The Execution of Order 66
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RAymo
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- [SBF]ATATFIGHTR
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yankeefan05
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MorpheusWells
well this is not the final release and now that the issues above have been found, I want to make a few more versions before a final release.
Okay I found the problem. Right before I uploaded the map I change some reinforcement count values but forgot to change the event script, so it kept switching what side mundi was on. The script also referenced the wrong mundi odf, a near invicible version (2000 health) that I used when playing around with the idea of having to kill mundi only once to win (I took that out for the release).
I'll update the link as soon as I can.
Okay I found the problem. Right before I uploaded the map I change some reinforcement count values but forgot to change the event script, so it kept switching what side mundi was on. The script also referenced the wrong mundi odf, a near invicible version (2000 health) that I used when playing around with the idea of having to kill mundi only once to win (I took that out for the release).
I'll update the link as soon as I can.
- [RDH]Zerted
- Gametoast Staff

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This is one way to generate a random number:
math.random(upper) generates integer numbers between 1 and upper.
math.random(lower, upper) generates integer numbers between lower and upper."
I would suggest you use OnTicketCountChange() to check the value of the reenforcments.
I think it would be best to design the map for multiplayer. Keep the CIS and Republic as the two teams and make very fast, powerful Jedi the locals.
"math.random() with no arguments generates a real number between 0 and 1.--setup random number bounds
lower = 50
upper = GetReinforcementCount( ATT )
-- Initialize the pseudo random number generator
math.randomseed( os.time() )
math.random(); math.random(); math.random()
--get the random number
number = math.random( lower, upper )
math.random(upper) generates integer numbers between 1 and upper.
math.random(lower, upper) generates integer numbers between lower and upper."
I would suggest you use OnTicketCountChange() to check the value of the reenforcments.
I think it would be best to design the map for multiplayer. Keep the CIS and Republic as the two teams and make very fast, powerful Jedi the locals.
Last edited by [RDH]Zerted on Fri May 05, 2006 4:34 pm, edited 1 time in total.
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yankeefan05
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MorpheusWells
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yodaminch
