia
Re: Acryptozoo's Yavin Mappack
This mappack is looking amazing. And...I've always wanted to fly frigates/capital ships. A CR-70 (unless it was upgraded with the Vanguard c20 retrofit suite to bring it up to specs with the CR-90.
) should be really fun to fly (either way, I've always liked the design of the blockade runner). 
And I shall say, the skies are looking amazing.
And I shall say, the skies are looking amazing.
- acryptozoo
- Master Bounty Hunter

- Posts: 1642
- Joined: Wed Jun 03, 2009 3:14 pm
- Projects :: Yavin Mappack
- xbox live or psn: acryptozoo
- Location: in the jungles of Yavin IV
- Contact:
Re: Acryptozoo's Yavin Mappack
thanksRevanSithLord wrote:This mappack is looking amazing. And...I've always wanted to fly frigates/capital ships. A CR-70 (unless it was upgraded with the Vanguard c20 retrofit suite to bring it up to specs with the CR-90.) should be really fun to fly (either way, I've always liked the design of the blockade runner).
And I shall say, the skies are looking amazing.
also i got a small update showing the vehicles for Y8T
Hidden/Spoiler:
-
Nova Hawk
- Banned
- Posts: 4089
- Joined: Mon Sep 22, 2008 3:17 pm
- Projects :: No Mod project currently.
Re: Acryptozoo's Yavin Mappack
That is a very humble statement, my friend but sadly the update is still an update and that one looks really good. So far your Yavin maps are like nothing I've ever seen, that is I've never seen Yavin look so good before. Good job!acryptozoo wrote: nothing really that important
(no sarcasm intended)
- acryptozoo
- Master Bounty Hunter

- Posts: 1642
- Joined: Wed Jun 03, 2009 3:14 pm
- Projects :: Yavin Mappack
- xbox live or psn: acryptozoo
- Location: in the jungles of Yavin IV
- Contact:
Re: Acryptozoo's Yavin Mappack
thanksNova Hawk wrote:That is a very humble statement, my friend but sadly the update is still an update and that one looks really good. So far your Yavin maps are like nothing I've ever seen, that is I've never seen Yavin look so good before. Good job!acryptozoo wrote: nothing really that important
(no sarcasm intended)
i said that because i didn't really show anything that new
but i do got something now
abit of foliage for Yavin 13 makes it feel abit less open
Hidden/Spoiler:









