Hm still no result.
Here is how I think the system behind it works. Maybe I am totally wrong, so thanks in advance of going to tell me what I exactly do wrong
1. Making a sound.lvl. Mine is exactly like the sound.lvl's I did before. The only difference is I let the .mus file empty. Reason: I didn't find any .mus files in the Sound/ Shell folders. I am going to post my Sound folder. Maybe some files interrupt this from working.
2. Making a user_script file. I called mine user_script_1 (Slot 1...because I like this number). I guess the patch 1.3 reads user_scripts from zero-10. I have no real knowledge how patching this game works, but I think that's one more reason why many mods need this patch to work. Anyway I made one and added these lines:
Code: Select all
ReadDataFile("sound\\ShellMusic.lvl")
ScriptCB_PlayInGameMusic("Shell_Menu_Intro");
The Name of the Sound.lvl is ShellMusic.lvl. And the name of the Sound Stream (I kept all names the same; it's a bit easier for me in my opinion).
I munged my shell.lvl and renamed it to user_script_1.lvl.
That's all. The old Soundtrack is still there. Maybe I need to reinstall the patch properly. But if this will not help then it's certainly because of my user_script.lvl.
And here's my sound folder. I tried to make it look like the shell sound files.
http://www.mediafire.com/download/2mf47 ... ELL%29.rar
I still believe it's because of my script. Or I didn't install the patch properly.
I am very grateful that you take time to read this and to help me.